cuuid( 0x00000003, 0x0000004d ) * fixe no * level yes * transition no * file AL_MountainHigh01 cuuid( 0x00000003, 0x0000007a ) * fixe no * level yes * transition no * file ALt_MountainHigh01 cuuid( 0x00000001, 0x000000f4 ) * fixe no * level yes * transition no * file Play_ALt_MountainHigh01 cuuid( 0x00000001, 0x000000f5 ) * fixe no * level yes * transition no * file Stop_ALt_MountainHigh01 cuuid( 0x00000003, 0x00040002 ) * fixe no * level yes * transition no * file Vide cuuid( 0x00000003, 0x000b0000 ) * fixe no * level yes * transition no * file RSb_Helico01 cuuid( 0x00000001, 0x000b0001 ) * fixe no * level yes * transition no * file Stop_RSb_Helico01 cuuid( 0x00000001, 0x000b002c ) * fixe no * level yes * transition no * file Stop_RSb_SuperHelico01 cuuid( 0x00000001, 0x000b002f ) * fixe no * level yes * transition no * file Play_RSb_SkiIce01 cuuid( 0x00000001, 0x000b0030 ) * fixe no * level yes * transition no * file Stop_RSb_SkiIce01 cuuid( 0x00000001, 0x000b0031 ) * fixe no * level yes * transition no * file Play_RSb_SkiSnow01 cuuid( 0x00000001, 0x000b0032 ) * fixe no * level yes * transition no * file Stop_RSb_SkiSnow01 cuuid( 0x00000003, 0x000b004c ) * fixe no * level yes * transition no * file RSb_SuperHelico01 cuuid( 0x00000003, 0x000b004e ) * fixe no * level yes * transition no * file RSb_SkiIce01 cuuid( 0x00000003, 0x000b004f ) * fixe no * level yes * transition no * file RSb_SkiSnow01 cuuid( 0x00000001, 0x000b0054 ) * fixe no * level yes * transition no * file Play_RSb_SkiTurn01 cuuid( 0x00000001, 0x000b0055 ) * fixe no * level yes * transition no * file Stop_RSb_SkiTurn01 cuuid( 0x00000001, 0x000b0056 ) * fixe no * level yes * transition no * file Play_RSb_SkiWood01 cuuid( 0x00000001, 0x000b0057 ) * fixe no * level yes * transition no * file Stop_RSb_SkiWood01 cuuid( 0x00000001, 0x000b0059 ) * fixe no * level yes * transition no * file Play_RSr_Jump01 cuuid( 0x00000001, 0x000b005b ) * fixe no * level yes * transition no * file Play_RS_SkateIn01 cuuid( 0x00000003, 0x000b009b ) * fixe no * level yes * transition no * file RSb_SkiTurn01 cuuid( 0x00000003, 0x000b009c ) * fixe no * level yes * transition no * file RSb_SkiWood01 cuuid( 0x00000003, 0x000b009f ) * fixe no * level yes * transition no * file RS_Jump01 cuuid( 0x00000003, 0x000b00a4 ) * fixe no * level yes * transition no * file RS_SkateIn01 cuuid( 0x00000001, 0x000c0000 ) * fixe no * level yes * transition no * file Play_SWs_RmRight cuuid( 0x00000003, 0x000c0000 ) * fixe no * level yes * transition no * file SW_RmGeneric1R cuuid( 0x00000001, 0x000c0004 ) * fixe no * level yes * transition no * file Play_SLs_RmLanding cuuid( 0x00000003, 0x000c0004 ) * fixe no * level yes * transition no * file SW_RmEarthS1R cuuid( 0x00000003, 0x000c0008 ) * fixe no * level yes * transition no * file SW_RmEarthH1R cuuid( 0x00000003, 0x000c000c ) * fixe no * level yes * transition no * file SW_RmStoneS1R cuuid( 0x00000003, 0x000c0010 ) * fixe no * level yes * transition no * file SW_RmStoneH1R cuuid( 0x00000003, 0x000c0014 ) * fixe no * level yes * transition no * file SW_RmGrassS1R cuuid( 0x00000003, 0x000c0018 ) * fixe no * level yes * transition no * file SW_RmGrassH1R cuuid( 0x00000003, 0x000c001c ) * fixe no * level yes * transition no * file SW_RmLeavesS1R cuuid( 0x00000003, 0x000c0020 ) * fixe no * level yes * transition no * file SW_RmLeavesH1R cuuid( 0x00000003, 0x000c0024 ) * fixe no * level yes * transition no * file SW_RmSandS1R cuuid( 0x00000003, 0x000c0028 ) * fixe no * level yes * transition no * file SW_RmSandH1R cuuid( 0x00000003, 0x000c002c ) * fixe no * level yes * transition no * file SW_RmWoodS1R cuuid( 0x00000003, 0x000c0030 ) * fixe no * level yes * transition no * file SW_RmWoodH1R cuuid( 0x00000003, 0x000c0034 ) * fixe no * level yes * transition no * file