Add rayman2 source files
This commit is contained in:
54
Rayman_X/cpa/tempgrp/GliGlou/Drivers/OpenGL/inc/OGL_Errors.h
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54
Rayman_X/cpa/tempgrp/GliGlou/Drivers/OpenGL/inc/OGL_Errors.h
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#if defined (ERROR_TEST)
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/*
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extern GLenum g_oglError;
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extern GLenum g_oglPrevError;
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extern char g_oglErrorString[255];
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extern int g_oglErrorCount;
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extern LPVOID g_lpMsgBuf;
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*/
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extern void fn_vOutputLog(char* ErrorString);
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extern void fn_vOglError(char* oglFunc);
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extern void fn_vError();
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#define M_OUTPUT OutputDebugString
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//#define M_OUTPUT fn_vOutputLog
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#define M_OGL_ASSERT(oglFunc) \
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{\
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/*M_OUTPUT(#oglFunc);\
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M_OUTPUT("\n");*/\
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oglFunc\
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fn_vOglError(#oglFunc);\
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}
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#define M_ASSERT(Func) \
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{\
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/*M_OUTPUT(#Func);\
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M_OUTPUT("\n");*/\
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if (!Func)\
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{\
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fn_vError();\
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M_OUTPUT(#Func);\
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M_OUTPUT("\n");\
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}\
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}
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#define M_OGL_ASSERT_FAKE(oglFunc) \
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{\
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/*M_OUTPUT(#oglFunc);\
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M_OUTPUT("\n");*/\
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oglFunc\
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}
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//#define M_OGL_ASSERT_FAKE M_OGL_ASSERT
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#else // ERROR_TEST
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#define M_OGL_ASSERT_FAKE(oglFunc) oglFunc
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#define M_OGL_ASSERT(oglFunc) oglFunc
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#define M_ASSERT(Func) Func;
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#define M_OUTPUT(str)
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#endif // ERROR_TEST
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/* Testing Errors */
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//#define OGL_VER2_2 // OpenGL version 2.2
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#if defined (_DEBUG)
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#define ERROR_TEST
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#endif
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//#define OPENGL_3DFX
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#if defined (OPENGL_3DFX)
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#define WORKAROUNDBUG //Work around bug in mini drivers
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#endif //defined (OPENGL_3DFX)
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/* Perspective */
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//#define Z_BUFFER // if not defined => W_BUFFER
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#define PERSP_CORRECTION
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#if !defined (Z_BUFFER)
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//#define ACCURATE_DEPTH_BUFFER // if defined in Rayman2 => nothing drawn in the "second viewport"
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#endif
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/* Texture test (fail if not in video memory) */
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#if defined (_DEBUG)
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//#define TEX_TEST
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#endif
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/* MIPMAP */
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#if !defined (OGL_VER2_2)
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#define MIPMAP_DOWN_TO_1x1
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#endif
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//#define REINIT_DEVICE_ONSIZE
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//#define IGNORE_TEXTUREWRAP // to keep TexParameters GL_TEXTURE_WRAP_S & GL_TEXTURE_WRAP_T to GL_REPEAT value (because rastering GL_CLAMP'ed textures costs a lot !)
