cuuid( 0x00000003, 0x00000017 ) * fixe no * level yes * transition no * file AL_Sea01 cuuid( 0x00000001, 0x0000002f ) * fixe no * level yes * transition no * file Stop_AL_Sea01 cuuid( 0x00000003, 0x0000004d ) * fixe no * level yes * transition no * file AL_MountainHigh01 cuuid( 0x00000003, 0x0000007a ) * fixe no * level yes * transition no * file ALt_MountainHigh01 cuuid( 0x00000001, 0x000000f4 ) * fixe no * level yes * transition no * file Play_ALt_MountainHigh01 cuuid( 0x00000003, 0x00040005 ) * fixe no * level yes * transition no * file ARb_WindMedium01 cuuid( 0x00000001, 0x00040006 ) * fixe no * level yes * transition no * file Play_ARb_WindMedium01 cuuid( 0x00000001, 0x000e0023 ) * fixe no * level yes * transition no * file Play_BLr_Squirt01 cuuid( 0x00000001, 0x000e0024 ) * fixe no * level yes * transition no * file Play_BLr_BackwashLight01 cuuid( 0x00000003, 0x000e0041 ) * fixe no * level yes * transition no * file BL_Squirt02 cuuid( 0x00000003, 0x000e0047 ) * fixe no * level yes * transition no * file BL_BackwashLight01 cuuid( 0x00000003, 0x000e004a ) * fixe no * level yes * transition no * file BLr_BackwashLight01 cuuid( 0x00000001, 0x0010000f ) * fixe no * level yes * transition no * file Play_SW_GloGen1R cuuid( 0x00000003, 0x0010000f ) * fixe no * level yes * transition no * file SW_GloGen1R cuuid( 0x00000001, 0x00100010 ) * fixe no * level yes * transition no * file Play_SW_GloGen1L cuuid( 0x00000003, 0x00100010 ) * fixe no * level yes * transition no * file SW_GloGen1L cuuid( 0x00000001, 0x00100011 ) * fixe no * level yes * transition no * file Play_SR_GloGen1R cuuid( 0x00000003, 0x00100011 ) * fixe no * level yes * transition no * file SR_GloGen1R cuuid( 0x00000001, 0x00100012 ) * fixe no * level yes * transition no * file Play_SR_GloGen1L cuuid( 0x00000003, 0x00100012 ) * fixe no * level yes * transition no * file SR_GloGen1L cuuid( 0x00000001, 0x00100013 ) * fixe no * level yes * transition no * file Play_SL_GloGen1 cuuid( 0x00000003, 0x00100013 ) * fixe no * level yes * transition no * file SL_GloGen1 cuuid( 0x00000001, 0x0011000e ) * fixe no * level yes * transition no * file Play_BFr_Reload01 cuuid( 0x00000003, 0x0011001b ) * fixe no * level yes * transition no * file BF_Reload03 cuuid( 0x00000001, 0x0012002a ) * fixe no * level yes * transition no * file Play_BIr_Barrel01 cuuid( 0x00000001, 0x00120039 ) * fixe no * level yes * transition no * file Play_BIr_Landing01 cuuid( 0x00000003, 0x00120087 ) * fixe no * level yes * transition no * file BI_Barrel02 cuuid( 0x00000003, 0x001200b7 ) * fixe no * level yes * transition no * file BI_Landing01 cuuid( 0x00000001, 0x00160002 ) * fixe no * level yes * transition no * file Play_BAr_AirJump01 cuuid( 0x00000003, 0x00160002 ) * fixe no * level yes * transition no * file BA_AirJump01 cuuid( 0x00000001, 0x001b0006 ) * fixe no * level yes * transition no * file Play_BEr_Cannon01 cuuid( 0x00000001, 0x001b0007 ) * fixe no * level yes * transition no * file Play_BEr_MissileExplode01 cuuid( 0x00000003, 0x001b0015 ) * fixe no * level yes * transition no * file BE_Cannon01 cuuid( 0x00000003, 0x001b0018 ) * fixe no * level yes * transition no * file BE_MissileExplode01 cuuid( 0x00000001, 0x001b0020 ) * fixe no * level yes * transition no * file Play_BEr_MissileFish01 cuuid( 0x00000001, 