cuuid( 0x00000003, 0x00000061 ) * fixe no * level yes * transition no * file AL_RazoHouse01 cuuid( 0x00000003, 0x0000008f ) * fixe no * level yes * transition no * file ALt_RazoHouse01 cuuid( 0x00000001, 0x00000114 ) * fixe no * level yes * transition no * file Play_ALt_RazoHouse01 cuuid( 0x00000001, 0x00060000 ) * fixe no * level yes * transition no * file Play_AFb_FireMedium01 cuuid( 0x00000003, 0x00060000 ) * fixe no * level yes * transition no * file AFb_FireMedium01 cuuid( 0x00000001, 0x000a002b ) * fixe no * level yes * transition no * file Play_MSt_Rz_01FightA cuuid( 0x00000001, 0x000a002c ) * fixe no * level yes * transition no * file Play_MSt_Rz_01Explo cuuid( 0x00000001, 0x000a0032 ) * fixe no * level yes * transition no * file Play_MSt_Rz_01Target cuuid( 0x00000001, 0x000a0042 ) * fixe no * level yes * transition no * file Stop_MSt_Rz_01FightA cuuid( 0x00000001, 0x000a0043 ) * fixe no * level yes * transition no * file Stop_MSt_Rz_01Explo cuuid( 0x00000001, 0x000a0049 ) * fixe no * level yes * transition no * file Stop_MSt_Rz_01Target cuuid( 0x00000001, 0x000a0057 ) * fixe no * level yes * transition no * file Play_MSt_Rz_01Explo_In cuuid( 0x00000001, 0x000a005c ) * fixe no * level yes * transition no * file Stop_MSt_Rz_01Explo_In cuuid( 0x00000001, 0x000a0076 ) * fixe no * level yes * transition no * file Play_MSt_Rz_01Explo_Ou cuuid( 0x00000003, 0x000a010c ) * fixe no * level yes * transition no * file MSt_Rz_01FightA cuuid( 0x00000003, 0x000a010d ) * fixe no * level yes * transition no * file MSt_Rz_01Explo cuuid( 0x00000003, 0x000a010e ) * fixe no * level yes * transition no * file MSt_Rz_01Target cuuid( 0x00000003, 0x000a0144 ) * fixe no * level yes * transition no * file MS_Rz_01Explo_In cuuid( 0x00000003, 0x000a0145 ) * fixe no * level yes * transition no * file MS_Rz_01Explo_00 cuuid( 0x00000003, 0x000a0146 ) * fixe no * level yes * transition no * file MS_Rz_01Explo_Ou cuuid( 0x00000003, 0x000a0147 ) * fixe no * level yes * transition no * file MS_Rz_01FightA_00 cuuid( 0x00000003, 0x000a0148 ) * fixe no * level yes * transition no * file MS_Rz_01Target_00 cuuid( 0x00000003, 0x000a014e ) * fixe no * level yes * transition no * file MSt_Rz_01Explo_In cuuid( 0x00000003, 0x000a0233 ) * fixe no * level yes * transition no * file MSt_Rz_01Explo_Ou cuuid( 0x00000003, 0x000a0309 ) * fixe no * level yes * transition no * file MS_Rz_02Target_00 cuuid( 0x00000003, 0x000a030a ) * fixe no * level yes * transition no * file MSr_Rz_01Target cuuid( 0x00000003, 0x000a030c ) * fixe no * level yes * transition no * file MS_Rz_02Explo_00 cuuid( 0x00000003, 0x000a030d ) * fixe no * level yes * transition no * file MSr_Rz_01Explo cuuid( 0x00000003, 0x000a030e ) * fixe no * level yes * transition no * file MS_Rz_02FightA_00 cuuid( 0x00000003, 0x000a030f ) * fixe no * level yes * transition no * file MSr_Rz_01FightA cuuid( 0x00000003, 0x000a034e ) * fixe no * level yes * transition no * file MSt_Rz_02Explo cuuid( 0x00000003, 0x000a034f ) * fixe no * level yes * transition no * file MSt_Rz_02FightA cuuid( 0x00000003, 0x000a0353 ) * fixe no * level yes * transition no * file MSt_Rz_02Target cuuid( 0x00000001, 0x000b0047 ) * fixe no * level yes * transition no * file Stop_RSb_TimerOffAlert01 cuuid( 0x00000003, 0x000b0079 ) * fixe no * level yes * transition no * file RSb_TimerOffAlert01 