Add rayman2 source files
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136
Rayman_X/cpa/tempgrp/HDL/HDL.DSP
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136
Rayman_X/cpa/tempgrp/HDL/HDL.DSP
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# Microsoft Developer Studio Project File - Name="HDL" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=HDL - Win32 DebugA3D
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Hdl.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Hdl.mak" CFG="HDL - Win32 DebugA3D"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "HDL - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "HDL - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "HDL - Win32 DebugA3D" (based on "Win32 (x86) Static Library")
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!MESSAGE "HDL - Win32 ReleaseA3D" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""$/cpa/tempgrp/HDL", EHDAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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!IF "$(CFG)" == "HDL - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "x:\cpa\lib"
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# PROP Intermediate_Dir "Tmp\Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /G5 /MD /W3 /GX /O2 /I "x:\cpa\public" /I "t:\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c
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# SUBTRACT CPP /Fr /YX
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"x:\cpa\lib\HDLP5_vr.lib"
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!ELSEIF "$(CFG)" == "HDL - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "x:\cpa\lib"
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# PROP Intermediate_Dir "Tmp\Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /G5 /MD /W3 /GX /Z7 /Od /I "x:\cpa\public" /I "t:\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FD /c
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# SUBTRACT CPP /Fr /YX
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"x:\cpa\lib\HDLP5_vd.lib"
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!ELSEIF "$(CFG)" == "HDL - Win32 DebugA3D"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "HDL___Wi"
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# PROP BASE Intermediate_Dir "HDL___Wi"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "x:\cpa\lib"
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# PROP Intermediate_Dir "Tmp\DebugA3D"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /I "x:\cpa\public" /I "t:\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
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# ADD CPP /nologo /G5 /MD /W3 /GX /Z7 /Od /I "x:\cpa\public" /I "t:\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_HDL_FOR_A3D" /FD /c
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# SUBTRACT CPP /Fr /YX
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"x:\cpa\lib\HDLP5_vd.lib"
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# ADD LIB32 /nologo /out:"x:\cpa\lib\HDLP5Avd.lib"
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!ELSEIF "$(CFG)" == "HDL - Win32 ReleaseA3D"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "HDL___W0"
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# PROP BASE Intermediate_Dir "HDL___W0"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "x:\cpa\lib"
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# PROP Intermediate_Dir "tmp\ReleaseA3D"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "x:\cpa\public" /I "t:\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /G5 /MD /W3 /GX /O2 /I "x:\cpa\public" /I "t:\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_HDL_FOR_A3D" /FD /c
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# SUBTRACT CPP /Fr /YX
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"x:\cpa\lib\HDLP5_vr.lib"
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# ADD LIB32 /nologo /out:"x:\cpa\lib\HDLP5Avr.lib"
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!ENDIF
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# Begin Target
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# Name "HDL - Win32 Release"
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# Name "HDL - Win32 Debug"
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# Name "HDL - Win32 DebugA3D"
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# Name "HDL - Win32 ReleaseA3D"
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# Begin Source File
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SOURCE=.\Hdl.c
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# End Source File
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# Begin Source File
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SOURCE=.\Hdl_Gmt.c
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# End Source File
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# End Target
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# End Project
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46
Rayman_X/cpa/tempgrp/HDL/Hdl.c
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46
Rayman_X/cpa/tempgrp/HDL/Hdl.c
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/* Handle module */
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/* Copyright 1997 Ubi research */
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/* See Alain Robin for any remark or question */
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/* Add here all call of needed ACP modules */
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#include "acp_base.h"
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#include "GMT.h"
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#include "HDL/HDLProto.h"
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/*----------------------------------------------------------------------------
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-- Description : HDL_fn_vInitModulesFor3DOS()
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-- Initialise all the ACP modules for the 3dos client
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------------------------------------------------------------------------------
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-- Methods : Call all needed initialisation functions
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------------------------------------------------------------------------------
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-- Input :
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-- Output :
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------------------------------------------------------------------------------
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-- Creation date : 28 Apr 97 Author: Alain Robin
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------------------------------------------------------------------------------
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-- Modifications :
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-- Modification date : Modification author :
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----------------------------------------------------------------------------*/
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void HDL_fn_vInitModulesFor3DOS()
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{
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GMT_fn_vInitFor3DOS(); /* Initialisation of game material module */
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}
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/*----------------------------------------------------------------------------
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-- Description : HDL_fn_vInitModulesForA3D()
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-- Initialise all the ACP modules for the A3D client
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------------------------------------------------------------------------------
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-- Methods : Call all needed initialisation functions
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------------------------------------------------------------------------------
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-- Input :
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-- Output :
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------------------------------------------------------------------------------
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-- Creation date : 28 Apr 97 Author: Alain Robin
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------------------------------------------------------------------------------
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-- Modifications :
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-- Modification date : Modification author :
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----------------------------------------------------------------------------*/
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void HDL_fn_vInitModulesForA3D()
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{
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GMT_fn_vInitForA3D(); /* Initialisation of game material module */
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}
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26
Rayman_X/cpa/tempgrp/HDL/Hdl_Gmt.c
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26
Rayman_X/cpa/tempgrp/HDL/Hdl_Gmt.c
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/* Handle module : Fake functions for GMT */
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/* Add here functions which have to be declared in order to link */
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/* Copyright 1997 Ubi research */
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/* See Alain Robin for any remark or question */
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#ifdef _HDL_FOR_A3D
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#pragma message ("Compile Hdl_Gmt.c for A3D settings")
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/* Here, we have fake functions for A3D compilation */
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void DNM_fn_vInvalidateMatCharacteristics(void* _pvCrap)
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{
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/* Fake function : Compiled without DNM */
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}
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void DNM_fn_vInitLoadMecMatCharacteristics(void)
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{
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/* Fake function : Compiled without DNM */
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}
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#else
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#pragma message ("Compile Hdl_Gmt.c for 3DOS settings")
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/* Here, we have fake functions for 3DOS compilation */
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#endif /*_HDL_FOR_3DOS*/
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5
Rayman_X/cpa/tempgrp/HDL/mssccprj.scc
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5
Rayman_X/cpa/tempgrp/HDL/mssccprj.scc
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SCC = This is a Source Code Control file
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[HDL.DSP]
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SCC_Aux_Path = "\\srvprojets-ma\Rayman4_DS\Versions\Rayman4DS\Tools"
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SCC_Project_Name = "$/CPA/tempgrp/HDL", NPMAAAAA
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