Add rayman2 source files

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2024-09-18 02:33:44 +08:00
parent bcc093f8ed
commit fb036c54fd
14339 changed files with 2596224 additions and 0 deletions

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/* (c) Ubi Studios 1998*/
/*For game material*/
#include "GMT/GmtHandl.h"
#include "ACP_base.h"
/*memory management of geometry.*/
#include "GEO.h"
#include "GLI.h"
#include "SCR.h"
/*Include For "Sector.h"*/
#include "MTH.h"
#include "COL.h"
#include "SPO.h"
#include "LST.h"
#include "VIG.h"
/*For the sound*/
#include "SND.h"
#include "SCT.h"
/*PATH NAME*/
#include "DPT.h"
#include "SNA.h"
#include "ldt.h"
extern SCR_tdst_Link_Table SECT_stLinkTable;
#define lTagMinPointOfBorder 'PniM'
#define lTagMaxPointOfBorder 'PxaM'
#define lTagZmaxOfBorder 'xamZ'
#define lTagAddLst 'LddA'
#define lTagAddLstActivity 'itcA'
#define lTagAddLstGraphic 'parG'
#define lTagAddLstCollision 'lloC'
#define lTagAddLstSound 'nuoS'
#define lTagVirtual 'triV'
#define lTagCameraType 'emaC'
#define lTagZFar 'raFZ'
/*****************************************************************
Function name : fn_iCreateSector
Description :
Author : Ovidiu Scripa (oscripa@ubisoft.ro) - ROMTEAM
Creation Date : 14-Oct-98
Modified :
Return type : int
Argument : LDT_tdst_Link *pLink
*****************************************************************/
int fn_iCreateSector( LDT_tdst_Link *pLink )
{
/* new Sector for that section*/
pLink->pObject = (void*)SECT_fn_hCreateSector();
return 0;
}
/*****************************************************************
Function name : fn_iLoadSector
Description :
Author : Ovidiu Scripa (oscripa@ubisoft.ro) - ROMTEAM
Creation Date : 14-Oct-98
Modified :
Return type : int
Argument : LDT_tdst_Link *pLink
*****************************************************************/
int fn_iLoadSector( LDT_tdst_Link *pLink )
{
LDT_tdeParseResult result=ParseResult_BeginSection;
char a255_cLinkKey[255];
SECT_tdxHandleOfSectorObject hNewSector = (SECT_tdxHandleOfSectorObject)pLink->pObject;
int nLen;
VIG_fn_vAddToProgressBar(1);
nLen = LDT_ComputeSectionName( pLink, a255_cLinkKey );
#ifdef _DEBUG
strcpy(hNewSector->szSectorName, a255_cLinkKey);
#endif /* _DEBUG */
SCR_M_v_Link_SetAdditionalLong(
SCR_fnp_st_Link_SetValue(&SECT_stLinkTable, a255_cLinkKey, (unsigned long)hNewSector),
1, nLen) ;
do{
result=LDT_GetNextEntry();
if( result== ParseResult_BeginSection )
LDT_LoadSection( NULL );
}while ( result!=ParseResult_EndSection );
return 0;
}
/*****************************************************************
Function name : fn_iLoadSectorBorder
Description :
Author : Ovidiu Scripa (oscripa@ubisoft.ro) - ROMTEAM
Creation Date : 14-Oct-98
Modified :
Return type : int
Argument : LDT_tdst_Link *pLink
*****************************************************************/
int fn_iLoadSectorBorder( LDT_tdst_Link *pLink )
{
LDT_tdeParseResult result=ParseResult_BeginSection;
SECT_tdxHandleOfSectorObject hSector = (SECT_tdxHandleOfSectorObject)pLink->pParent->pObject;
MTH3D_tdstVector stMaxPoint, stMinPoint;
while( result!=ParseResult_EndSection )
{
result=LDT_GetNextEntry();
switch( result )
{
case ParseResult_Entry: /* an entry */
{
char *szEntry=LDT_szGetEntryName();
switch (*(long*)szEntry)
{
case lTagMinPointOfBorder : /* */
{
MTH3D_M_vSetVectorElements(&stMinPoint,
GLI_M_FloatToValue(atof(LDT_szGetParam(1))),
GLI_M_FloatToValue(atof(LDT_szGetParam(2))),
GLI_M_FloatToValue(atof(LDT_szGetParam(3))));
SECT_fn_vSetMinPointInBorder(hSector, &stMinPoint);
}
break;
case lTagMaxPointOfBorder : /* */
{
MTH3D_M_vSetVectorElements(&stMaxPoint,