SW_RmWaterS1R cuuid( 0x00000003, 0x000c0038 ) * fixe no * level yes * transition no * file SW_RmWaterH1R cuuid( 0x00000003, 0x000c003c ) * fixe no * level yes * transition no * file SW_RmMetalS1R cuuid( 0x00000003, 0x000c0040 ) * fixe no * level yes * transition no * file SW_RmMetalH1R cuuid( 0x00000003, 0x000c0044 ) * fixe no * level yes * transition no * file SW_RmTilingS1R cuuid( 0x00000003, 0x000c0048 ) * fixe no * level yes * transition no * file SW_RmTilingH1R cuuid( 0x00000003, 0x000c004c ) * fixe no * level yes * transition no * file SWs_RmRight cuuid( 0x00000003, 0x000c0050 ) * fixe no * level yes * transition no * file SW_RmMudS1R cuuid( 0x00000003, 0x000c0054 ) * fixe no * level yes * transition no * file SW_RmMudH1R cuuid( 0x00000003, 0x000c0058 ) * fixe no * level yes * transition no * file SW_RmSnowPowder1R cuuid( 0x00000003, 0x000c005c ) * fixe no * level yes * transition no * file SW_RmSnowSlush1R cuuid( 0x00000003, 0x000c0060 ) * fixe no * level yes * transition no * file SW_RmIce1R cuuid( 0x00000003, 0x000c0064 ) * fixe no * level yes * transition no * file SW_RmCarpet1R cuuid( 0x00000003, 0x000c0068 ) * fixe no * level yes * transition no * file SW_RmMoss1R cuuid( 0x00000003, 0x000c006c ) * fixe no * level yes * transition no * file SW_RmMetalGrate1R cuuid( 0x00000003, 0x000c0070 ) * fixe no * level yes * transition no * file SW_RmWoodParquet1R cuuid( 0x00000003, 0x000c0074 ) * fixe no * level yes * transition no * file SW_RmWoodCreak1R cuuid( 0x00000003, 0x000c0078 ) * fixe no * level yes * transition no * file SW_RmWoodTrapDoor1R cuuid( 0x00000003, 0x000c007c ) * fixe no * level yes * transition no * file SW_RmCloth1R cuuid( 0x00000003, 0x000c0080 ) * fixe no * level yes * transition no * file SW_RmRope1R cuuid( 0x00000003, 0x000c0084 ) * fixe no * level yes * transition no * file SL_RmGeneric1 cuuid( 0x00000003, 0x000c0085 ) * fixe no * level yes * transition no * file SL_RmEarthS1 cuuid( 0x00000003, 0x000c0086 ) * fixe no * level yes * transition no * file SL_RmStoneS1 cuuid( 0x00000003, 0x000c0087 ) * fixe no * level yes * transition no * file SL_RmGrassS1 cuuid( 0x00000003, 0x000c0088 ) * fixe no * level yes * transition no * file SL_RmLeavesS1 cuuid( 0x00000003, 0x000c0089 ) * fixe no * level yes * transition no * file SL_RmSandS1 cuuid( 0x00000003, 0x000c008a ) * fixe no * level yes * transition no * file SL_RmWoodS1 cuuid( 0x00000003, 0x000c008b ) * fixe no * level yes * transition no * file SL_RmWaterS1 cuuid( 0x00000003, 0x000c008c ) * fixe no * level yes * transition no * file SL_RmMetalS1 cuuid( 0x00000003, 0x000c008d ) * fixe no * level yes * transition no * file SL_RmTilingS1 cuuid( 0x00000003, 0x000c008e ) * fixe no * level yes * transition no * file SL_RmMudS1 cuuid( 0x00000003, 0x000c008f ) * fixe no * level yes * transition no * file SL_RmSnowPowder1 cuuid( 0x00000003, 0x000c0090 ) * fixe no * level yes * transition no * file SL_RmSnowSlush1 cuuid( 0x00000003, 0x000c0091 ) * fixe no * level yes * transition no * file SL_RmIce1 cuuid( 0x00000003, 0x000c0092 ) * fixe no * level yes * transition no * file SL_RmCarpet1 cuuid( 0x00000003, 0x000c0093 ) * fixe no * level yes * transition no * file SL_RmMoss1 cuuid( 0x00000003, 0x000c0094 ) * fixe no * level yes * transition no * file SL_RmMetalGrate1 cuuid( 0x00000003, 0x000c0095 ) * fixe no * level yes * transition no * file SL_RmWoodParquet1 cuuid( 0x00000003, 0x000c0096 ) * fixe no * level yes * transition no * file SL_RmWoodTrapDoor1 cuuid( 0x00000003, 0x000c0097 ) * fixe no * level yes * transition no * file SL_RmCloth1 cuuid( 0x00000003, 0x000c0098 ) * fixe no * level yes * transition no * file SLs_RmLanding cuuid( 0x00000003, 0x000c0099 ) * fixe no * level yes * transition no * file SL_RmWoodCreak1 cuuid( 0x00000003, 0x000c009a ) * fixe