0x001b0022 ) * fixe no * level yes * transition no * file Play_BEr_SubCag01 cuuid( 0x00000003, 0x001b007d ) * fixe no * level yes * transition no * file BE_MissileFish01 cuuid( 0x00000003, 0x001b0085 ) * fixe no * level yes * transition no * file BE_SubCag01 cuuid( 0x00000001, 0x001e0009 ) * fixe no * level yes * transition no * file Play_BCr_Rope01 cuuid( 0x00000003, 0x001e001c ) * fixe no * level yes * transition no * file BC_Rope01 cuuid( 0x00000001, 0x001e0057 ) * fixe no * level yes * transition no * file Play_BCr_Barrel01 cuuid( 0x00000003, 0x001e00ad ) * fixe no * level yes * transition no * file BC_Barrel03 cuuid( 0x00000001, 0x00330017 ) * fixe no * level yes * transition no * file Stop_PXb_R2Electric01 cuuid( 0x00000003, 0x00330031 ) * fixe no * level yes * transition no * file PXb_R2Electric01 cuuid( 0x00000001, 0x00380000 ) * fixe no * level yes * transition no * file Play_PGr_SwimSw01 cuuid( 0x00000001, 0x00380002 ) * fixe no * level yes * transition no * file Play_PGr_BodyTorsion01 cuuid( 0x00000003, 0x00380003 ) * fixe no * level yes * transition no * file PG_SwimSw01 cuuid( 0x00000001, 0x00380005 ) * fixe no * level yes * transition no * file Play_PGs_HandR01 cuuid( 0x00000001, 0x00380006 ) * fixe no * level yes * transition no * file Play_PGs_HandL01 cuuid( 0x00000003, 0x00380006 ) * fixe no * level yes * transition no * file PG_BodyTorsion01 cuuid( 0x00000001, 0x0038000b ) * fixe no * level yes * transition no * file Play_PGr_Swish01 cuuid( 0x00000001, 0x0038000f ) * fixe no * level yes * transition no * file Play_PGr_Alarm01 cuuid( 0x00000001, 0x00380010 ) * fixe no * level yes * transition no * file Play_PGr_GlApplaud01 cuuid( 0x00000001, 0x00380011 ) * fixe no * level yes * transition no * file Play_PGb_BodyShake01 cuuid( 0x00000001, 0x00380012 ) * fixe no * level yes * transition no * file Stop_PGb_BodyShake01 cuuid( 0x00000001, 0x00380013 ) * fixe no * level yes * transition no * file Play_PGr_BodyShake01 cuuid( 0x00000001, 0x00380018 ) * fixe no * level yes * transition no * file Play_PGr_BodyFall01 cuuid( 0x00000001, 0x00380019 ) * fixe no * level yes * transition no * file Play_PGr_BodyPaf01 cuuid( 0x00000001, 0x0038001a ) * fixe no * level yes * transition no * file Play_PGr_BodyReduce01 cuuid( 0x00000001, 0x0038001b ) * fixe no * level yes * transition no * file Play_PGr_BodyStretching01 cuuid( 0x00000001, 0x0038001c ) * fixe no * level yes * transition no * file Play_PGr_StomachMove01 cuuid( 0x00000003, 0x0038001e ) * fixe no * level yes * transition no * file PG_Swish01 cuuid( 0x00000001, 0x00380020 ) * fixe no * level yes * transition no * file Play_PGr_SpaceEyes01 cuuid( 0x00000001, 0x00380021 ) * fixe no * level yes * transition no * file Play_PGr_StomachBubble01 cuuid( 0x00000001, 0x00380022 ) * fixe no * level yes * transition no * file Play_PGr_StomachShake01 cuuid( 0x00000001, 0x00380023 ) * fixe no * level yes * transition no * file Play_PGr_Whistle01 cuuid( 0x00000001, 0x00380024 ) * fixe no * level yes * transition no * file Play_PGr_ArmShake01 cuuid( 0x00000003, 0x00380024 ) * fixe no * level yes * transition no * file PG_Applaud01 cuuid( 0x00000001, 0x00380027 ) * fixe no * level yes * transition no * file Play_PG_DLumSwallow01 cuuid( 0x00000003, 0x00380028 ) * fixe no * level yes * transition