GLI_M_FloatToValue(atof(LDT_szGetParam(1))),
GLI_M_FloatToValue(atof(LDT_szGetParam(2))),
GLI_M_FloatToValue(atof(LDT_szGetParam(3))));
SECT_fn_vSetMaxPointInBorder(hSector, &stMaxPoint);
}
break;
case lTagZmaxOfBorder : /* */
{
stMaxPoint.xX = stMaxPoint.xY = MTH_C_InfinitMinus;
stMaxPoint.xZ = GLI_M_FloatToValue(atof(LDT_szGetParam(1)));
SECT_fn_vSetMaxPointInBorder(hSector, &stMaxPoint);
#ifdef ACTIVE_EDITOR
SECT_fn_vSetZmaxOfBorder(hSector, GLI_M_FloatToValue(atof(LDT_szGetParam(1))));
#endif /*ACTIVE_EDITOR*/
}
break;
}
}
}
}
return 0;
}
/*****************************************************************
Function name : fn_iLoadSectorsLink
Description :
Author : Ovidiu Scripa (oscripa@ubisoft.ro) - ROMTEAM
Creation Date : 14-Oct-98
Modified :
Return type : int
Argument : LDT_tdst_Link *pLink
*****************************************************************/
int fn_iLoadSectorsLink( LDT_tdst_Link *pLink )
{
LDT_tdeParseResult result=ParseResult_BeginSection;
SECT_tdxHandleOfSectorObject hSector = (SECT_tdxHandleOfSectorObject)pLink->pParent->pObject;
SECT_tdxHandleOfElementLstGraphicInteraction hGElement;
SECT_tdxHandleOfElementLstCollisionInteraction hColElement;
SECT_tdxHandleOfElementLstActivityInteraction hActElement;
SECT_tdxHandleOfElementLstSoundInteraction hSoundElement;
SCT_tdxHandleOfLstSoundEvent hSoundEventElement;
while( result!=ParseResult_EndSection )
{
result=LDT_GetNextEntry();
switch( result )
{
case ParseResult_Entry: /* an entry */
{
char *szEntry=LDT_szGetEntryName();
switch (*(long*)szEntry)
{
case lTagAddLst : /* */
{
switch (*(long*)(szEntry+6))
{
case lTagAddLstActivity : /* */
{
HIE_tdxHandleToSuperObject hSPO = (HIE_tdxHandleToSuperObject)LDT_LoadSection(LDT_szGetParam(1));
if (hSPO)
{
hActElement=SECT_fn_hCreateElementLstActivityInteraction();
SECT_fn_vSetSectorPointedElementLSTActivityInt(hActElement, hSPO);
LST2_M_StaticAddTail(&(hSector->stListOfSectorsInActivityInteraction),hActElement);
}
}
break;
case lTagAddLstGraphic : /* */
{
HIE_tdxHandleToSuperObject hSPO = (HIE_tdxHandleToSuperObject)LDT_LoadSection(LDT_szGetParam(1));
if (hSPO)
{
hGElement=SECT_fn_hCreateElementLstGraphicInteraction();
SECT_fn_vSetSectorPointedElementLSTGraphicInt(hGElement, hSPO);
SECT_fn_vSetLevelElementLSTGraphicInt(hGElement, (short)atoi(LDT_szGetParam(2)));
LST2_M_StaticAddTail(&(hSector->stListOfSectorsInGraphicInteraction),hGElement);
}
}
break;
case lTagAddLstCollision : /* */
{
HIE_tdxHandleToSuperObject hSPO = (HIE_tdxHandleToSuperObject)LDT_LoadSection(LDT_szGetParam(1));
if (hSPO)
{
hColElement=SECT_fn_hCreateElementLstCollisionInteraction();
SECT_fn_vSetSectorPointedElementLSTCollisionInt(hColElement, hSPO);
LST2_M_StaticAddTail(&(hSector->stListOfSectorsInCollisionInteraction),hColElement);
}
}
break;
case lTagAddLstSound : /* */
{
if (strlen(szEntry)>12) /*AddLstSoundEvent*/
{
if( strcmp(LDT_szGetParam(1),"FromAllSectors")==0 )
{
SND_tdxHandleToSoundEvent handle;
hSoundEventElement = SCT_fn_hCreateElementLstSoundEvent();
SCT_fn_vSetSectorPointedElementLSTSoundEvent(hSoundEventElement,NULL);
handle = (SND_tdxHandleToSoundEvent) LDT_LoadSection(LDT_szGetParam(2));
if(handle)
{
if (SNA_fn_ucGetLoadType()==SNA_SAVE_SNAPSHOT) /* MR0110*/
SNA_fn_vWriteSoundEntryInSoundTableFile(SND_fn_ulGetEventBinIdFromPointer(handle) ,(unsigned long)&(hSoundEventElement->uSoundEvent.pstPtr));
SCT_fn_vSetEventListElementLSTSoundEvent(hSoundEventElement, handle);
}
LST2_M_StaticAddTail(&(hSector->stListOfSoundEvent),hSoundEventElement);
}
else
{
HIE_tdxHandleToSuperObject hSPO = (HIE_tdxHandleToSuperObject)LDT_LoadSection(LDT_szGetParam(1));
if (hSPO)
{
SND_tdxHandleToSoundEvent handle;
