Add rayman2 source files
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85
Rayman_X/cpa/public/ago/AGO_pub.h
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85
Rayman_X/cpa/public/ago/AGO_pub.h
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/*///////////////////////////////////////////////////*/
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/**/
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/* AGO : Animations Graphiques Optimis<69>es pour Ray2*/
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/* ------------------------------------------------*/
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/**/
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/* A ultra-simple multi-purpose particle system*/
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/* for animation optimizations */
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/* (to reduce PlayAnim & IA use)*/
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/**/
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/*///////////////////////////////////////////////////*/
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/**/
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/* Version 1.0 : Francois "Rollie Tyler" Queinnec*/
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/**/
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/*////////////////////////////////////////////////*/
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#ifndef __AGO__H
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#define __AGO__H
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/* LOL portage #include <stdlib.h>*/
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#ifdef U64
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#include <ultra.h>
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#include <gbi.h>
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#endif /* U64*/
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#include "GLD.h"
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#include "GMT.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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extern void *AGO_g_LastMaterialUsed;
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extern unsigned char AGO_SkipMaterial;
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extern unsigned short g_uwGlobalAlpha;
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extern float g_ffFrameTime;
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extern float g_ffLastFrameTime;
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extern float g_fTimeDifference;
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extern unsigned long g_ulVBLTime;
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extern float g_AGO_AnimTimeScale;
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extern int g_iCurrentPlanarSprite;
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float AGO_fGetTimeInSeconds(void);
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int GLI_vDrawWorldSprite(float *a3_fPosition,void *pVisualMaterial,float fscaleX,float fscaleY, GLD_tdstViewportAttributes *_p_stViewport, unsigned long AnimTime);
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int GLI_vDrawWorldPlanarSprite(float *a3_fPosition,void *pVisualMaterial,float fscaleX,float fscaleY, GLD_tdstViewportAttributes *_p_stViewport, unsigned long AnimTime);
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#ifdef U64
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void GLI_vPrepareViewPort(void);
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#endif
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void AGO_vInit(void);
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void AGO_vDestroyPart(unsigned long ulPartNumber);
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void AGO_vProcessAllParts(GLD_tdstViewportAttributes *_p_stViewport);
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void AGO_vProcessPart(unsigned long ulPartNumber, GLD_tdstViewportAttributes *_p_stViewport);
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void AGO_vAddParticle(unsigned long PartType,
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MTH3D_tdstVector *p_stPosition,
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MTH3D_tdstVector *p_stDirection,
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void *hVisualMaterial,
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float parameter);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __AGO__H*/
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