no * file PGb_BodyShake01 cuuid( 0x00000003, 0x0038002a ) * fixe no * level yes * transition no * file PG_BodyShake03 cuuid( 0x00000003, 0x0038002c ) * fixe no * level yes * transition no * file PGr_BodyShake01 cuuid( 0x00000003, 0x00380031 ) * fixe no * level yes * transition no * file PG_StomachMove01 cuuid( 0x00000003, 0x00380033 ) * fixe no * level yes * transition no * file PG_BodyFall01 cuuid( 0x00000003, 0x00380038 ) * fixe no * level yes * transition no * file PG_BodyPaf03 cuuid( 0x00000003, 0x0038003a ) * fixe no * level yes * transition no * file PG_BodyReduce02 cuuid( 0x00000003, 0x0038003d ) * fixe no * level yes * transition no * file PG_BodyStretching02 cuuid( 0x00000003, 0x00380040 ) * fixe no * level yes * transition no * file PG_Hand01 cuuid( 0x00000003, 0x00380042 ) * fixe no * level yes * transition no * file PG_Hand03 cuuid( 0x00000003, 0x0038004d ) * fixe no * level yes * transition no * file PG_SpaceEyes01 cuuid( 0x00000003, 0x00380051 ) * fixe no * level yes * transition no * file PG_StomachBubble01 cuuid( 0x00000003, 0x00380056 ) * fixe no * level yes * transition no * file PG_StomachShake02 cuuid( 0x00000003, 0x00380059 ) * fixe no * level yes * transition no * file PG_Whistle02 cuuid( 0x00000003, 0x0038005e ) * fixe no * level yes * transition no * file PG_Alarm01 cuuid( 0x00000003, 0x00380062 ) * fixe no * level yes * transition no * file PG_ArmShake01 cuuid( 0x00000003, 0x0038006e ) * fixe no * level yes * transition no * file PG_DLumSwallow01 cuuid( 0x00000001, 0x00390000 ) * fixe no * level yes * transition no * file Play_VOr_GloAfraid01 cuuid( 0x00000003, 0x00390000 ) * fixe no * level yes * transition no * file VO_GloAfraid01 cuuid( 0x00000001, 0x00390001 ) * fixe no * level yes * transition no * file Play_VOr_GloBalance01 cuuid( 0x00000003, 0x00390001 ) * fixe no * level yes * transition no * file VO_GloCall01 cuuid( 0x00000001, 0x00390002 ) * fixe no * level yes * transition no * file Play_VOr_GloCall01 cuuid( 0x00000001, 0x00390003 ) * fixe no * level yes * transition no * file Play_VOr_GloCluck01 cuuid( 0x00000003, 0x00390003 ) * fixe no * level yes * transition no * file VO_GloBalance01 cuuid( 0x00000001, 0x00390004 ) * fixe no * level yes * transition no * file Play_VOr_GloCrazy01 cuuid( 0x00000001, 0x00390005 ) * fixe no * level yes * transition no * file Play_VOr_GloDrunk01 cuuid( 0x00000001, 0x00390006 ) * fixe no * level yes * transition no * file Play_VOr_GloEffort01 cuuid( 0x00000001, 0x00390007 ) * fixe no * level yes * transition no * file Play_VOr_GloEncourage01 cuuid( 0x00000003, 0x00390007 ) * fixe no * level yes * transition no * file VO_GloCall02 cuuid( 0x00000001, 0x00390008 ) * fixe no * level yes * transition no * file Play_VOr_GloHappy01 cuuid( 0x00000003, 0x00390008 ) * fixe no * level yes * transition no * file VO_GloCall03 cuuid( 0x00000003, 0x00390009 ) * fixe no * level yes * transition no * file VO_GloCluck01 cuuid( 0x00000001, 0x0039000a ) * fixe no * level yes * transition no * file Play_VOr_GloPain01 cuuid( 0x00000003, 0x0039000a ) * fixe no * level yes * transition no * file VO_GloYell01 cuuid( 0x00000003, 0x0039000b ) * fixe no * level yes * transition no * file VO_GloCluck03 cuuid( 0x00000001, 0x0039000c ) * fixe no * level yes * transition no * file Play_VOr_GloRainDance01 