hSoundEventElement=SCT_fn_hCreateElementLstSoundEvent();
SCT_fn_vSetSectorPointedElementLSTSoundEvent(hSoundEventElement, hSPO);
handle = (SND_tdxHandleToSoundEvent) LDT_LoadSection(LDT_szGetParam(2));
if(handle)
{
if (SNA_fn_ucGetLoadType()==SNA_SAVE_SNAPSHOT) /* MR0110*/
SNA_fn_vWriteSoundEntryInSoundTableFile(SND_fn_ulGetEventBinIdFromPointer(handle) ,(unsigned long)&(hSoundEventElement->uSoundEvent.pstPtr));
SCT_fn_vSetEventListElementLSTSoundEvent(hSoundEventElement, handle);
}
LST2_M_StaticAddTail(&(hSector->stListOfSoundEvent),hSoundEventElement);
}
}
}
else /*AddLstSound*/
{
HIE_tdxHandleToSuperObject hSPO = (HIE_tdxHandleToSuperObject)LDT_LoadSection(LDT_szGetParam(1));
if (hSPO)
{
hSoundElement=SECT_fn_hCreateElementLstSoundInteraction();
SECT_fn_vSetSectorPointedElementLSTSoundInt(hSoundElement, hSPO);
SCT_fn_vSetVolumeLSTSoundInt(hSoundElement,atol(LDT_szGetParam(2)));
LST2_M_StaticAddTail(&(hSector->stListOfSectorsInSoundInteraction),hSoundElement);
}
}
}
break;
}
}
break;
case lTagVirtual : /* */
{
SECT_fn_vSetOnVirtualSector(hSector);
}
break;
case lTagCameraType : /* */
{
hSector->cCameraType = atoi(LDT_szGetParam(1));
}
break;
case lTagZFar : /* */
{
hSector->xZFar = (MTH_tdxReal) atof(LDT_szGetParam(1));
}
break;
case 'oirP' : /* Priority */
{
SECT_fn_vSetSectorPriority(hSector, (char)atoi(LDT_szGetParam(1)));
}
break;
}
}
}
}
return 0;
}
/*****************************************************************
Function name : fn_iLoadStaticLightsSector
Description :
Author : Ovidiu Scripa (oscripa@ubisoft.ro) - ROMTEAM
Creation Date : 14-Oct-98
Modified :
Return type : int
Argument : LDT_tdst_Link *pLink
*****************************************************************/
int fn_iLoadStaticLightsSector( LDT_tdst_Link *pLink )
{
LDT_tdeParseResult result=ParseResult_BeginSection;
SECT_tdxHandleOfSectorObject hSector = (SECT_tdxHandleOfSectorObject)pLink->pParent->pObject;
SECT_tdxHandleOfElementLstStaticLights hStaticLightsElement;
while( result!=ParseResult_EndSection )
{
result=LDT_GetNextEntry();
switch( result )
{
case ParseResult_Entry: /* an entry */
{
GLI_tdxHandleToLight hLight= (GLI_tdxHandleToLight)LDT_LoadSection(LDT_szGetParam(1));
if(hLight)
{
hStaticLightsElement=SECT_fn_hCreateElementLstStaticLights();
SECT_fn_vSetHandleOfLightsInStaticLightsList(hStaticLightsElement,hLight);
LST2_M_StaticAddTail(&(hSector->stListOfStaticLights),hStaticLightsElement);
}
}
}
}
return 0;
}

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Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\public\SCT.h">
</File>
<File
RelativePath="SCT.mak">
</File>
<File
RelativePath="Sectdraw.c">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
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<FileConfiguration
Name="Retail|Win32">
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<FileConfiguration
Name="Debug with Editors|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Public\SCT\SectExt.h">
</File>
<File
RelativePath="..\..\Public\SCT\SectHand.h">
</File>
<File
RelativePath="P5\Sectload.c">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
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<Tool
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PreprocessorDefinitions=""/>
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</File>
<File
RelativePath="Sectmir.c">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
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</File>
<File
RelativePath="Sector.c">
<FileConfiguration
Name="Debug|Win32">
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<FileConfiguration