no * level yes * transition no * file SL_RmRope1 cuuid( 0x00000003, 0x000c00b2 ) * fixe no * level yes * transition no * file SW_RmBones1R cuuid( 0x00000003, 0x000c00b6 ) * fixe no * level yes * transition no * file SW_RmFire1R cuuid( 0x00000003, 0x000c00ba ) * fixe no * level yes * transition no * file SL_RmBones1 cuuid( 0x00000003, 0x000c00bb ) * fixe no * level yes * transition no * file SL_RmFire1 cuuid( 0x00000003, 0x000c00be ) * fixe no * level yes * transition no * file SW_RmAcid1R cuuid( 0x00000003, 0x000c00c2 ) * fixe no * level yes * transition no * file SL_RmEarthH1 cuuid( 0x00000003, 0x000c00c3 ) * fixe no * level yes * transition no * file SL_RmGrassH1 cuuid( 0x00000003, 0x000c00c4 ) * fixe no * level yes * transition no * file SL_RmLeavesH1 cuuid( 0x00000003, 0x000c00c5 ) * fixe no * level yes * transition no * file SL_RmMetalH1 cuuid( 0x00000003, 0x000c00c6 ) * fixe no * level yes * transition no * file SL_RmMudH1 cuuid( 0x00000003, 0x000c00c7 ) * fixe no * level yes * transition no * file SL_RmSandH1 cuuid( 0x00000003, 0x000c00c8 ) * fixe no * level yes * transition no * file SL_RmStoneH1 cuuid( 0x00000003, 0x000c00c9 ) * fixe no * level yes * transition no * file SL_RmTilingH1 cuuid( 0x00000003, 0x000c00ca ) * fixe no * level yes * transition no * file SL_RmWaterH1 cuuid( 0x00000003, 0x000c00cb ) * fixe no * level yes * transition no * file SL_RmWoodH1 cuuid( 0x00000003, 0x000c00d4 ) * fixe no * level yes * transition no * file SL_RmAcid1 cuuid( 0x00000001, 0x000d0008 ) * fixe no * level yes * transition no * file Play_VOr_RmJoy01 cuuid( 0x00000001, 0x000d000a ) * fixe no * level yes * transition no * file Play_VOr_RmImpulse01 cuuid( 0x00000003, 0x000d001c ) * fixe no * level yes * transition no * file VO_RmImpulse01 cuuid( 0x00000003, 0x000d001d ) * fixe no * level yes * transition no * file VO_RmImpulse02 cuuid( 0x00000003, 0x000d001e ) * fixe no * level yes * transition no * file VO_RmImpulse03 cuuid( 0x00000003, 0x000d0047 ) * fixe no * level yes * transition no * file VOr_RmImpulse01 cuuid( 0x00000001, 0x000d0053 ) * fixe no * level yes * transition no * file Play_VOr_RmPainBarrier01 cuuid( 0x00000001, 0x000d0054 ) * fixe no * level yes * transition no * file Play_VOr_RmPainSpin01 cuuid( 0x00000003, 0x000d0091 ) * fixe no * level yes * transition no * file VO_RmImpulse06 cuuid( 0x00000003, 0x000d0092 ) * fixe no * level yes * transition no * file VO_RmImpulse05 cuuid( 0x00000003, 0x000d0093 ) * fixe no * level yes * transition no * file VO_RmImpulse04 cuuid( 0x00000003, 0x000d0094 ) * fixe no * level yes * transition no * file VOr_RmImpulse02 cuuid( 0x00000003, 0x000d00ec ) * fixe no * level yes * transition no * file VO_RmPainBarrier03 cuuid( 0x00000003, 0x000d00ed ) * fixe no * level yes * transition no * file VO_RmPainBarrier02 cuuid( 0x00000003, 0x000d00ee ) * fixe no * level yes * transition no * file VO_RmPainBarrier01 cuuid( 0x00000003, 0x000d00ef ) * fixe no * level yes * transition no * file VOr_RmPainBarrier01 cuuid( 0x00000003, 0x000d00f0 ) * fixe no * level yes * transition no * file VO_RmPainSpin02 cuuid( 0x00000003, 0x000d00f1 ) * fixe no * level yes * transition no * file VO_RmPainSpin03 cuuid( 0x00000003, 0x000d00f2 ) * fixe no * level yes * transition no * file VO_RmPainSpin01 cuuid( 0x00000003, 0x000d00f3 ) * fixe no * level yes * transition no * file VOr_RmPainSpin01 cuuid( 0x00000003, 0x000f0003 ) * fixe no * level yes * transition no * file PC_CagPaf01 cuuid( 0x00000001, 0x000f0004 ) * fixe no * level yes * transition no * file Play_PC_CagPaf01 cuuid( 0x00000001, 0x000f0014 ) * fixe no * level yes * transition no * file Play_PCr_Death01 cuuid( 0x00000001, 0x000f001a ) * fixe no * level yes * transition no * file Play_PCb_CGaTurn01 cuuid( 0x00000001, 0x000f001b ) * fixe no * level yes * transition no * file Stop_PCb_CGaTurn01 cuuid( 0x00000001, 0x000f0021 ) * fixe no * level yes * transition no * file Play_PCr_CBaBall01 cuuid( 0x00000001, 0x000f0022 ) * fixe no * level yes * transition no * file Play_PCr_CBaGlove01 cuuid( 0x00000001, 0x000f0023 ) * fixe no * level yes * transition no * file Play_PCr_CBaShoot01 cuuid( 0x00000001, 0x000f0024 ) * fixe no * level yes * transition no * file Play_PCr_CBaStick01 cuuid( 0x00000001, 0x000f0025 ) * fixe no * level yes * transition no * file Play_PC_CagPafMetal01 cuuid( 0x00000003, 0x000f002b ) * fixe no * level yes * transition no * file PCb_CGaTurn01 cuuid( 0x00000003, 0x000f0049 ) * fixe no * level yes * transition no * file PC_CBaBall01 cuuid( 0x00000003, 0x000f004d ) * fixe no * level yes * transition no * file PC_CBaGlove01 cuuid( 0x00000003, 0x000f0051 ) * fixe no * level yes * transition no * file PC_CBaShoot01 cuuid( 0x00000003, 0x000f0055 ) * fixe no * level yes * transition no * file PC_CBaStick01 cuuid( 0x00000003, 0x000f005c ) * fixe no * level yes * transition no * file PC_CagPafMetal01 cuuid( 0x00000003, 0x000f0061 ) * fixe no * level yes * transition no * file PC_Death02 cuuid( 0x00000001, 0x00100000 ) * fixe no * level yes * transition no * file Play_SW_CagGen1R cuuid( 0x00000003, 0x00100000 ) * fixe no * level yes * transition no * file SW_CagGen1R cuuid( 0x00000001, 0x00100001 ) * fixe no * level yes * transition no * file Play_SW_CagGen1L cuuid( 0x00000003, 0x00100001 ) * fixe no * level yes * transition no * file SW_CagGen1L cuuid( 0x00000001, 0x00100002 ) * fixe no * level yes * transition no * file Play_SR_CagGen1R cuuid( 0x00000003, 0x00100002 ) * fixe no * level yes * transition no * file SR_CagGen1R cuuid( 0x00000001, 0x00100003 ) * fixe no * level yes * transition no * file Play_SR_CagGen1L cuuid( 0x00000003, 0x00100003 ) * fixe no * level yes * transition no * file SR_CagGen1L cuuid( 0x00000001, 0x00100004 ) * fixe no * level yes * transition no * file Play_SL_CagGen1 cuuid( 0x00000003, 0x00100004 ) * fixe no * level yes * transition no * file SL_CagGen1 cuuid( 0x00000001, 0x00100035 ) * fixe no * level yes * transition no * file Play_SW_CGaGen1L cuuid( 0x00000001, 0x00100036 ) * fixe no * level yes * transition no * file Play_SW_CGaGen1R cuuid( 0x00000003, 0x00100036 ) * fixe no * level yes * transition no * file SW_CGaGen1L cuuid( 0x00000001, 0x00100037 ) * fixe no * level yes * transition no * file Play_SR_CGaGen1L cuuid( 0x00000003, 0x00100037 ) * fixe no * level yes * transition no * file SR_CGaGen1L cuuid( 0x00000001, 0x00100038 ) * fixe no * level yes * transition no * file Play_SR_CGaGen1R cuuid( 0x00000003, 0x00100038 ) * fixe no * level yes * transition no * file SR_CGaGen1R cuuid( 0x00000001, 0x00100039 ) * fixe no * level yes * transition no * file Play_SL_CGaGen1 cuuid( 0x00000003, 0x00100039 ) * fixe no * level yes * transition no * file SL_CGaGen1 cuuid( 0x00000003, 0x0010003a ) * fixe no * level yes * transition no * file SW_CGaGen1R cuuid( 0x00000001, 0x00100056 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1R cuuid( 0x00000001, 0x00100057 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1L cuuid( 0x00000003, 0x00100057 ) * fixe no * level yes * transition no * file SW_PtzGen1R cuuid( 0x00000001, 0x0010005a ) * fixe no * level yes * transition no * file Play_SL_PtzGen1 cuuid( 0x00000003, 0x0010005a ) * fixe no * level yes * transition no * file SW_PtzGen1L cuuid( 0x00000003, 0x0010005b ) * fixe no * level yes * transition no * file SL_PtzGen1 cuuid( 0x00000001, 0x00120001 ) * fixe no * level yes * transition no * file Play_BI_Stick02 cuuid( 0x00000003, 0x00120001 ) * fixe no * level yes * transition no * file BI_Stick02 cuuid( 0x00000001, 0x00120003 ) * fixe no * level yes * transition no * file Play_BIr_Paf01 