Add rayman2 source files
This commit is contained in:
313
Rayman_X/cpa/tempgrp/DPT/DPT.c
Normal file
313
Rayman_X/cpa/tempgrp/DPT/DPT.c
Normal file
@@ -0,0 +1,313 @@
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/****************************************
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* Here is the list of disabled WARNING *
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****************************************/
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#if defined(VISUAL)
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#pragma warning(disable:4010) /** single-line comment contains line-continuation character **/
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#pragma warning(disable:4032) /** formal parameter 1 has different type when promoted **/
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#pragma warning(disable:4100) /** unreferenced formal parameter **/
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#pragma warning(disable:4115) /** named type definition in parentheses **/
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#pragma warning(disable:4127) /** conditional expression is constant **/
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#pragma warning(disable:4201) /** nonstandard extension used : nameless struct/union **/
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#pragma warning(disable:4214) /** nonstandard extension used : bit field types other than int **/
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#pragma warning(disable:4310) /** cast truncates constant value **/
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#pragma warning(disable:4514) /** unreferenced inline function has been removed **/
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#pragma warning(disable:4702) /** unreachable code **/
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#pragma warning(disable:4711) /** selected for automatic inline expansion **/
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#endif /* VISUAL */
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/**************************************************************************/
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#if defined(WIN32)
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#include <stdlib.h>
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#include <string.h>
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#include <windows.h>
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#endif /* WIN32 */
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/**************************************************************************/
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#define D_DPT_VariableDefine
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#include "DPT_str.h"
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#ifndef U64
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#ifndef ACTIVE_EDITOR
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#ifdef _DEBUG
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#include "acp_base.h"
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EXTERN ACP_tdxBool g_bDreamcast;
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#endif /* _DEBUG */
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#endif /* ACTIVE_EDITOR */
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#endif /* U64 */
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/**************************************************************************/
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#ifndef _FIRE_DEADCODE_U64_ /* Added by RUC */
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void fn_vSetEngineDLLPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szEngineDLL,_p_szPath);
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}
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#endif /* _FIRE_DEADCODE_U64_ */ /* Added by RUC */
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char *fn_szGetEngineDLLPath(void)
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{
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return(g_stDataPath.szEngineDLL);
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}
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/**************************************************************************/
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#ifndef _FIRE_DEADCODE_U64_ /* Added by RUC */
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void fn_vSetGameDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szGameData,_p_szPath);
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}
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char *fn_szGetGameDataPath(void)
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{
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return(g_stDataPath.szGameData);
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}
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/**************************************************************************/
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void fn_vSetSaveGameDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szSaveGame,_p_szPath);
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}
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char *fn_szGetSaveGameDataPath(void)
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{
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return(g_stDataPath.szSaveGame);
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}
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/**************************************************************************/
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void fn_vSetExtrasDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szExtras,_p_szPath);
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}
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char *fn_szGetExtrasDataPath(void)
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{
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return(g_stDataPath.szExtras);
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}
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/**************************************************************************/
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void fn_vSetWorldDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szWorld,_p_szPath);
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}
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char *fn_szGetWorldDataPath(void)
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{
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return(g_stDataPath.szWorld);
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}
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/**************************************************************************/
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void fn_vSetTextsDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szTexts,_p_szPath);
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}
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char *fn_szGetTextsDataPath(void)
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{
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return(g_stDataPath.szTexts);
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}
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/**************************************************************************/
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void fn_vSetFamiliesDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szFamilies,_p_szPath);
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}
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char *fn_szGetFamiliesDataPath(void)
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{
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return(g_stDataPath.szFamilies);
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}
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/**************************************************************************/
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void fn_vSetCharactersDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szCharacters,_p_szPath);
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}
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char *fn_szGetCharactersDataPath(void)
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{
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return(g_stDataPath.szCharacters);
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}
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/**************************************************************************/
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void fn_vSetLevelsDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szLevels,_p_szPath);
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}