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Name="Retail|Win32">
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</File>
<File
RelativePath="..\..\public\SCT\Sector.h">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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/*For game material*/
#include "GMT/GmtHandl.h"
/*Include For "Sector.h"*/
#include "ACP_Base.h"
#include "MTH.h"
#include "GEO.h"
#include "GLI.h"
#include "PCS.h"
#include "PO.h"
/*XB980821*/
#ifndef D_THROW_IPO
#include "IPO.h"
#include "ISI.h"
#endif /* D_THROW_IPO */
/*End XB*/
#undef extern /*for PO (and AI)*/
#include "SPO.h"
#include "LST.h"
/*For the sound*/
#include "SND.h"
#include "SCT.h"
#include "PRF.h"
/* Oliv' - 25/05/1999 */
#if defined(_U64_GLI_BENCH_)
extern ACP_tdxBool GLIBENCH_g_bColMap;
extern void GLIBENCH_SCT_fn_vSendCollisionSectorWhereIAmToViewport(
MTH3D_tdstVector *_p_stAbsolutePositionOfCamera,
struct GLD_tdstViewportAttributes_ *_p_stVpt,
HIE_tdxHandleToSuperObject _hSprObjSector,
long _lDrawMask );
#endif /* _U64_GLI_BENCH_ */
/* EndOfOliv' */
/*Constants*/
#define SCT_C_xNbMaxOfMirrorsInVisibleSectors 6
#ifndef _FIRE_DEADCODE_U64_ /* Added by RUC */
ACP_tdxBool bViewingInMirror;
#endif /* _FIRE_DEADCODE_U64_ */ /* Added by RUC */
void AGO_vProcessAllParts(GLD_tdstViewportAttributes *_p_stViewport);
void SECT_fn_vSendFogToViewport(struct GLD_tdstViewportAttributes_ *_p_stVpt,HIE_tdxHandleToSuperObject _hSprObjSector);
void fn_vSendOneModuleToViewPort(GLD_tdxHandleToViewportAttributes _hVpt,HIE_tdxHandleToSuperObject _hSprObj,long _lDrawMask);
#if !defined(U64)
/*Prototypes*/
void SCT_fn_vGetSymMatrixOfCameraInMirror(GEO_tdxHandleToMatrix hMatrixOfCamera,
GEO_tdxHandleToMatrix hMatrixOfSymCamera,
MTH3D_tdstVector *pstGlobalPositionOfSymCamera,
MTH3D_tdstVector *pstGlobalNormalOfMirror,
MTH3D_tdstVector *pstGlobalPointOfMirror);
void SCT_fn_vFindAllMirrorsInVisibleSector(
struct GLD_tdstViewportAttributes_ *_p_stVpt,
HIE_tdxHandleToSuperObject _hSprObjSector,
HIE_tdxHandleToSuperObject *hHandleOfMirror,
ACP_tdxHandleOfObject *p_hHandleOfGometricMirror,
HIE_tdxHandleToSuperObject *hSectorOfMirror,
short *shNbOfMirror);
/**********************************************************************************************/
/* Name: SCT_fn_vGetSymMatrixOfCameraInMirror*/
/* Goal: Compute the new matrix for the symetric camera*/
/* Code: Philippe Thi<68>baut*/
/* Verified: Yes*/
/* OPTIMMIZED : No*/
/**********************************************************************************************/
void SCT_fn_vGetSymMatrixOfCameraInMirror
(
GEO_tdxHandleToMatrix hMatrixOfCamera,
GEO_tdxHandleToMatrix hMatrixOfSymCamera,
MTH3D_tdstVector *pstGlobalPositionOfSymCamera,
MTH3D_tdstVector *pstGlobalNormalOfMirror,
MTH3D_tdstVector *pstGlobalPointOfMirror
)
{
POS_tdstCompletePosition stGlobalMatrixOfCamera;
POS_tdstCompletePosition stMulMatrixScale;
POS_tdstCompletePosition stTempMatrixForMultiplication;
MTH3D_tdstVector stTransVector;
MTH_tdxReal xTemp;
MTH3D_tdstVector stTransVectorOfCamera;
MTH3D_tdstVector pstModuleAxes[3];
MTH_tdxReal a11,a22,a33,a12,a13,a23;
/*I get the global matrix of the camera*/
POS_fn_vSetIdentityMatrix(&stGlobalMatrixOfCamera);
POS_fn_vInvertMatrix(&stGlobalMatrixOfCamera, hMatrixOfCamera);
/*I compute the matrix of the mirror transformation */
POS_fn_vSetIdentityMatrix(&stMulMatrixScale);
a11=MTH_M_xSub(MTH_C_ONE,MTH_M_xMul(MTH_C_2,MTH_M_xMul(pstGlobalNormalOfMirror->xX,pstGlobalNormalOfMirror->xX)));
a22=MTH_M_xSub(MTH_C_ONE,MTH_M_xMul(MTH_C_2,MTH_M_xMul(pstGlobalNormalOfMirror->xY,pstGlobalNormalOfMirror->xY)));