cuuid( 0x00000003, 0x00120003 ) * fixe no * level yes * transition no * file BI_Paf02 cuuid( 0x00000001, 0x00120028 ) * fixe no * level yes * transition no * file Play_BIr_Metal01 cuuid( 0x00000001, 0x00120038 ) * fixe no * level yes * transition no * file Play_BI_NullMagic01 cuuid( 0x00000001, 0x0012003b ) * fixe no * level yes * transition no * file Play_BIr_HeavyMetal01 cuuid( 0x00000003, 0x0012007e ) * fixe no * level yes * transition no * file BI_Metal01 cuuid( 0x00000003, 0x001200b4 ) * fixe no * level yes * transition no * file BI_NullMagic01 cuuid( 0x00000003, 0x001200bd ) * fixe no * level yes * transition no * file BI_NullMagic02 cuuid( 0x00000003, 0x001200be ) * fixe no * level yes * transition no * file BI_NullMagic03 cuuid( 0x00000003, 0x001200bf ) * fixe no * level yes * transition no * file BIr_NullMagic01 cuuid( 0x00000003, 0x001200c5 ) * fixe no * level yes * transition no * file BI_HeavyMetal01 cuuid( 0x00000001, 0x0014000b ) * fixe no * level yes * transition no * file Play_VOr_CGaPant01 cuuid( 0x00000001, 0x0014000c ) * fixe no * level yes * transition no * file Play_VOr_CGaDie01 cuuid( 0x00000001, 0x0014000d ) * fixe no * level yes * transition no * file Play_VOr_CGaWait01 cuuid( 0x00000001, 0x0014000e ) * fixe no * level yes * transition no * file Play_VOr_CGaTurnB01 cuuid( 0x00000001, 0x0014001b ) * fixe no * level yes * transition no * file Play_VOr_CBafAttac01 cuuid( 0x00000001, 0x0014001f ) * fixe no * level yes * transition no * file Play_VOr_CGaPaf01 cuuid( 0x00000001, 0x00140028 ) * fixe no * level yes * transition no * file Play_VOb_CGaTurnC01 cuuid( 0x00000001, 0x00140029 ) * fixe no * level yes * transition no * file Stop_VOb_CGaTurnC01 cuuid( 0x00000001, 0x0014002c ) * fixe no * level yes * transition no * file Play_VOr_CBafDie01 cuuid( 0x00000001, 0x0014002d ) * fixe no * level yes * transition no * file Play_VOr_CBafEffort01 cuuid( 0x00000001, 0x00140034 ) * fixe no * level yes * transition no * file Play_VOr_CBafSurp01 cuuid( 0x00000001, 0x0014004b ) * fixe no * level yes * transition no * file Play_VO_CBafEffort01 cuuid( 0x00000001, 0x0014004e ) * fixe no * level yes * transition no * file Play_VO_CBafCharge01 cuuid( 0x00000001, 0x0014004f ) * fixe no * level yes * transition no * file Play_VO_CBafAttack01 cuuid( 0x00000001, 0x00140052 ) * fixe no * level yes * transition no * file Play_VO_CBafJuggle03 cuuid( 0x00000001, 0x00140053 ) * fixe no * level yes * transition no * file Play_VO_CBafKata03 cuuid( 0x00000001, 0x00140055 ) * fixe no * level yes * transition no * file Play_VO_CBafSurprise03 cuuid( 0x00000003, 0x00140088 ) * fixe no * level yes * transition no * file VO_CGaPain01 cuuid( 0x00000003, 0x0014008a ) * fixe no * level yes * transition no * file VO_CGaPain03 cuuid( 0x00000003, 0x0014008b ) * fixe no * level yes * transition no * file VOr_CGaPain01 cuuid( 0x00000003, 0x001400ab ) * fixe no * level yes * transition no * file VO_CGaDie02 cuuid( 0x00000003, 0x001400b3 ) * fixe no * level yes * transition no * file VOb_CGaTurnC01 cuuid( 0x00000003, 0x001400d0 ) * fixe no * level yes * transition no * file VO_CBafAttack01 cuuid( 0x00000003, 0x001400d1 ) * fixe no * level yes * transition no * file VO_CBafAttack02 cuuid( 0x00000003, 0x001400d3 ) * fixe no * level yes * transition no * file VOr_CBafAttack01 cuuid( 0x00000003, 0x001400dc ) * fixe no * level yes * transition no * file VO_CBafDie01 cuuid( 0x00000003, 0x001400e4 ) * fixe no * level yes * transition no * file VO_CBafExpir01 cuuid( 0x00000003, 0x001400f2 ) * fixe no * level yes * transition no * file VO_CBafJuggle03 cuuid( 0x00000003, 0x001400f4 ) * fixe no * level yes * transition no * file VO_CBafKata01 cuuid( 0x00000003, 0x001400f5 ) * fixe no * level yes * transition no * file VO_CBafKata02 cuuid( 0x00000003, 0x001400f7 ) * fixe no * level yes * transition no * file VOr_CBafKata01 cuuid( 0x00000003, 0x001400fe ) * fixe no * level yes * transition no * file VO_CBafSurprise03 cuuid( 0x00000001, 0x00160002 ) * fixe no * level yes * transition no * file Play_BAr_AirJump01 cuuid( 0x00000003, 0x00160002 ) * fixe no * level yes * transition no * file BA_AirJump01 cuuid( 0x00000001, 0x00160016 ) * fixe no * level yes * transition no * file Play_BAr_AirHit03 cuuid( 0x00000003, 0x00160024 ) * fixe no * level yes * transition no * file BA_AirHit07 cuuid( 0x00000001, 0x001b0010 ) * fixe no * level yes * transition no * file Play_BEr_Cage01 cuuid( 0x00000003, 0x001b003a ) * fixe no * level yes * transition no * file BE_Cage01 cuuid( 0x00000001, 0x001e003b ) * fixe no * level yes * transition no * file Play_BCr_Chain03 cuuid( 0x00000001, 0x001e003c ) * fixe no * level yes * transition no * file Play_BCr_ElasticBounce01 cuuid( 0x00000001, 0x001e0046 ) * fixe no * level yes * transition no * file Play_BCr_AvalancheOn01 cuuid( 0x00000001, 0x001e0047 ) * fixe no * level yes * transition no * file Play_BCr_AvalancheOff01 cuuid( 0x00000003, 0x001e0086 ) * fixe no * level yes * transition no * file BC_Chain08 cuuid( 0x00000003, 0x001e0088 ) * fixe no * level yes * transition no * file BCr_Chain03 cuuid( 0x00000003, 0x001e0089 ) * fixe no * level yes * transition no * file BC_ElasticBounce01 cuuid( 0x00000003, 0x001e0095 ) * fixe no * level yes * transition no * file BC_AvalancheOn01 cuuid( 0x00000003, 0x001e0099 ) * fixe no * level yes * transition no * file BC_AvalancheOff01 cuuid( 0x00000001, 0x002a0061 ) * fixe no * level yes * transition no * file Play_BDb_SteamEngine01 cuuid( 0x00000001, 0x002a0062 ) * fixe no * level yes * transition no * file Stop_BDb_SteamEngine01 cuuid( 0x00000003, 0x002a00a0 ) * fixe no * level yes * transition no * file BDb_SteamEngine01 cuuid( 0x00000003, 0x003b000c ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryA cuuid( 0x00000001, 0x003b0022 ) * fixe no * level yes * transition no * file Play_MJ_Ptz_DanceMn01 cuuid( 0x00000003, 0x003b0022 ) * fixe no * level yes * transition no * file MJ_Ptz_DanceMn01 cuuid( 0x00000001, 0x003b003a ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryA cuuid( 0x00000003, 0x003b003a ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryA cuuid( 0x00000001, 0x003f001b ) * fixe no * level yes * transition no * file Stop_RFb_FistLoaded01 cuuid( 0x00000003, 0x003f002a ) * fixe no * level yes * transition no * file RFb_FistLoaded01 cuuid( 0x00000003, 0x0040002b ) * fixe no * level yes * transition no * file VD_MN45_Glob_00_01 cuuid( 0x00000001, 0x004000aa ) * fixe no * level yes * transition no * file Play_VD_MN45_Glob_00_00 cuuid( 0x00000003, 0x004000aa ) * fixe no * level yes * transition no * file VD_MN45_Glob_00_00 cuuid( 0x00000001, 0x004000e9 ) * fixe no * level yes * transition no * file Play_VD_MN45_Glob_01_01 cuuid( 0x00000001, 0x004000eb ) * fixe no * level yes * transition no * file Play_VD_MN45_Glob_02_01 cuuid( 0x00000003, 0x004000ec ) * fixe no * level yes * transition no * file VD_MN45_Glob_01_01 cuuid( 0x00000003, 0x004000ed ) * fixe no * level yes * transition no * file VD_MN45_Glob_01_02 cuuid( 0x00000003, 0x004000ee ) * fixe no * level yes * transition no * file VD_MN45_Glob_02_01 cuuid( 0x00000003, 0x0040011f ) * fixe no * level yes * transition no * file VDr_MN45_Glob_01_01 cuuid( 0x00000001, 0x00430017 ) * fixe no * level yes * transition no * file Play_VOr_PMoSuperHappy01 cuuid( 0x00000001, 0x0043001a ) * fixe no * level yes * transition no * file Play_VOr_PMoHelp01 cuuid( 0x00000003, 0x00430024 ) * fixe no * level yes * transition no * file VO_PMrHelp01 cuuid( 0x00000003, 0x00430061 ) * fixe no * level yes * transition no * file VO_PMoSuperHappy01 cuuid( 0x00000003, 0x0043006e ) * fixe no * level yes * transition no * file VOr_PMoHelp01 cuuid( 0x00000001, 0x00440005 ) * fixe no * level yes * transition no * file Play_PPb_Foot01 cuuid( 0x00000001, 0x00440006 ) * fixe no * level yes * transition no * file Stop_PPb_Foot01 cuuid( 0x00000001, 0x00440007 ) * fixe no * level yes * transition no * file Play_PPr_Impulse01 cuuid( 0x00000001, 0x00440008 ) * fixe no * level yes * transition no * file Play_PPr_Foot02 cuuid( 0x00000001, 0x0044000a ) * fixe no * level yes * transition no * file Play_PPr_FunnySpell01 cuuid( 0x00000001, 0x0044000f ) * fixe no * level yes * transition no * file Play_PPr_Teleport01 cuuid( 0x00000003, 0x00440010 ) * fixe no * level yes * transition no * file PPb_Foot01 cuuid( 0x00000003, 0x00440011 ) * fixe no * level yes * transition no * file PP_Impulse01 cuuid( 0x00000003, 0x00440015 ) * fixe no * level yes * transition no * file PP_Foot02 cuuid( 0x00000003, 0x0044001c ) * fixe no * level yes * transition no * file PP_FunnySpell01 cuuid( 0x00000003, 0x00440022 ) * fixe no * level yes * transition no * file PP_Teleport01 cuuid( 0x00000001, 0x004c0000 ) * fixe no * level yes * transition no * file Play_PCr_CSoAttack01 cuuid( 0x00000001, 0x004c0001 ) * fixe no * level yes * transition no * file Play_PCb_CSoProtect01 cuuid( 0x00000003, 0x004c0003 ) * fixe no * level yes * transition no * file PC_CSoProtect02 cuuid( 0x00000001, 0x004c0014 ) * fixe no * level yes * transition no * file Stop_PCb_CSoProtect01 cuuid( 0x00000001, 0x004d0000 ) * fixe no * level yes * transition no * file Play_VOr_CSoPaf01 cuuid( 0x00000001, 0x004d0001 ) * fixe no * level yes * transition no * file Play_VOr_CSoDie01 cuuid( 0x00000003, 0x004d0005 ) * fixe no * level yes * transition no * file VOb_CSoProtectC01 cuuid( 0x00000003, 0x004d0007 ) * fixe no * level yes * transition no * file VO_CSoPain02 cuuid( 0x00000001, 0x004d0008 ) * fixe no * level yes * transition no * file Play_VOb_CSoProtectC01 cuuid( 0x00000001, 0x004d0009 ) * fixe no * level yes * transition no * file Stop_VOb_CSoProtectC01 cuuid( 0x00000003, 0x004d0009 ) * fixe no * level yes * transition no * file VO_CSoDie01 cuuid( 0x00000001, 0x0051003e ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz5_03_05c cuuid( 0x00000003, 0x0051003e ) * fixe no * level yes * transition no * file VD_GENE_Ptz5_03_05c cuuid( 0x00000001, 0x00520002 ) * fixe no * level yes * transition no * file Play_PL_RedIn cuuid( 0x00000003, 0x00520002 ) * fixe no * level yes * transition no * file PL_RedIn cuuid( 0x00000003, 0x0052001a ) * fixe no * level yes * transition no * file PL_DarkMutation03 cuuid( 0x00000003, 0x0052001e ) * fixe no * level yes * transition no * file PL_DarkLaugh02 cuuid( 0x00000001, 0x0052001f ) * fixe no * level yes * transition no * file Play_PL_DarkBorn cuuid( 0x00000001, 0x00520020 ) * fixe no * level yes * transition no * file Play_PL_DarkVolatilize cuuid( 0x00000001, 0x00520023 ) * fixe no * level yes * transition no * file Play_PLr_DarkMutation01 cuuid( 0x00000001, 0x00520024 ) * fixe no * level yes * transition no * file Play_PLr_DarkLaugh01 cuuid( 0x00000003, 0x00520026 ) * fixe no * level yes * transition no * file PL_DarkVolatilize02 cuuid( 0x00000001, 0x00520028 ) * fixe no * level yes * transition no * file Play_PL_DLumTransform01 cuuid( 0x00000001, 0x00520029 ) * fixe no * level yes * transition no * file Play_PL_DLumRebound01 cuuid( 0x00000003, 0x00520029 ) * fixe no * level yes * transition no * file PL_DarkBorn02 cuuid( 0x00000003, 0x0052002d ) * fixe no * level yes * transition no * file PL_DLumTransform01 cuuid( 0x00000003, 0x0052002e ) * fixe no * level yes * transition no * file PL_DLumRebound01 cuuid( 0x00000001, 0x00530002 ) * fixe no * level yes * transition no * file Play_VOr_DarkCGrimace01 cuuid( 0x00000001, 0x00530003 