Add rayman2 source files
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96
Rayman_X/cpa/tempgrp/msn/MnuSNDmw/MnuSNDmw.c
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96
Rayman_X/cpa/tempgrp/msn/MnuSNDmw/MnuSNDmw.c
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//gestion du menu ED (module MNU) pour
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// target MW
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//!!!! aucune fonction en peut <20>tre appel<65>e
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//seuls les prototypes sont exploit<69>s
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#include "cpa_std.h"
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#include "acp_base.h"
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#include "hdl.h"
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#include "mth.h"
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#include "pos.h"
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#include "geo.h"
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#include "gli.h"
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#include "gld.h"
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#include "fon.h"
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#include "mnu.h"
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#include "SND.h"
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#include "mnusnd.h"
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//!!!!!!! les conventions d'appel ne sont pas les m<>mes pour toutes les fonctions
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// d<>finir DLLCALL avec la valeur ad<61>quat avant d'utiliser SND_DefinePointerx
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//definitions des fct MNU
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#define DLLCALL
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SND_DefinePointer_void2(MNU_fn_vAddCallback,void,MNU_tdpfn_Callback,char*);
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SND_DefinePointer1(MNU_fn_lGetValue,long,MNU_tdxHandleOfSlider);
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SND_DefinePointer2(MNU_fn_bSetValue,BOOL,MNU_tdxHandleOfSlider,short);
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//defintions des fct SND
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SND_DefinePointer0(SND_fn_bGetReverseStereoSound,SndBool);
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SND_DefinePointer_void1(SND_fn_vSetReverseStereoSound,void,SndBool);
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#undef DLLCALL
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#define DLLCALL WINAPI
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SND_DefinePointer0(SND_fn_bGetDolbySample,SndBool);
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SND_DefinePointer_void1(SND_fn_vSetDolbySample,void,SndBool);
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SND_DefinePointer0(SND_fn_vGetHModuleWav,HMODULE);
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void fn_vMenuSon_InitStereo(struct MNU_stMenuItem_ *hMenuItem,char *szText[])
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{
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SndBool stereo;
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stereo=SND_fn_bGetReverseStereoSound();
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MNU_fn_bSetValue(hMenuItem->uItem.hSlider,(short)(stereo ? 2 : 1));
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}
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void fn_vMenuSon_ChangeStereo(struct MNU_stMenuItem_ *hMenuItem,char *szText[])
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{
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long stereo;
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stereo=MNU_fn_lGetValue(hMenuItem->uItem.hSlider);
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SND_fn_vSetReverseStereoSound((stereo==2) ? TRUE : FALSE);
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}
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void fn_vMenuSon_InitDolby(struct MNU_stMenuItem_ *hMenuItem,char *szText[])
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{
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SndBool dolby;
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dolby=SND_fn_bGetDolbySample();
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MNU_fn_bSetValue(hMenuItem->uItem.hSlider,(short)(dolby ? 2 : 1));
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}
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void fn_vMenuSon_ChangeDolby(struct MNU_stMenuItem_ *hMenuItem,char *szText[])
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{
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long dolby;
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dolby=MNU_fn_lGetValue(hMenuItem->uItem.hSlider);
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SND_fn_vSetDolbySample((dolby==2) ? TRUE : FALSE);
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}
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//Init g<>n<EFBFBD>
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__declspec(dllexport) void SNDMNUInit(HINSTANCE hinst)
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{
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HMODULE hWavModule;
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//init des pointeurs de fonctions MNU
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DLLpfn_MNU_fn_vAddCallback=(DLLtdpfn_MNU_fn_vAddCallback)GetProcAddress(hinst,"MNU_fn_vAddCallback");
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DLLpfn_MNU_fn_lGetValue=(DLLtdpfn_MNU_fn_lGetValue)GetProcAddress(hinst,"MNU_fn_lGetValue");
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DLLpfn_MNU_fn_bSetValue=(DLLtdpfn_MNU_fn_bSetValue)GetProcAddress(hinst,"MNU_fn_bSetValue");
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//init des pointeurs de fonctions SND
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DLL_M_GetProcAddress(SND_fn_bGetReverseStereoSound,hinst);
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DLL_M_GetProcAddress(SND_fn_vSetReverseStereoSound,hinst);
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DLL_M_GetProcAddressDecored(SND_fn_vGetHModuleWav,hinst);
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hWavModule=SND_fn_vGetHModuleWav();
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DLL_M_GetProcAddressDecored(SND_fn_bGetDolbySample,hWavModule);
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DLL_M_GetProcAddressDecored(SND_fn_vSetDolbySample,hWavModule);
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//init des callback MNU
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MNU_fn_vAddCallback(fn_vMenuSon_InitStereo,"InitStereo");
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MNU_fn_vAddCallback(fn_vMenuSon_ChangeStereo,"ChangeStereo");
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MNU_fn_vAddCallback(fn_vMenuSon_InitDolby,"InitDolby");
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MNU_fn_vAddCallback(fn_vMenuSon_ChangeDolby,"ChangeDolby");
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}
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110
Rayman_X/cpa/tempgrp/msn/MnuSNDmw/MnuSNDmw.dsp
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110
Rayman_X/cpa/tempgrp/msn/MnuSNDmw/MnuSNDmw.dsp
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# Microsoft Developer Studio Project File - Name="MnuSNDmw" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=MnuSNDmw - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "MnuSNDmw.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "MnuSNDmw.mak" CFG="MnuSNDmw - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "MnuSNDmw - Win32 Release" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE "MnuSNDmw - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "MnuSNDmw - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x40c /d "NDEBUG"
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# ADD RSC /l 0x40c /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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!ELSEIF "$(CFG)" == "MnuSNDmw - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "x:\cpa\public" /I "x:\cpa\tempgrp\msn\win95" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x40c /d "_DEBUG"
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# ADD RSC /l 0x40c /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"x:\cpa\exe\main\dll\MnuSNDmw.DLL" /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "MnuSNDmw - Win32 Release"
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# Name "MnuSNDmw - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\win95\mnusnd.h
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# End Source File
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# Begin Source File
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SOURCE=.\MnuSNDmw.c
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# End Source File
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# End Group
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# Begin Group "Script Menus"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\..\exe\main\GameData\Menus\mnusonMW.mnu
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# End Source File
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# End Group
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# End Target
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# End Project
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5
Rayman_X/cpa/tempgrp/msn/MnuSNDmw/mssccprj.scc
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5
Rayman_X/cpa/tempgrp/msn/MnuSNDmw/mssccprj.scc
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SCC = This is a Source Code Control file
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[MnuSNDmw.dsp]
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SCC_Aux_Path = "\\srvprojets-ma\Rayman4_DS\Versions\Rayman4DS\Tools"
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SCC_Project_Name = "$/CPA/tempgrp/msn/MnuSNDmw", CGNAAAAA
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