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char *fn_szGetLevelsDataPath(void)
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{
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return(g_stDataPath.szLevels);
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}
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/**************************************************************************/
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void fn_vSetAnimDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szAnim,_p_szPath);
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}
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char *fn_szGetAnimDataPath(void)
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{
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return(g_stDataPath.szAnim);
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}
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/**************************************************************************/
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void fn_vSetGameMaterialDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szGameMaterial,_p_szPath);
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}
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char *fn_szGetGameMaterialDataPath(void)
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{
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return(g_stDataPath.szGameMaterial);
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}
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/**************************************************************************/
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void fn_vSetCollideMaterialDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szCollideMaterial,_p_szPath);
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}
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char *fn_szGetCollideMaterialDataPath(void)
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{
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return(g_stDataPath.szCollideMaterial);
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}
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/**************************************************************************/
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void fn_vSetSoundMaterialDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szSoundMaterial,_p_szPath);
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}
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char *fn_szGetSoundMaterialDataPath(void)
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{
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return(g_stDataPath.szSoundMaterial);
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}
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/**************************************************************************/
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void fn_vSetMechanicsMaterialDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szMechanicsMaterial,_p_szPath);
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}
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char *fn_szGetMechanicsMaterialDataPath(void)
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{
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return(g_stDataPath.szMechanicsMaterial);
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}
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/**************************************************************************/
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void fn_vSetVisualMaterialDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szVisualMaterial,_p_szPath);
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}
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char *fn_szGetVisualMaterialDataPath(void)
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{
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return(g_stDataPath.szVisualMaterial);
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}
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/**************************************************************************/
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void fn_vSetTexturesDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szTextures,_p_szPath);
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}
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char *fn_szGetTexturesDataPath(void)
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{
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return(g_stDataPath.szTextures);
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}
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/**************************************************************************/
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void fn_vSetSoundDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szSound,_p_szPath);
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}
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char *fn_szGetSoundDataPath(void)
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{
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return(g_stDataPath.szSound);
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}
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/**************************************************************************/
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void fn_vSetGraphicsClassesDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szGraphicsClasses,_p_szPath);
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}
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char *fn_szGetGraphicsClassesDataPath(void)
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{
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return(g_stDataPath.szGraphicsClasses);
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}
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/**************************************************************************/
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void fn_vSetGraphicsBanksDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szGraphicsBanks,_p_szPath);
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}
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char *fn_szGetGraphicsBanksDataPath(void)
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{
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return(g_stDataPath.szGraphicsBanks);
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}
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/**************************************************************************/
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void fn_vSetMechanicsDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szMechanics,_p_szPath);
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}
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char *fn_szGetMechanicsDataPath(void)
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{
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return(g_stDataPath.szMechanics);
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}
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/**************************************************************************/
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void fn_vSetEnvironmentDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szEnvironment,_p_szPath);
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}
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char *fn_szGetEnvironmentDataPath(void)
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{
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return(g_stDataPath.szEnvironment);
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}
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/**************************************************************************/
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void fn_vSetVignettesDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szVignettes,_p_szPath);
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}
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char *fn_szGetVignettesDataPath(void)
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{
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return(g_stDataPath.szVignettes);
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}
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/**************************************************************************/
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void fn_vSetOptionsDataPath(char *_p_szPath)
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{
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#ifndef U64
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#ifndef ACTIVE_EDITOR
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#ifdef _DEBUG