a33=MTH_M_xSub(MTH_C_ONE,MTH_M_xMul(MTH_C_2,MTH_M_xMul(pstGlobalNormalOfMirror->xZ,pstGlobalNormalOfMirror->xZ)));
a12=MTH_M_xMul(MTH_C_Minus2,MTH_M_xMul(pstGlobalNormalOfMirror->xX,pstGlobalNormalOfMirror->xY));
a13=MTH_M_xMul(MTH_C_Minus2,MTH_M_xMul(pstGlobalNormalOfMirror->xX,pstGlobalNormalOfMirror->xZ));
a23=MTH_M_xMul(MTH_C_Minus2,MTH_M_xMul(pstGlobalNormalOfMirror->xY,pstGlobalNormalOfMirror->xZ));
MTH3D_M_vSetVectorElements(&pstModuleAxes[0],a11,a12,a13);
MTH3D_M_vSetVectorElements(&pstModuleAxes[1],a12,a22,a23);
MTH3D_M_vSetVectorElements(&pstModuleAxes[2],a13,a23,a33);
POS_fn_vSetRotationMatrix(&stMulMatrixScale,&pstModuleAxes[0],&pstModuleAxes[1],&pstModuleAxes[2]);
/*I compute the translation matrix of the mirror transformation*/
POS_fn_vGetTranslationVector(&stGlobalMatrixOfCamera,&stTransVectorOfCamera);
MTH3D_M_vSubVector(&stTransVector,&stTransVectorOfCamera,pstGlobalPointOfMirror);
xTemp=MTH_M_xMul(MTH_C_Minus2,MTH3D_M_xDotProductVector(&stTransVector,pstGlobalNormalOfMirror));
MTH3D_M_vMulScalarVector(&stTransVector, xTemp, pstGlobalNormalOfMirror);
MTH3D_M_vAddVector(&stTransVector,&stTransVector,&stTransVectorOfCamera);
/*I transform the matrix*/
/* POS_fn_vInitPositionFlag(&stTempMatrixForMultiplication);*/
GEO_M_vCopyMatrix( &stTempMatrixForMultiplication,&stGlobalMatrixOfCamera)
POS_fn_vMulMatrixMatrix(&stGlobalMatrixOfCamera,&stMulMatrixScale, &stTempMatrixForMultiplication);
POS_fn_vSetTranslationVector(&stGlobalMatrixOfCamera,&stTransVector);
MTH3D_M_vCopyVector(pstGlobalPositionOfSymCamera,&stTransVector);
/*I invert the matrix of the SymCamera*/
POS_fn_vSetIdentityMatrix(hMatrixOfSymCamera);
POS_fn_vInvertMatrix(hMatrixOfSymCamera,&stGlobalMatrixOfCamera);
}
/**********************************************************************************************/
/* Name: SCT_fn_vFindAllMirrorsInVisibleSector*/
/* Goal: Find all the mirrors in the current sector and in the visible sectors*/
/* Code: Philippe Thi<68>baut*/
/* Verified: No*/
/* OPTIMMIZED : No*/
/**********************************************************************************************/
void SCT_fn_vFindAllMirrorsInVisibleSector
(
struct GLD_tdstViewportAttributes_ *_p_stVpt,
HIE_tdxHandleToSuperObject _hSprObjSector,
HIE_tdxHandleToSuperObject *p_hHandleOfMirror,
ACP_tdxHandleOfObject *p_hHandleOfGometricMirror,
HIE_tdxHandleToSuperObject *p_hSectorOfMirror,
short *p_shNbOfMirrors
)
{
SECT_tdxHandleOfElementLstGraphicInteraction hGraphicElement;
short xI, xJ , i, shTempNbOfMirrors;
/*To get the list of characters*/
SECT_tdxHandleOfSectorObject hSectorObject;
SECT_tdxHandleOfElementLstCharacter hCharacter;
(*p_shNbOfMirrors)=0;
hSectorObject=(SECT_tdxHandleOfSectorObject)HIE_fn_hGetSuperObjectObject(_hSprObjSector);
/*
* I find all the mirrors in the current sector.
*-----------------------------------------------
*/
/*Static*/
if(!(HIE_fn_lGetSuperObjectDrawMask(_hSprObjSector) & GLI_C_lHasNoMirror))
{
HIE_fn_hFindAllMirrorsInHierarchy
(
_p_stVpt,
_hSprObjSector,
p_hHandleOfMirror,
p_hHandleOfGometricMirror,
p_shNbOfMirrors,
SCT_C_xNbMaxOfMirrorsInVisibleSectors
);
}
/*Dynamic */
LST2_M_DynamicForEachElementOf(&(hSectorObject->stListOfCharacters), hCharacter, xI)
{
if(!(HIE_fn_lGetSuperObjectDrawMask(hCharacter->hPointerOfCharacter) & GLI_C_lHasNoMirror))
{
HIE_fn_hFindAllMirrorsInHierarchy
(
_p_stVpt,
hCharacter->hPointerOfCharacter,
p_hHandleOfMirror,
p_hHandleOfGometricMirror,
p_shNbOfMirrors,
SCT_C_xNbMaxOfMirrorsInVisibleSectors
);
}
}
for (i=0;i<(*p_shNbOfMirrors);i++)
{
/*I need the sector where is the mirror*/
p_hSectorOfMirror[i]=_hSprObjSector;
}
/*
* I find all the mirrors in the visible sectors.
