Add rayman2 source files

This commit is contained in:
2024-09-18 02:33:44 +08:00
parent bcc093f8ed
commit fb036c54fd
14339 changed files with 2596224 additions and 0 deletions

View File

@@ -0,0 +1,98 @@
//**************************************
// This is the base class of your DLL interface
// All methods of CPA_ToolDLLBase are
// present in that class.
//**************************************
#ifndef __TAnimINTERF_HPP__
#define __TAnimINTERF_HPP__
#ifdef ACTIVE_EDITOR
#include "ITF.h"
#include "TAN.h"
//class CPA_Animation;
class CPA_Family;
class CAnimationView;
// if you want only one instance of your DLL activate the next line
#define DLL_ONLY_ONE_INSTANCE
/*=============================================================================
* define : action type used for OnQueryAction function
=============================================================================*/
/*
#define C_cLoadAllAnimsAction 1
#define C_cGetEditorAnimFromEngineAnim 2
#define C_cIsEngineAnimLoaded 3
#define C_cReallyLoadEngineAnimation 4
*/
/*=============================================================================
* Tool DLL interface class
=============================================================================*/
class TAnim_Interface : public CPA_ToolDLLBase
{
private:
BOOL m_bCompleteLoad;
public:
TAnim_Interface(void);
//====================================================================================
//========================= COMMON DLL FUNCTIONS OVERLOAD ============================
//====================================================================================
// ACP MEssages Functions overload
// Windows MEssages Functions overload
// to update lists of reachable objects
// for changes
// editor Modifs
// insert
// moves
// Dialog List
//Menus
BOOL fn_bDefineSubMenu (EDT_SubMenu *_p_oEDTSubMenu);
void _OnSubMenuCommand (EDT_SubMenu *_p_oEDTSubMenu,UINT uiMsgID);
// CPA_ReachableObject
BOOL fn_bLoadBaseObject (CPA_BaseObject *p_oObject);
// Current Editor
//====================================================================================
//=========================== TOOL DLL FUNCTIONS OVERLOAD ============================
//====================================================================================
// Called just after editor has been inserted in list of all editors
void fn_vJustAfterRegistered(void);
// To communicate with that editor
long OnQueryAction (CPA_EditorBase *p_oSender, WPARAM, LPARAM);
long OnQueryInfos (CPA_EditorBase *p_oSender, WPARAM, LPARAM);
//====================================================================================
//=========================== TOOL DLL SPECIFIC FUNCTIONS ============================
//====================================================================================
private:
void mfn_vLoadAllAnimations();
// load all loaded animations of game using link table
void mfn_vCreateAllLoadedAnimations();
// load all animations of a family (loaded or not)
void mfn_vLoadAnims( CPA_Family *_p_oFamily );
// load preferences from .ini
void mfn_vLoadPreferences();
// save preferences on .ini
void mfn_vSavePreferences();
};
extern tdstDLLIdentity g_stTAnimIdentity;
#endif // ACTIVE_EDITOR
#endif // __TAnimINTERF_HPP__

View File

@@ -0,0 +1,18 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#ifndef __STDAAFX_H__
#define __STDAAFX_H__
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows 95 Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#endif //__STDAAFX_H__