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if (g_bDreamcast)
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{
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strcat(_p_szPath,"_DC");
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}
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#endif /* _DEBUG */
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#endif /* ACTIVE_EDITOR */
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#endif /* U64 */
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strcpy(g_stDataPath.szOptions,_p_szPath);
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}
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char *fn_szGetOptionsDataPath(void)
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{
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return(g_stDataPath.szOptions);
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}
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/**************************************************************************/
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void fn_vSetSyncLipsDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szSyncLips,_p_szPath);
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}
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char *fn_szGetSyncLipsDataPath(void)
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{
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return(g_stDataPath.szSyncLips);
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}
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/**************************************************************************/
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void fn_vSetZdxDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szZdx,_p_szPath);
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}
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char *fn_szGetZdxDataPath(void)
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{
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return(g_stDataPath.szZdx);
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}
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#endif /* _FIRE_DEADCODE_U64_ */ /* Added by RUC */
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/**************************************************************************/
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void fn_vComputeTempDataPath(void)
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{
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/*XB980514*/
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#ifndef U64
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GetTempPath(_MAX_PATH,g_stDataPath.szTemp);
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if (g_stDataPath.szTemp[strlen(g_stDataPath.szTemp)-1]=='\\'||g_stDataPath.szTemp[strlen(g_stDataPath.szTemp)-1]=='/')
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g_stDataPath.szTemp[strlen(g_stDataPath.szTemp)-1]=0;
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#endif /* !U64 */
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/*End XB*/
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}
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#ifndef _FIRE_DEADCODE_U64_ /* Added by RUC */
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char *fn_szGetTempDataPath(void)
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{
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return(g_stDataPath.szTemp);
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}
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/**************************************************************************/
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void fn_vSetEffectsDataPath(char *_p_szPath)
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{
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strcpy(g_stDataPath.szEffects,_p_szPath);
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}
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char *fn_szGetEffectsDataPath(void)
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{
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return(g_stDataPath.szEffects);
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}
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#endif /* _FIRE_DEADCODE_U64_ */ /* Added by RUC */
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/**************************************************************************/
|
129
Rayman_X/cpa/tempgrp/DPT/MakeLib/DPT.DSP
Normal file
129
Rayman_X/cpa/tempgrp/DPT/MakeLib/DPT.DSP
Normal file
@@ -0,0 +1,129 @@
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# Microsoft Developer Studio Project File - Name="DPT" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=DPT - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Dpt.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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||||
!MESSAGE
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!MESSAGE NMAKE /f "Dpt.mak" CFG="DPT - Win32 Debug"
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||||
!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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||||
!MESSAGE "DPT - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "DPT - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "DPT - Win32 Retail" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""$/cpa/tempgrp/DPT/MakeLib", CLCAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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!IF "$(CFG)" == "DPT - Win32 Release"
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||||
# PROP BASE Use_MFC 0
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||||
# PROP BASE Use_Debug_Libraries 0
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||||
# PROP BASE Output_Dir "Release"
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||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
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||||
# PROP Use_Debug_Libraries 0
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||||
# PROP Output_Dir "x:\cpa\lib"
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||||
# PROP Intermediate_Dir "Tmp\Release"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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||||
# ADD CPP /nologo /G5 /W3 /GX /O2 /I "x:\cpa\public" /I "x:\cpa\public\DPT" /D "NDEBUG" /D "VISUAL" /D "WIN32" /D "USE_PROFILER" /FD /c
|
||||
# SUBTRACT CPP /Fr /YX
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"x:\Cpa\Lib\DPTP5_vr.lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "DPT - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "x:\Cpa\Lib"
|
||||
# PROP Intermediate_Dir "Tmp\Debug"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD CPP /nologo /G5 /MD /W4 /WX /GX /Z7 /Od /I "x:\cpa\public" /I "x:\cpa\public\DPT" /D "_DEBUG" /D "VISUAL" /D "WIN32" /D "USE_PROFILER" /D "MTH_CHECK" /D "CPA_WANTS_EXPORT" /FD /c
|
||||
# SUBTRACT CPP /Fr /YX
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"x:\Cpa\Lib\DPTP5_vd.lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "DPT - Win32 Retail"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "DPT___Wi"
|
||||
# PROP BASE Intermediate_Dir "DPT___Wi"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "x:\cpa\lib"
|
||||
# PROP Intermediate_Dir "tmp\retail"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G5 /W3 /GX /O2 /I "x:\cpa\public" /I "x:\cpa\public\DPT" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "VISUAL" /FD /c
|
||||
# SUBTRACT BASE CPP /Fr /YX
|
||||
# ADD CPP /nologo /G5 /W3 /GX /O2 /I "x:\cpa\public" /I "x:\cpa\public\DPT" /D "NDEBUG" /D "VISUAL" /D "WIN32" /D "RETAIL" /FD /c
|
||||
# SUBTRACT CPP /Fr /YX
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"x:\Cpa\Lib\DPTP5_vr.lib"
|
||||
# ADD LIB32 /nologo /out:"x:\Cpa\Lib\DPTP5_vf.lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "DPT - Win32 Release"
|
||||
# Name "DPT - Win32 Debug"
|
||||
# Name "DPT - Win32 Retail"
|
||||
# Begin Group "Includes"
|
||||
|
||||
# PROP Default_Filter ".h"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\Public\DPT.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\Public\DPT\DPT_str.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Sources"
|
||||
|
||||
# PROP Default_Filter ".c"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\DPT.c
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Dpt.mak
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
216
Rayman_X/cpa/tempgrp/DPT/MakeLib/DPT.vcproj
Normal file
216
Rayman_X/cpa/tempgrp/DPT/MakeLib/DPT.vcproj
Normal file
@@ -0,0 +1,216 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="DPT"
|
||||
ProjectGUID="{339B8E55-0119-4443-839C-A1323068B27B}"
|
||||
SccProjectName=""$/cpa/tempgrp/DPT/MakeLib", CLCAAAAA"
|
||||
SccAuxPath=""
|
||||
SccLocalPath="."