*------------------------------------------------
*/
SECT_M_ForEachGraphicNodeInGraphicInteractionList(_hSprObjSector,hGraphicElement,xI)
{
shTempNbOfMirrors=(*p_shNbOfMirrors);
/*Static*/
if(!(HIE_fn_lGetSuperObjectDrawMask(SECT_GetSectorInGraphicList(hGraphicElement)) & GLI_C_lHasNoMirror))
{
HIE_fn_hFindAllMirrorsInHierarchy
(
_p_stVpt,
SECT_GetSectorInGraphicList(hGraphicElement),
p_hHandleOfMirror,
p_hHandleOfGometricMirror,
p_shNbOfMirrors,
SCT_C_xNbMaxOfMirrorsInVisibleSectors
);
}
hSectorObject=(SECT_tdxHandleOfSectorObject)HIE_fn_hGetSuperObjectObject(SECT_GetSectorInGraphicList(hGraphicElement));
/*Dynamic */
LST2_M_DynamicForEachElementOf
(
&(hSectorObject->stListOfCharacters),
hCharacter,
xJ
)
{
if(!(HIE_fn_lGetSuperObjectDrawMask(hCharacter->hPointerOfCharacter) & GLI_C_lHasNoMirror))
{
HIE_fn_hFindAllMirrorsInHierarchy
(
_p_stVpt,
hCharacter->hPointerOfCharacter,
p_hHandleOfMirror,
p_hHandleOfGometricMirror,
p_shNbOfMirrors,
SCT_C_xNbMaxOfMirrorsInVisibleSectors
);
}
}
for (i=shTempNbOfMirrors;i<(*p_shNbOfMirrors);i++)
{
/*I need the sector where is the mirror*/
p_hSectorOfMirror[i]=SECT_GetSectorInGraphicList(hGraphicElement);
}
}
}
#endif /* U64 */
/**********************************************************************************************/
/* Name: SCT_fn_vSendSectorWhereIAmToViewportWithMirror*/
/* Goal: Draw the sector with mirrors*/
/* Code: Philippe Thi<68>baut*/
/* Verified: No*/
/* OPTIMMIZED : No*/
/**********************************************************************************************/
/*this is the function called from exterior*/
void SCT_fn_vSendSectorWhereIAmToViewportWithMirror
(
MTH3D_tdstVector *_p_stAbsolutePositionOfCamera,
GLD_tdhDevice _hDevice,
GLD_tdhViewport _hViewport,
struct GLD_tdstViewportAttributes_ *_p_stVpt,
HIE_tdxHandleToSuperObject _hSprObjSector ,
long _lDrawMask
)
{
#if !defined(U64) /* No Mirror for Nintendo 64*/
HIE_tdxHandleToSuperObject hHandleOfMirror[SCT_C_xNbMaxOfMirrorsInVisibleSectors];
HIE_tdxHandleToSuperObject hSectorOfMirror[SCT_C_xNbMaxOfMirrorsInVisibleSectors];
short shNbOfMirror;
ACP_tdxBool p_bIDrawTheMirror[SCT_C_xNbMaxOfMirrorsInVisibleSectors];
short i;
/* ACP_tdxIndex xTempIndex[3];*/
ACP_tdxHandleOfObject p_hHandleOfGometricMirror[SCT_C_xNbMaxOfMirrorsInVisibleSectors];
MTH3D_tdstVector stNormalOfMirror;
MTH3D_tdstVector stPointOfMirror;
GEO_tdxHandleToMatrix p_hGlobalMatrixOfMirror[SCT_C_xNbMaxOfMirrorsInVisibleSectors];
MTH3D_tdstVector stI, stJ, stK;
MTH3D_tdstVector stGlobalPositionOfSymCamera;
POS_tdstCompletePosition stTransMatrix;
struct GLI_tdstCamera_ stSymCam;
struct GLI_tdstCamera_ *p_stCpyCam;
/* This the radius of visibility for all mirrors */
/*MTH_tdxReal xDistanceOfActivationOfMirror=50.0f; // DANGER !!!!!!!!!!!!*/
/*MTH_tdxReal xDistanceFromCameraToMirror;*/
/* For clipping by water */
MTH_tdxReal xWaterDistance;
/* For clipping by a window */
long lXMin, lXMax, lYMin, lYMax;
unsigned long lXMinA,lXMaxA,lYMinA,lYMaxA;
GLD_tdstDeviceAttributes stDevAttrib ;
#endif /* U64*/
#if !defined(U64) /* No Mirror for Nintendo 64*/
GEO_fn_vComputeCameraParametersForCulling( _p_stVpt, fn_xGetSectorZFar( _hSprObjSector ) );
SCT_fn_vFindAllMirrorsInVisibleSector(_p_stVpt,_hSprObjSector,hHandleOfMirror,p_hHandleOfGometricMirror, hSectorOfMirror,&shNbOfMirror);