cuuid( 0x00000003, 0x0039000c ) * fixe no * level yes * transition no * file VO_GloCrazy01 cuuid( 0x00000001, 0x0039000d ) * fixe no * level yes * transition no * file Play_VOr_GloScared01 cuuid( 0x00000003, 0x0039000d ) * fixe no * level yes * transition no * file VO_GloCrazy03 cuuid( 0x00000001, 0x0039000e ) * fixe no * level yes * transition no * file Play_VOr_GloSurprise01 cuuid( 0x00000003, 0x0039000e ) * fixe no * level yes * transition no * file VO_GloDrunk01 cuuid( 0x00000001, 0x00390011 ) * fixe no * level yes * transition no * file Play_VOr_GloSwallow01 cuuid( 0x00000001, 0x00390012 ) * fixe no * level yes * transition no * file Play_VO_GloDrunk01 cuuid( 0x00000001, 0x00390013 ) * fixe no * level yes * transition no * file Play_VOr_GloSuperHappy01 cuuid( 0x00000003, 0x00390013 ) * fixe no * level yes * transition no * file VO_GloEffort03 cuuid( 0x00000001, 0x00390015 ) * fixe no * level yes * transition no * file Play_VO_GloCall02 cuuid( 0x00000001, 0x00390016 ) * fixe no * level yes * transition no * file Play_VO_GloPain02 cuuid( 0x00000003, 0x00390016 ) * fixe no * level yes * transition no * file VO_GloEncourage03 cuuid( 0x00000001, 0x00390017 ) * fixe no * level yes * transition no * file Play_VO_GloScared03 cuuid( 0x00000003, 0x00390017 ) * fixe no * level yes * transition no * file VO_GloHappy01 cuuid( 0x00000001, 0x00390018 ) * fixe no * level yes * transition no * file Play_VO_GloYell01 cuuid( 0x00000001, 0x00390019 ) * fixe no * level yes * transition no * file Play_VO_GloCall01 cuuid( 0x00000001, 0x0039001c ) * fixe no * level yes * transition no * file Play_VOr_GloImpluse01 cuuid( 0x00000001, 0x0039001d ) * fixe no * level yes * transition no * file Play_VOr_GloDrinking01 cuuid( 0x00000001, 0x0039001e ) * fixe no * level yes * transition no * file Play_VOb_GloPant01 cuuid( 0x00000003, 0x0039001e ) * fixe no * level yes * transition no * file VO_GloPain02 cuuid( 0x00000001, 0x0039001f ) * fixe no * level yes * transition no * file Stop_VOb_GloPant01 cuuid( 0x00000003, 0x0039001f ) * fixe no * level yes * transition no * file VO_GloPain03 cuuid( 0x00000003, 0x00390020 ) * fixe no * level yes * transition no * file VOb_GloPant01 cuuid( 0x00000001, 0x00390021 ) * fixe no * level yes * transition no * file Play_VO_GloSuperHappySpe cuuid( 0x00000003, 0x00390024 ) * fixe no * level yes * transition no * file VO_GloRainDance01 cuuid( 0x00000003, 0x00390028 ) * fixe no * level yes * transition no * file VO_GloScared01 cuuid( 0x00000003, 0x00390029 ) * fixe no * level yes * transition no * file VO_GloScared02 cuuid( 0x00000003, 0x0039002a ) * fixe no * level yes * transition no * file VO_GloScared03 cuuid( 0x00000003, 0x00390036 ) * fixe no * level yes * transition no * file VO_GloSurprise03 cuuid( 0x00000003, 0x00390037 ) * fixe no * level yes * transition no * file VOr_GloAfraid01 cuuid( 0x00000003, 0x00390039 ) * fixe no * level yes * transition no * file VOr_GloCall01 cuuid( 0x00000003, 0x0039003a ) * fixe no * level yes * transition no * file VOr_GloCluck01 cuuid( 0x00000003, 0x0039003b ) * fixe no * level yes * transition no * file VOr_GloCrazy01 cuuid( 0x00000003, 0x0039003d ) * fixe no * level yes * transition no * file VOr_GloEffort01 cuuid( 0x00000003, 0x00390041 ) * fixe no * level yes * transition no * file