|
||||
SccProvider="MSSCCI:NXN alienbrain">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="x:\cpa\lib"
|
||||
IntermediateDirectory=".\Tmp\Release"
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||||
ConfigurationType="4"
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||||
UseOfMFC="0"
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE">
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||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
OptimizeForProcessor="1"
|
||||
AdditionalIncludeDirectories="x:\cpa\public,x:\cpa\public\DPT"
|
||||
PreprocessorDefinitions="NDEBUG;VISUAL;WIN32;USE_PROFILER"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="4"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
PrecompiledHeaderFile=".\Tmp\Release/DPT.pch"
|
||||
AssemblerListingLocation=".\Tmp\Release/"
|
||||
ObjectFile=".\Tmp\Release/"
|
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ProgramDataBaseFileName=".\Tmp\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
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||||
CompileAs="0"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="x:\Cpa\Lib\DPTP5_vr.lib"
|
||||
SuppressStartupBanner="TRUE"/>
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<Tool
|
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Name="VCMIDLTool"/>
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||||
<Tool
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Name="VCPostBuildEventTool"/>
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||||
<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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Name="Retail|Win32"
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OutputDirectory="x:\cpa\lib"
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IntermediateDirectory=".\tmp\retail"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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InlineFunctionExpansion="1"
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OptimizeForProcessor="1"
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AdditionalIncludeDirectories="x:\cpa\public,x:\cpa\public\DPT"
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PreprocessorDefinitions="NDEBUG;VISUAL;WIN32;RETAIL"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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EnableFunctionLevelLinking="TRUE"
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PrecompiledHeaderFile=".\tmp\retail/DPT.pch"
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AssemblerListingLocation=".\tmp\retail/"
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ObjectFile=".\tmp\retail/"
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ProgramDataBaseFileName=".\tmp\retail/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="x:\Cpa\Lib\DPTP5_vf.lib"
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SuppressStartupBanner="TRUE"/>
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<Tool
|
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
|
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="x:\Cpa\Libd"
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IntermediateDirectory=".\Tmp\Debug"
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ConfigurationType="4"
|
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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OptimizeForProcessor="1"
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AdditionalIncludeDirectories="x:\cpa\public,x:\cpa\public\DPT"
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PreprocessorDefinitions="_DEBUG;VISUAL;WIN32;USE_PROFILER;MTH_CHECK;CPA_WANTS_EXPORT"
|
||||
RuntimeLibrary="3"
|
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PrecompiledHeaderFile=".\Tmp\Debug/DPT.pch"
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AssemblerListingLocation=".\Tmp\Debug/"
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ObjectFile=".\Tmp\Debug/"
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ProgramDataBaseFileName=".\Tmp\Debug/"
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WarningLevel="4"
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WarnAsError="TRUE"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="1"
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CompileAs="0"/>
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<Tool
|
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Name="VCCustomBuildTool"/>
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<Tool
|
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Name="VCLibrarianTool"
|
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OutputFile="x:\Cpa\LibD\DPTP5_vd.lib"
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SuppressStartupBanner="TRUE"/>
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<Tool
|
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Name="VCMIDLTool"/>
|
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<Tool
|
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Name="VCPostBuildEventTool"/>
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<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
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<Tool
|
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Name="VCPreLinkEventTool"/>
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<Tool
|
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Name="VCResourceCompilerTool"
|
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Culture="1033"/>
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<Tool
|
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
|
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Name="VCXMLDataGeneratorTool"/>
|
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<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
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<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
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</Configuration>
|
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</Configurations>
|
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<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Includes"
|
||||
Filter=".h">
|
||||
<File
|
||||
RelativePath="..\..\..\Public\DPT.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\Public\DPT\DPT_str.h">
|
||||
</File>
|
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</Filter>
|
||||
<Filter
|
||||
Name="Sources"
|
||||
Filter=".c">
|
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<File
|
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RelativePath="..\DPT.c">
|
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<FileConfiguration
|
||||
Name="Release|Win32">
|
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<Tool
|
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Name="VCCLCompilerTool"
|
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Optimization="2"
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AdditionalIncludeDirectories=""
|
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PreprocessorDefinitions=""/>
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</FileConfiguration>
|
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<FileConfiguration
|
||||
Name="Retail|Win32">
|
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<Tool
|
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Name="VCCLCompilerTool"
|
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Optimization="2"
|
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AdditionalIncludeDirectories=""
|
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PreprocessorDefinitions=""/>
|
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</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
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<Tool
|
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Name="VCCLCompilerTool"
|
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Optimization="0"
|
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AdditionalIncludeDirectories=""
|
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PreprocessorDefinitions=""/>
|
||||
</FileConfiguration>
|
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</File>
|
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</Filter>
|
||||
<File
|
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RelativePath="Dpt.mak">
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
5
Rayman_X/cpa/tempgrp/DPT/MakeLib/mssccprj.scc
Normal file
5
Rayman_X/cpa/tempgrp/DPT/MakeLib/mssccprj.scc
Normal file
@@ -0,0 +1,5 @@
|
||||
SCC = This is a source code control file
|
||||
|
||||
[DPT.vcproj]
|
||||
SCC_Aux_Path = "P4SCC#srvperforce-ma:1666##raymandata##Editor"
|
||||
SCC_Project_Name = Perforce Project
|
Reference in New Issue
Block a user