/* if there's a global fog set it now.*/
if(GLI_cGlobalFogIsOn) {
GLI_vSetFog2( GLI_xFogBlendNear, GLI_xFogNear, GLI_xFogBlendFar, GLI_xFogFar, GLI_xFogInfinite, &GLI_stFogColor );
GLI_vFogOn();
}
if ( shNbOfMirror != 0 ) {
/*There is a mirror in the scene so i make some initializations*/
/*I save the clip window of the viewport*/
lXMin=_p_stVpt->dwClipLeftInPix;
lXMax=_p_stVpt->dwClipRightInPix;
lYMin=_p_stVpt->dwClipTopInPix;
lYMax=_p_stVpt->dwClipBottomInPix;
lXMinA=65536;
lXMaxA=0;
lYMinA=65536;
lYMaxA=0;
GLD_bGetDeviceAttributes( _hDevice, &stDevAttrib ) ;
for (i=0;i<shNbOfMirror;i++)
{
MTH3D_tdstVector stTempVectorForMultiplication;
p_bIDrawTheMirror[i]=1;
p_hGlobalMatrixOfMirror[i]=HIE_fn_hGetSuperObjectGlobalMatrix(hHandleOfMirror[i]);
/*I get the first point of the first face of the object mirror*/
/*GEO_vGetFaceOfIndexedTriangles(p_hHandleOfGometricMirror[i],0,0,&xTempIndex[0],&xTempIndex[1],&xTempIndex[2]);*/
/*GEO_vGetPointOfObject(p_hHandleOfGometricMirror[i],&stTempVectorForMultiplication,xTempIndex[0]);*/
GEO_vGetPointOfObject(p_hHandleOfGometricMirror[i],&stTempVectorForMultiplication,0);
POS_fn_vMulMatrixVertex( &stPointOfMirror,p_hGlobalMatrixOfMirror[i],&stTempVectorForMultiplication) ;
/*I get the normal of the first face of the object mirror*/
GEO_vGetNormalOfGeometricObjectElement(p_hHandleOfGometricMirror[i],0,0,&stTempVectorForMultiplication);
POS_fn_vGetRotationMatrix(p_hGlobalMatrixOfMirror[i],&stI,&stJ,&stK);
POS_fn_vSetIdentityMatrix(&stTransMatrix);
POS_fn_vSetRotationMatrix (&stTransMatrix ,&stI ,&stJ,&stK );
POS_fn_vMulMatrixVector(&stNormalOfMirror,&stTransMatrix,&stTempVectorForMultiplication);
/*I compute the distance between the mirror and the camera*/
MTH3D_M_vSubVector(&stI,_p_stAbsolutePositionOfCamera,&stPointOfMirror);
/*xDistanceFromCameraToMirror=MTH3D_M_xNormVector(&stI);*/
/*if(MTH_M_bGreater(xDistanceFromCameraToMirror,xDistanceOfActivationOfMirror)) p_bIDrawTheMirror[i]=0;*/
if (MTH_M_bLess(MTH3D_M_xDotProductVector(&stI,&stNormalOfMirror),MTH_C_ZERO)) p_bIDrawTheMirror[i]=0;
if (p_bIDrawTheMirror[i]) {
/*Do a copy of the camera*/
GLI_xGetViewportCamera(_hDevice, _hViewport, &p_stCpyCam);
/*Init the symetric camera*/
GLI_vCopyCamera ( &stSymCam ,p_stCpyCam);
GLI_xGetCameraMatrix (&stSymCam, &stTransMatrix ) ;
SCT_fn_vGetSymMatrixOfCameraInMirror(&stTransMatrix,&stTransMatrix,
&stGlobalPositionOfSymCamera,&stNormalOfMirror,&stPointOfMirror);
GLI_xSetCameraMatrix (&stSymCam, &stTransMatrix) ;
/*Set the symetric camera as camera of viewport*/
GLI_xSetViewportCamera ( _hDevice, _hViewport, &stSymCam ) ;
if (!GLI_vAdjustCameraToMirror(p_hHandleOfGometricMirror[i],p_hGlobalMatrixOfMirror[i],&stTransMatrix ,&stSymCam,_p_stVpt,_lDrawMask))
p_bIDrawTheMirror[i]=FALSE;
GLI_xAdjustCameraToViewport2 ( &stDevAttrib, _p_stVpt, &stSymCam );
GEO_fn_vComputeCameraParametersForCulling( _p_stVpt, fn_xGetSectorZFar( _hSprObjSector ) );
if (p_bIDrawTheMirror[i])
{
SECT_tdxHandleOfSectorObject hSectorObject;
hSectorObject=(SECT_tdxHandleOfSectorObject)HIE_fn_hGetSuperObjectObject(hSectorOfMirror[i]);
/*
* Init the plan clipping.
* If xNbElements!=1 the mirror is optimized without clipping.