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAttack01 cuuid( 0x00000001, 0x00530004 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAngry01 cuuid( 0x00000003, 0x00530009 ) * fixe no * level yes * transition no * file VO_DarkCGrimace03 cuuid( 0x00000003, 0x0053000c ) * fixe no * level yes * transition no * file VO_DarkCAttack01 cuuid( 0x00000003, 0x00530012 ) * fixe no * level yes * transition no * file VO_DarkCAngry01 cuuid( 0x00000001, 0x00550000 ) * fixe no * level yes * transition no * file Play_OI_PickUp01 cuuid( 0x00000003, 0x00550000 ) * fixe no * level yes * transition no * file OI_PickUp01 cuuid( 0x00000001, 0x00550015 ) * fixe no * level yes * transition no * file Play_OI_Diamond01 cuuid( 0x00000001, 0x00550016 ) * fixe no * level yes * transition no * file Play_OI_Diamond02 cuuid( 0x00000001, 0x00550017 ) * fixe no * level yes * transition no * file Play_OI_Diamond03 cuuid( 0x00000003, 0x00550019 ) * fixe no * level yes * transition no * file OI_DiamondA01 cuuid( 0x00000003, 0x0055001a ) * fixe no * level yes * transition no * file OI_DiamondB01 cuuid( 0x00000003, 0x0055001b ) * fixe no * level yes * transition no * file OI_DiamondC01 cuuid( 0x00000001, 0x0055001c ) * fixe no * level yes * transition no * file Play_OIr_PigBoxHit01 cuuid( 0x00000001, 0x0055001e ) * fixe no * level yes * transition no * file Play_OIr_PigBoxWin01 cuuid( 0x00000001, 0x0055001f ) * fixe no * level yes * transition no * file Play_OIr_PigBoxWin02 cuuid( 0x00000001, 0x00550022 ) * fixe no * level yes * transition no * file Play_OIr_DwarfExplo01 cuuid( 0x00000003, 0x0055002a ) * fixe no * level yes * transition no * file OI_DiamondA03 cuuid( 0x00000003, 0x0055002c ) * fixe no * level yes * transition no * file OI_DiamondA02 cuuid( 0x00000003, 0x0055002f ) * fixe no * level yes * transition no * file OIr_DiamondA cuuid( 0x00000003, 0x0055003a ) * fixe no * level yes * transition no * file OI_PigBoxHit01 cuuid( 0x00000003, 0x00550047 ) * fixe no * level yes * transition no * file OI_PigBoxWin05 cuuid( 0x00000003, 0x0055004e ) * fixe no * level yes * transition no * file OI_DwarfExplo01 cuuid( 0x00000003, 0x0055004f ) * fixe no * level yes * transition no * file OI_DwarfExplo02 cuuid( 0x00000003, 0x00550050 ) * fixe no * level yes * transition no * file OI_DwarfExplo03 cuuid( 0x00000003, 0x00550052 ) * fixe no * level yes * transition no * file OIr_DwarfExplo01 cuuid( 0x00000001, 0x0059000a ) * fixe no * level yes * transition no * file Play_MNt_Ski_01Game cuuid( 0x00000001, 0x0059000b ) * fixe no * level yes * transition no * file Stop_MNt_Ski_01Game cuuid( 0x00000003, 0x00590015 ) * fixe no * level yes * transition no * file MNt_Ski_01Game cuuid( 0x00000003, 0x00590028 ) * fixe no * level yes * transition no * file MN_Ski_01Game05 cuuid( 0x00000003, 0x00590029 ) * fixe no * level yes * transition no * file MN_Ski_01Game02 cuuid( 0x00000003, 0x0059002a ) * fixe no * level yes * transition no * file MN_Ski_01Game03 cuuid( 0x00000003, 0x0059002b ) * fixe no * level yes * transition no * file MN_Ski_01Game04 cuuid( 0x00000003, 0x0059002c ) * fixe no * level yes * transition no * file MN_Ski_01Game08 cuuid( 0x00000003, 0x0059002d ) * fixe no * level yes * transition no * file MN_Ski_01Game06 cuuid( 0x00000003, 0x0059002e ) * fixe no * level yes * transition no * file MN_Ski_01Game07 cuuid( 0x00000003, 0x0059002f ) * fixe no * level yes * transition no * file MN_Ski_01Game01 cuuid( 0x00000003, 0x00590030 ) * fixe no * level yes * transition no * file MN_Ski_01Game09 cuuid( 0x00000003, 0x00590031 ) * fixe no * level yes * transition no * file MN_Ski_01Game10 cuuid( 0x00000003, 0x00590032 ) * fixe no * level yes * transition no * file MN_Ski_01Game11 cuuid( 0x00000003, 0x00590033 ) * fixe no * level yes * transition no * file MN_Ski_01Game12