VOr_GloPain01 cuuid( 0x00000003, 0x00390044 ) * fixe no * level yes * transition no * file VOr_GloScared01 cuuid( 0x00000003, 0x0039004a ) * fixe no * level yes * transition no * file VO_GloSwallow02 cuuid( 0x00000003, 0x0039004d ) * fixe no * level yes * transition no * file VO_GloSuperHappy03 cuuid( 0x00000003, 0x00390054 ) * fixe no * level yes * transition no * file VO_GloImpulse01 cuuid( 0x00000003, 0x00390056 ) * fixe no * level yes * transition no * file VO_GloDrinking01 cuuid( 0x00000003, 0x0039005c ) * fixe no * level yes * transition no * file VO_GloSuperHappySpe cuuid( 0x00000003, 0x003b0002 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistA cuuid( 0x00000003, 0x003b0003 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistB cuuid( 0x00000003, 0x003b0004 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelA cuuid( 0x00000003, 0x003b0005 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelB cuuid( 0x00000003, 0x003b0006 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeA cuuid( 0x00000003, 0x003b0007 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeB cuuid( 0x00000003, 0x003b0008 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoA cuuid( 0x00000003, 0x003b0009 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoB cuuid( 0x00000003, 0x003b000a ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoA cuuid( 0x00000003, 0x003b000b ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoB cuuid( 0x00000001, 0x003b002c ) * fixe no * level yes * transition no * file Play_MJ_Rm_01TrickA cuuid( 0x00000001, 0x003b002e ) * fixe no * level yes * transition no * file Play_MJ_Rm_01TrickC cuuid( 0x00000001, 0x003b002f ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeA cuuid( 0x00000003, 0x003b002f ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistA cuuid( 0x00000001, 0x003b0030 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeB cuuid( 0x00000003, 0x003b0030 ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistB cuuid( 0x00000001, 0x003b0031 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelA cuuid( 0x00000003, 0x003b0031 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelA cuuid( 0x00000001, 0x003b0032 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelB cuuid( 0x00000003, 0x003b0032 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelB cuuid( 0x00000001, 0x003b0033 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistA cuuid( 0x00000003, 0x003b0033 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeA cuuid( 0x00000001, 0x003b0034 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistB cuuid( 0x00000003, 0x003b0034 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeB cuuid( 0x00000003, 0x003b0035 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoA cuuid( 0x00000001, 0x003b0036 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoA cuuid( 0x00000003, 0x003b0036 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoB cuuid( 0x00000001, 0x003b0037 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoB cuuid( 0x00000003, 0x003b0037 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoA cuuid( 0x00000001, 0x003b0038 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoA cuuid( 0x00000003, 0x003b0038 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoB cuuid( 