*/
if (p_hHandleOfGometricMirror[i]->xNbElements!=1)
GLI_vSetWaterplaneOff();
else
{
xWaterDistance=MTH3D_M_xDotProductVector(&stPointOfMirror,&stNormalOfMirror);
GLI_vSetWaterplane(_p_stVpt,&stNormalOfMirror,xWaterDistance);
}
/* I draw the symetric sector */
if (hSectorObject->xVirtual) {
SCT_fn_vSendSectorWhereIAmToViewport(
&stGlobalPositionOfSymCamera,
_p_stVpt,
_hSprObjSector ,
_lDrawMask - GLI_C_lIsNotDrawingInMirror - GLI_C_lNotHideWhatIsUnderWater);
}
else {
/* Drawing the normal objects */
SCT_fn_vSendSectorWhereIAmToViewport(
&stGlobalPositionOfSymCamera,
_p_stVpt,hSectorOfMirror[i],
_lDrawMask - GLI_C_lIsNotDrawingInMirror - GLI_C_lNotHideWhatIsUnderWater);
}
if(lXMinA>_p_stVpt->dwClipLeftInPix) lXMinA=_p_stVpt->dwClipLeftInPix;
if(lYMinA>_p_stVpt->dwClipTopInPix) lYMinA=_p_stVpt->dwClipTopInPix;
if(lXMaxA<_p_stVpt->dwClipRightInPix) lXMaxA=_p_stVpt->dwClipRightInPix;
if(lYMaxA<_p_stVpt->dwClipBottomInPix) lYMaxA=_p_stVpt->dwClipBottomInPix;
/* I restore the clip window */
_p_stVpt->dwClipLeftInPix=lXMin;
_p_stVpt->dwClipRightInPix=lXMax;
_p_stVpt->dwClipTopInPix=lYMin;
_p_stVpt->dwClipBottomInPix=lYMax;
/* I restore the clipping mode */
if (p_hHandleOfGometricMirror[i]->xNbElements!=1)
GLI_vSetWaterplaneOn();
/* Draw transparent faces and Clear Zbuffer Before drawing mirror surfaces*/
/* Transparent faces are send when all symetric worlds are drawn*/
GLI_xSendListToViewport (_p_stVpt ) ;
GLI_xClearViewingList () ;
/* I restore the camera */
GLI_xSetViewportCamera ( _hDevice, _hViewport, p_stCpyCam ) ;
/* -------------------------------------------------------------------*/
/* Draw mirror surface*/
bViewingInMirror = TRUE;
GLI_vWaterplaneDisable2DSinus();
HIE_fn_bInitCameraMatrixStack(_p_stVpt);
HIE_fn_vPushMatrix (hHandleOfMirror[i]);
HIE_fn_vPushOnCameraMatrixStack(hHandleOfMirror[i]);
/* Send Light and fog*/
SECT_fn_vSendDynamicLightsFromWhereIAmToViewport(_p_stVpt,hSectorOfMirror[i]);
SECT_fn_vSendFogToViewport(_p_stVpt,hSectorOfMirror[i]);
fn_vSendOneModuleToViewPort(_p_stVpt,hHandleOfMirror[i],_lDrawMask);
/* Clear all lights of viewport*/
GLI_vClearListOfLightInViewport (_p_stVpt);
HIE_fn_vPopMatrix();
HIE_fn_vPopOnCameraMatrixStack();
bViewingInMirror = FALSE;
/* -------------------------------------------------------------------*/
}
}
}
}
#endif /* U64 */
/* I draw the normal sector */
GEO_fn_vComputeCameraParametersForCulling( _p_stVpt, fn_xGetSectorZFar( _hSprObjSector ) );
/* Oliv' - to see collision Map with collision sector interaction - 25/05/1999 */
#if defined(_U64_GLI_BENCH_)
if( GLIBENCH_g_bColMap )
{
GLIBENCH_SCT_fn_vSendCollisionSectorWhereIAmToViewport(
_p_stAbsolutePositionOfCamera,
_p_stVpt,
_hSprObjSector,
_lDrawMask);
}
else
#endif /* _U64_GLI_BENCH_ */
{
SCT_fn_vSendSectorWhereIAmToViewport(
_p_stAbsolutePositionOfCamera,
_p_stVpt,
_hSprObjSector,
_lDrawMask);
}
/* EndOfOliv' */
AGO_vProcessAllParts(_p_stVpt);
}
#ifndef U64
/**********************************************************************************************/
/* Name: SCT_fn_vInitMirrorFlagForAllSectors*/
/* Goal: Search mirror in each sector to set the flag GLI_C_lHasNoMirror*/
/* Code: Carlos Torres*/
/* Verified: No*/
/* OPTIMMIZED : No*/
/**********************************************************************************************/
void SCT_fn_vInitMirrorFlagForAllSectors(HIE_tdxHandleToSuperObject _hStaticRoot) {
int i;
HIE_tdxHandleToSuperObject hSector;
/* If find a mirror in sector set is DrawFlag*/
HIE_M_ForEachChildOf(_hStaticRoot,hSector,i) {
if (HIE_fn_bFindMirrorInHierarchy(hSector))
HIE_fn_vSetSuperObjectDrawMask(hSector,HIE_fn_lGetSuperObjectDrawMask(hSector) & ~GLI_C_lHasNoMirror);
}
}
#endif /* U64 */

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SCC = This is a source code control file
[SCT.vcproj]
SCC_Aux_Path = "P4SCC#srvperforce-ma:1666##raymandata##Editor"
SCC_Project_Name = Perforce Project