cuuid( 0x00000001, 0x00100014 ) * fixe no * level yes * transition no * file Play_SW_RazGen1L cuuid( 0x00000003, 0x00100014 ) * fixe no * level yes * transition no * file SW_RazGen1L cuuid( 0x00000001, 0x00100015 ) * fixe no * level yes * transition no * file Play_SW_RazGen1R cuuid( 0x00000003, 0x00100015 ) * fixe no * level yes * transition no * file SW_RazGen1R cuuid( 0x00000001, 0x00100016 ) * fixe no * level yes * transition no * file Play_SR_RazGen1R cuuid( 0x00000003, 0x00100016 ) * fixe no * level yes * transition no * file SR_RazGen1R cuuid( 0x00000001, 0x00100017 ) * fixe no * level yes * transition no * file Play_SR_RazGen1L cuuid( 0x00000003, 0x00100017 ) * fixe no * level yes * transition no * file SR_RazGen1L cuuid( 0x00000001, 0x00100018 ) * fixe no * level yes * transition no * file Play_SL_RazGen1 cuuid( 0x00000003, 0x00100018 ) * fixe no * level yes * transition no * file SL_RazGen1 cuuid( 0x00000001, 0x00100051 ) * fixe no * level yes * transition no * file Play_SL_RazMetal1 cuuid( 0x00000001, 0x00100052 ) * fixe no * level yes * transition no * file Play_SR_RazMetal1L cuuid( 0x00000003, 0x00100052 ) * fixe no * level yes * transition no * file SL_RazMetal1 cuuid( 0x00000001, 0x00100053 ) * fixe no * level yes * transition no * file Play_SR_RazMetal1R cuuid( 0x00000003, 0x00100053 ) * fixe no * level yes * transition no * file SR_RazMetal1L cuuid( 0x00000001, 0x00100054 ) * fixe no * level yes * transition no * file Play_SW_RazMetal1L cuuid( 0x00000003, 0x00100054 ) * fixe no * level yes * transition no * file SR_RazMetal1R cuuid( 0x00000001, 0x00100055 ) * fixe no * level yes * transition no * file Play_SW_RazMetal1R cuuid( 0x00000003, 0x00100055 ) * fixe no * level yes * transition no * file SW_RazMetal1L cuuid( 0x00000001, 0x00100056 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1R cuuid( 0x00000003, 0x00100056 ) * fixe no * level yes * transition no * file SW_RazMetal1R cuuid( 0x00000001, 0x00100057 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1L cuuid( 0x00000003, 0x00100057 ) * fixe no * level yes * transition no * file SW_PtzGen1R cuuid( 0x00000001, 0x0010005a ) * fixe no * level yes * transition no * file Play_SL_PtzGen1 cuuid( 0x00000003, 0x0010005a ) * fixe no * level yes * transition no * file SW_PtzGen1L cuuid( 0x00000003, 0x0010005b ) * fixe no * level yes * transition no * file SL_PtzGen1 cuuid( 0x00000003, 0x00110008 ) * fixe no * level yes * transition no * file BF_GunThrow01 cuuid( 0x00000001, 0x00110009 ) * fixe no * level yes * transition no * file Play_BFr_GunThrow01 cuuid( 0x00000001, 0x00120011 ) * fixe no * level yes * transition no * file Play_BI_CrashMetalShort01 cuuid( 0x00000001, 0x00120015 ) * fixe no * level yes * transition no * file Play_BIr_LWood01 cuuid( 0x00000003, 0x00120029 ) * fixe no * level yes * transition no * file BI_CrashMetalShort01 cuuid( 0x00000003, 0x00120036 ) * fixe no * level yes * transition no * file BI_LWood01 cuuid( 0x00000001, 0x00160004 ) * fixe no * level yes * transition no * file Play_BAr_Airhit02 cuuid( 0x00000003, 0x00160004 ) * fixe no * level yes * transition no * file BA_AirHit04 cuuid( 0x00000001, 0x00160009 ) * fixe no * level yes * transition no * file Play_BA_FallShort01 cuuid( 0x00000003, 0x00160015 ) * fixe no * level yes * transition no * file BA_FallShort01 cuuid( 0x00000001, 