0x00000001, 0x003b0039 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoB cuuid( 0x00000003, 0x003b003e ) * fixe no * level yes * transition no * file MJ_Rm_01TrickA cuuid( 0x00000003, 0x003b0040 ) * fixe no * level yes * transition no * file MJ_Rm_01TrickC cuuid( 0x00000001, 0x003f001d ) * fixe no * level yes * transition no * file Play_RFr_GrapnelHang01 cuuid( 0x00000003, 0x003f002c ) * fixe no * level yes * transition no * file RF_GrapnelHang01 cuuid( 0x00000001, 0x00400032 ) * fixe no * level yes * transition no * file Play_VD_SE10_Glob_00_01a cuuid( 0x00000003, 0x00400032 ) * fixe no * level yes * transition no * file VD_SE10_Glob_00_01a cuuid( 0x00000001, 0x00400036 ) * fixe no * level yes * transition no * file Play_VD_SE10_Glob_01_02a cuuid( 0x00000003, 0x00400036 ) * fixe no * level yes * transition no * file VD_SE10_Glob_01_02a cuuid( 0x00000001, 0x00400037 ) * fixe no * level yes * transition no * file Play_VD_SE10_Glob_01_02b cuuid( 0x00000003, 0x00400037 ) * fixe no * level yes * transition no * file VD_SE10_Glob_01_02b cuuid( 0x00000001, 0x00400038 ) * fixe no * level yes * transition no * file Play_VD_SE10_Glob_01_02c cuuid( 0x00000003, 0x00400038 ) * fixe no * level yes * transition no * file VD_SE10_Glob_01_02c cuuid( 0x00000001, 0x00400039 ) * fixe no * level yes * transition no * file Play_VD_SE10_Glob_01_02d cuuid( 0x00000003, 0x00400039 ) * fixe no * level yes * transition no * file VD_SE10_Glob_01_02d cuuid( 0x00000001, 0x0040003a ) * fixe no * level yes * transition no * file Play_VD_SE10_Glob_01_05a cuuid( 0x00000003, 0x0040003a ) * fixe no * level yes * transition no * file VD_SE10_Glob_01_05a cuuid( 0x00000001, 0x0040003b ) * fixe no * level yes * transition no * file Play_VD_SE10_Glob_01_05c cuuid( 0x00000003, 0x0040003b ) * fixe no * level yes * transition no * file VD_SE10_Glob_01_05c cuuid( 0x00000001, 0x0040003c ) * fixe no * level yes * transition no * file Play_VD_SE10_Glob_04_01 cuuid( 0x00000003, 0x0040003c ) * fixe no * level yes * transition no * file VD_SE10_Glob_04_01 cuuid( 0x00000001, 0x0040004f ) * fixe no * level yes * transition no * file Play_VD_SE10_Glob_01_05b cuuid( 0x00000003, 0x0040004f ) * fixe no * level yes * transition no * file VD_SE10_Glob_01_05b cuuid( 0x00000001, 0x00450000 ) * fixe no * level yes * transition no * file Play_MLt_Sea10 cuuid( 0x00000003, 0x00450000 ) * fixe no * level yes * transition no * file ML_Sea01 cuuid( 0x00000003, 0x00450001 ) * fixe no * level yes * transition no * file MLt_Sea10_01 cuuid( 0x00000003, 0x00450002 ) * fixe no * level yes * transition no * file ML_Sea02 cuuid( 0x00000003, 0x00450005 ) * fixe no * level yes * transition no * file ML_Sea_In cuuid( 0x00000001, 0x004e0035 ) * fixe no * level yes * transition no * file Play_PVr_ManoSave01 cuuid( 0x00000001, 0x004e0036 ) * fixe no * level yes * transition no * file Play_PVr_ManoFly01 cuuid( 0x00000001, 0x004e0037 ) * fixe no * level yes * transition no * file Play_PVr_ManoWait01 cuuid( 0x00000003, 0x004e0068 ) * fixe no * level yes * transition no * file PV_ManoFly02 cuuid( 0x00000003, 0x004e0069 ) * fixe no * level yes * transition no * file PV_ManoFly03 cuuid( 0x00000003, 0x004e006a ) * fixe no * level yes * transition no * file PV_ManoSave01 cuuid( 0x00000003, 0x004e006b ) * fixe no * level yes * transition no * file PV_ManoSave02 cuuid( 0x00000003, 0x004e006d ) * fixe no * level yes * transition no * file PV_ManoWait01 cuuid( 0x00000003, 0x004e006e ) * fixe no * level yes * transition no * file PV_ManoWait02 cuuid( 0x00000003, 0x004e0070 ) * fixe no * level yes * transition no * file PVr_ManoSave01 cuuid( 0x00000003, 0x004e0071 ) * fixe no * level yes * transition no * file PVr_ManoFly01 cuuid( 0x00000003, 0x004e0072 ) * fixe no * level yes * transition no * file PVr_ManoWait01 cuuid( 0x00000001, 0x00550000 ) * fixe no * level yes * transition no * file Play_OI_PickUp01 cuuid( 0x00000003, 0x00550000 ) * fixe no * level yes * transition no * file OI_PickUp01 cuuid( 0x00000001, 0x00550001 ) * fixe no * level yes * transition no * file Play_OI_ForceFistOn cuuid( 0x00000001, 0x00550002 ) * fixe no * level yes * transition no * file Play_OI_ForceFistCan cuuid( 0x00000001, 0x00550004 ) * fixe no * level yes * transition no * file Play_OI_GrapnelOn cuuid( 0x00000001, 0x00550005 ) * fixe no * level yes * transition no * file Play_OI_GrapnelCan cuuid( 0x00000001, 0x00550007 ) * fixe no * level yes * transition no * file Play_OI_MissileFistOn cuuid( 0x00000001, 0x00550008 ) * fixe no * level yes * transition no * file Play_OI_MissileFistCan cuuid( 0x00000001, 0x0055000a ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoOn cuuid( 0x00000001, 0x0055000b ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoCan cuuid( 0x00000001, 0x0055000d ) * fixe no * level yes * transition no * file Play_OI_WheelFistOn cuuid( 0x00000001, 0x0055000e ) * fixe no * level yes * transition no * file Play_OI_WheelFistCan cuuid( 0x00000003, 0x0055000f ) * fixe no * level yes * transition no * file OI_WheelFistCan cuuid( 0x00000001, 0x00550010 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOn01 cuuid( 0x00000001, 0x00550011 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOff01 cuuid( 0x00000003, 0x00550011 ) * fixe no * level yes * transition no * file OI_WheelFistOn cuuid( 0x00000001, 0x00550012 ) * fixe no * level yes * transition no * file Play_OIb_CanPower01 cuuid( 0x00000003, 0x00550012 ) * fixe no * level yes * transition no * file OIb_CanPower01 cuuid( 0x00000001, 0x00550013 ) * fixe no * level yes * transition no * file Stop_OIb_CanPower01 cuuid( 0x00000003, 0x00550013 ) * fixe no * level yes * transition no * file OI_CanPowerOff01 cuuid( 0x00000003, 0x00550014 ) * fixe no * level yes * transition no * file OI_CanPowerOn01 cuuid( 0x00000001, 0x00550015 ) * fixe no * level yes * transition no * file Play_OI_Diamond01 cuuid( 0x00000001, 0x00550016 ) * fixe no * level yes * transition no * file Play_OI_Diamond02 cuuid( 0x00000001, 0x00550017 ) * fixe no * level yes * transition no * file Play_OI_Diamond03 cuuid( 0x00000003, 0x00550019 ) * fixe no * level yes * transition no * file OI_DiamondA01 cuuid( 0x00000003, 0x0055001a ) * fixe no * level yes * transition no * file OI_DiamondB01 cuuid( 0x00000003, 0x0055001b ) * fixe no * level yes * transition no * file OI_DiamondC01 cuuid( 0x00000003, 0x0055002a ) * fixe no * level yes * transition no * file OI_DiamondA03 cuuid( 0x00000003, 0x0055002c ) * fixe no * level yes * transition no * file OI_DiamondA02 cuuid( 0x00000003, 0x0055002f ) * fixe no * level yes * transition no * file OIr_DiamondA