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//#define NO_MIPMAP_FOR_TRANSPARENT_TEX // bug on the ATI RAGE PRO harware rasterization pipe : bilinear filtering is very ugly on transparent textures, so it looks better without Mipmaping these textures (on the software rasterization pipe, it is ok)
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#define NO_FOG
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/* window creation */
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//#define USE_DEVMODE
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//#define USE_DDRAW
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#if defined (USE_DDRAW)
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#define FULL_SCREEN
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#endif //USE_DDRAW
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#define SIZABLE
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/* locking backbuffer*/
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#define INVERT_Y
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#define USE_ALPHA
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139
Rayman_X/cpa/tempgrp/GliGlou/Drivers/OpenGL/inc/OGL_Thread.h
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139
Rayman_X/cpa/tempgrp/GliGlou/Drivers/OpenGL/inc/OGL_Thread.h
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/*
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=======================================================================================
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Name : OGL_Thread.h
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Author : Bart
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Description :
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=======================================================================================
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*/
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/*
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=======================================================================================
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Include
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=======================================================================================
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*/
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/* 1->13 : no param */
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#define OGLT0_CREATE 1
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#define OGLT0_RESUME 2
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#define OGLT0_SWAP 3
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//#define OGLT0_RENDER 4
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//#define OGLT0_LOADTEXTURES 5
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#define OGLT0_INITFLAGS 6
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#define OGLT0_FLUSH 7
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#define OGLT0_ALPHATEST 8
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#define OGLT0_LOCKDEVICE 9
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#define OGLT0_UNLOCKDEVICE 10
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#define OGLT0_BLACKPOLY 11
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#define OGLT0_WAIT 12
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#define OGLT0_FOGPARAM 13
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/* 31->38 : 1 param */
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#define OGLT1_ENABLE 31
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#define OGLT1_DISABLE 32
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#define OGLT1_DEPTHMASK 33
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#define OGLT1_DELETETEXTURE 34
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#define OGLT1_BINDTEXTURE 35
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#define OGLT1_TEXTUREENV 36
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#define OGLT1_RENDER 37
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#define OGLT1_LOADTEXTURES 38
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/* 51->54 : 2 params */
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#define OGLT2_PIXELTRANSFER 51
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#define OGLT2_BLENDFUNC 52
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#define OGLT2_WRITEBITMAP 53
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#define OGLT2_CLEARDEVICE 54
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/* 71->71 : 3 params */
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//#define OGLT3_CLEARDEVICE 71
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/* 81->83 : 1 param + 1 returned (boolean) value */
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#define OGLT1_ISTEXTURE 81
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#define OGLT1_ISENABLED 82
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#define OGLT1_ISRESIDENT 83
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/* 98->99 : specific */
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#define OGLT0_EXIT 98
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#define OGLT0_NB_MSG_MAX 99
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/* Post OGL Commands in the thread message queue */
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void OGLThread_fn_vPostCmd(int _CommandId);
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void OGLThread_fn_vPostCmd_1Long(int _nCommandId, long _lParam1);
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void OGLThread_fn_vPostCmd_2Long(int _nCommandId, long _lParam1, long _lParam2);
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//void OGLThread_fn_vPostCmd_3Long(int _nCommandId, long _lParam1, long _lParam2, long _lParam3);
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BOOL OGLThread_fn_bPostCmdAndWait(int _nCommandId, long _lParam1);
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void OGLThread_fn_vCreateThread(void);
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void OGLThread_fn_vTerminateThread();
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void OGLThread_fn_vCreateContext(BOOL _bReinitDevice);
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void OGLThread_fn_vResumeContext(BOOL _bReinitDevice);
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void OGLThread_fn_vWaitForSynchro();
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/* from OGL_Acces.c */
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#if defined (Z_BUFFER)
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//#define M_glVertex(x, y, w) glVertex4f( x, y, 1.0f/w, 1.0f )
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#if defined (PERSP_CORRECTION)
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#define M_glVertex(x, y, w) glVertex4f( x/w, y/w, 1.0f/(w*w), 1.0f/w )
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#else
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#define M_glVertex(x, y, w) glVertex4f( x, y, 1.0f/w, 1.0f )
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#endif
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#else // W_BUFFER
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//#define M_glVertex(x, y, w) glVertex4f( x, y, 1.0f, w )
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#if defined (PERSP_CORRECTION)
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#define M_glVertex(x, y, w) glVertex4f( x/w, y/w, 1.0f, 1.0f/w )
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#else
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#define M_glVertex(x, y, w) glVertex4f( x, y, w, 1.0f )
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#endif
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#endif
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/*
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=======================================================================================
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Vertex Access Macros
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=======================================================================================
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*/
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// GET
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#define GetX(a) a.sx
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#define GetY(a) a.sy
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#define GetZ(a) a.sz //a.rhw
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#define GetPackedColor(a) a.color
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#define GetPackedSpecular(a) a.specular
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#define GetU(a) a.tu
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#define GetV(a) a.tv
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// SET
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#define SetX(a,b) a.sx = b
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#define SetY(a,b) a.sy = b
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#define SetZ(a,b) a.sz = b //a.rhw
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#define SetPackedColor(a,b) a.color = b
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#define SetPackedSpecular(a,b) a.specular = b
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#define SetU(a,b) a.tu = b
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#define SetV(a,b) a.tv = b
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#define SetU_Cpy(a,b) a.tu = b
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#define SetV_Cpy(a,b) a.tv = b
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typedef struct _GLI_tdScreenVertx {
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float sx;
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float sy;
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float sz;
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//float rhw;
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unsigned long color;
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unsigned long specular;
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float tu;
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float tv;
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} GLI_tdScreenVertx;
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/* end of OGL_Acces.c */
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