0x0019001d ) * fixe no * level yes * transition no * file Play_BM_CandelStick01 cuuid( 0x00000003, 0x0019003b ) * fixe no * level yes * transition no * file BMb_CandleStick01 cuuid( 0x00000001, 0x001b0000 ) * fixe no * level yes * transition no * file Play_BEr_Wood01 cuuid( 0x00000001, 0x001b0004 ) * fixe no * level yes * transition no * file Play_BEr_Grenade01 cuuid( 0x00000003, 0x001b0008 ) * fixe no * level yes * transition no * file BE_Grenade01 cuuid( 0x00000001, 0x001b0009 ) * fixe no * level yes * transition no * file Play_BEr_FunnyStone01 cuuid( 0x00000003, 0x001b000b ) * fixe no * level yes * transition no * file BE_Wood02 cuuid( 0x00000001, 0x001b0010 ) * fixe no * level yes * transition no * file Play_BEr_Cage01 cuuid( 0x00000001, 0x001b001a ) * fixe no * level yes * transition no * file Play_BEr_Mine01 cuuid( 0x00000003, 0x001b001e ) * fixe no * level yes * transition no * file BE_FunnyStone01 cuuid( 0x00000003, 0x001b003a ) * fixe no * level yes * transition no * file BE_Cage01 cuuid( 0x00000003, 0x001b0062 ) * fixe no * level yes * transition no * file BE_Mine01 cuuid( 0x00000001, 0x001e0001 ) * fixe no * level yes * transition no * file Play_BCr_Leathe01 cuuid( 0x00000001, 0x001e0002 ) * fixe no * level yes * transition no * file Play_BCr_Chain01 cuuid( 0x00000001, 0x001e0004 ) * fixe no * level yes * transition no * file Play_BCr_SWood02 cuuid( 0x00000003, 0x001e0005 ) * fixe no * level yes * transition no * file BC_Leather01 cuuid( 0x00000003, 0x001e0007 ) * fixe no * level yes * transition no * file BC_Chain01 cuuid( 0x00000003, 0x001e000a ) * fixe no * level yes * transition no * file BC_SWood01 cuuid( 0x00000001, 0x001e0038 ) * fixe no * level yes * transition no * file Play_BCr_MetalH02 cuuid( 0x00000001, 0x001e003a ) * fixe no * level yes * transition no * file Play_BCr_Chain02 cuuid( 0x00000001, 0x001e0040 ) * fixe no * level yes * transition no * file Play_BCb_RustyMetal01 cuuid( 0x00000001, 0x001e0041 ) * fixe no * level yes * transition no * file Stop_BCb_RustyMetal01 cuuid( 0x00000001, 0x001e0044 ) * fixe no * level yes * transition no * file Play_BCb_WoodLightLong01 cuuid( 0x00000001, 0x001e0045 ) * fixe no * level yes * transition no * file Stop_BCb_WoodLightLong01 cuuid( 0x00000003, 0x001e007e ) * fixe no * level yes * transition no * file BC_MetalH04 cuuid( 0x00000003, 0x001e0081 ) * fixe no * level yes * transition no * file BC_Chain04 cuuid( 0x00000003, 0x001e0092 ) * fixe no * level yes * transition no * file BCb_RustyMetal01 cuuid( 0x00000003, 0x001e0094 ) * fixe no * level yes * transition no * file BCb_WoodLightLong01 cuuid( 0x00000001, 0x00250000 ) * fixe no * level yes * transition no * file Play_PZr_GunRun01 cuuid( 0x00000001, 0x00250001 ) * fixe no * level yes * transition no * file Play_PZr_FirePin01 cuuid( 0x00000001, 0x00250002 ) * fixe no * level yes * transition no * file Play_PZr_Reload01 cuuid( 0x00000003, 0x00250002 ) * fixe no * level yes * transition no * file PZ_GunRun01 cuuid( 0x00000001, 0x00250003 ) * fixe no * level yes * transition no * file Play_PZr_Paf01 cuuid( 0x00000003, 0x00250004 ) * fixe no * level yes * transition no * file PZ_FirePin01 cuuid( 0x00000001, 0x00250005 ) * fixe no * level yes * transition no * file Play_PZr_Harpoon01 cuuid( 0x00000001, 0x00250006 ) * fixe no * level yes * transition no * file Play_PZr_HarpoonHit01 cuuid( 0x00000001, 0x00250007 ) * fixe no * level yes * transition no * file Play_PZr_HarpoonEmpty01 cuuid( 0x00000003, 0x0025000a ) * fixe no * level yes * transition no * file PZ_Reload01 cuuid( 0x00000003, 0x0025000c ) * fixe no * level yes * transition no * file PZ_Paf01 cuuid( 0x00000003, 0x00250017 ) * fixe no * level yes * transition no * file PZ_Harpoon01 cuuid( 0x00000003, 0x0025001b ) * fixe no * level yes * transition no * file PZ_HarpoonHit01 cuuid( 0x00000003, 0x0025001f ) * fixe no * level yes * transition no * file PZ_HarpoonEmpty01 cuuid( 0x00000001, 0x00260000 ) * fixe no * level yes * transition no * file Play_VOr_RzSnigger01 cuuid( 0x00000001, 0x00260001 ) * fixe no * level yes * transition no * file Play_VOr_RzPain01 cuuid( 0x00000003, 0x00260001 ) * fixe no * level yes * transition no * file VO_RzPain02 cuuid( 0x00000001, 0x00260003 ) * fixe no * level yes * transition no * file Play_VOr_RzGroan01 cuuid( 0x00000003, 0x00260003 ) * fixe no * level yes * transition no * file VOb_RzPant01 cuuid( 0x00000001, 0x00260004 ) * fixe no * level yes * transition no * file Play_VOb_RzPant01 cuuid( 0x00000001, 0x00260005 ) * fixe no * level yes * transition no * file Stop_VOb_RzPant01 cuuid( 0x00000003, 0x00260006 ) * fixe no * level yes * transition no * file VO_RzPain01 cuuid( 0x00000003, 0x00260007 ) * fixe no * level yes * transition no * file VO_RzSnigger02 cuuid( 0x00000003, 0x00260008 ) * fixe no * level yes * transition no * file VO_RzSnigger03 cuuid( 0x00000003, 0x00260009 ) * fixe no * level yes * transition no * file VOr_RzSnigger01 cuuid( 0x00000001, 0x0026000a ) * fixe no * level yes * transition no * file Play_VOr_RzYell01 cuuid( 0x00000003, 0x0026000a ) * fixe no * level yes * transition no * file VOr_RzPain01 cuuid( 0x00000001, 0x0026000b ) * fixe no * level yes * transition no * file Play_VOr_RzAttack01 cuuid( 0x00000001, 0x0026000c ) * fixe no * level yes * transition no * file Play_VOr_RzExhausted01 cuuid( 0x00000003, 0x0026000c ) * fixe no * level yes * transition no * file VO_RzGroan01 cuuid( 0x00000001, 0x0026000d ) * fixe no * level yes * transition no * file Play_VOr_RzPain02 cuuid( 0x00000001, 0x0026000e ) * fixe no * level yes * transition no * file Play_VOr_RzPain03 cuuid( 0x00000001, 0x0026000f ) * fixe no * level yes * transition no * file Play_VOr_RzRemount01 cuuid( 0x00000003, 0x0026000f ) * fixe no * level yes * transition no * file VOr_RzGroan01 cuuid( 0x00000001, 0x00260010 ) * fixe no * level yes * transition no * file Stop_VOr_RzYell01 cuuid( 0x00000001, 0x00260011 ) * fixe no * level yes * transition no * file Play_VOr_RzSnigger02 cuuid( 0x00000003, 0x00260014 ) * fixe no * level yes * transition no * file VO_RzYell01 cuuid( 0x00000003, 0x00260015 ) * fixe no * level yes * transition no * file VOr_RzYell01 cuuid( 0x00000003, 0x00260016 ) * fixe no * level yes * transition no * file VO_RzYell02 cuuid( 0x00000003, 0x0026001a ) * fixe no * level yes * transition no * file VO_RzAttack01 cuuid( 0x00000003, 0x0026001c ) * fixe no * level yes * transition no * file VO_RzExhausted03 cuuid( 0x00000003, 0x0026001d ) * fixe no * level yes * transition no * file VO_RzExhausted02 cuuid( 0x00000003, 0x0026001e ) * fixe no * level yes * transition no * file VO_RzExhausted01 cuuid( 0x00000003, 0x0026001f ) * fixe no * level yes * transition no * file VOr_RzExhausted01 cuuid( 0x00000003, 0x00260020 ) * fixe no * level yes * transition no * file VO_RzPain04 cuuid( 0x00000003, 0x00260021 ) * fixe no * level yes * transition no * file VO_RzPain05 cuuid( 0x00000003, 0x00260022 ) * fixe no * level yes * transition no * file VO_RzPain06 cuuid( 0x00000003, 0x00260023 ) * fixe no * level yes * transition no * file VOr_RzPain02 cuuid( 0x00000003, 0x00260024 ) * fixe no * level yes * transition no * file VO_RzPain09 cuuid( 0x00000003, 0x00260025 ) * fixe no * level yes * transition no * file VO_RzPain08 cuuid( 0x00000003, 0x00260026 ) * fixe no * level yes * transition no * file VO_RzPain07 cuuid( 0x00000003, 0x00260027 ) * fixe no * level yes * transition no * file VOr_RzPain03 cuuid( 0x00000003, 0x00260028 ) * fixe no * level yes * transition no * file VO_RzRemount02 cuuid( 0x00000003, 0x00260029 ) * fixe no * level yes * transition no * file VO_RzRemount03 cuuid( 0x00000003, 0x0026002a ) * fixe no * level yes * transition no * file VO_RzRemount01 cuuid( 0x00000003, 0x0026002b ) * fixe no * level yes * transition no * file VOr_RzRemount01 cuuid( 0x00000003, 0x0026002c ) * fixe no * level yes * transition no * file VO_RzSnigger05 cuuid( 0x00000003, 0x0026002d ) * fixe no * level yes * transition no * file VO_RzSnigger06 cuuid( 0x00000003, 0x0026002e ) * fixe no * level yes * transition no * file VO_RzSnigger04 cuuid( 0x00000003, 0x0026002f ) * fixe no * level yes * transition no * file VOr_RzSnigger02 cuuid( 0x00000001, 0x002a000d ) * fixe no * level yes * transition no * file Play_BDb_Console01 cuuid( 0x00000001, 0x002a000f ) * fixe no * level yes * transition no * file Play_BDb_OldAlarm01 cuuid( 0x00000001, 0x002a0010 ) * fixe no * level yes * transition no * file Stop_BDb_OldAlarm01 cuuid( 0x00000001, 0x002a0011 ) * fixe no * level yes * transition no * file Play_BD_ButtonOn cuuid( 0x00000003, 0x002a0012 ) * fixe no * level yes * transition no * file BDb_Console01 cuuid( 0x00000001, 0x002a0013 ) * fixe no * level yes * transition no * file Play_BD_ChainBreakShort01 cuuid( 0x00000003, 0x002a0013 ) * fixe no * level yes * transition no * file BDb_OldAlarm01 cuuid( 0x00000003, 0x002a0014 ) * fixe no * level yes * transition no * file BD_Button03 cuuid( 0x00000003, 0x002a0016 ) * fixe no * level yes * transition no * file BD_ChainBreakShort01 cuuid( 0x00000001, 0x002a0023 ) * fixe no * level yes * transition no * file Play_BDr_WoodLock01 cuuid( 0x00000001, 0x002a0027 ) * fixe no * level yes * transition no * file Play_BDb_Clock01 cuuid( 0x00000001, 0x002a0029 ) * fixe no * level yes * transition no * file Play_BDb_OpenWood01 cuuid( 0x00000001, 0x002a002a ) * fixe no * level yes * transition no * file Stop_BDb_OpenWood01 cuuid( 0x00000003, 0x002a002a ) * fixe no * level yes * transition no * file BD_WoodLock01 cuuid( 0x00000001, 0x002a002b ) * fixe no * level yes * transition no * file Play_BDb_CloseWood01 cuuid( 0x00000001, 0x002a002c ) * fixe no * level yes * transition no * file Stop_BDb_CloseWood01 cuuid( 0x00000001, 0x002a002d ) * fixe no * level yes * transition no * file Play_BDb_MetalChain01 cuuid( 0x00000001, 0x002a002e ) * fixe no * level yes * transition no * file Stop_BDb_MetalChain01 cuuid( 0x00000003, 0x002a0035 ) * fixe no * level yes * transition no * file BDb_Clock01 cuuid( 0x00000001, 0x002a003e ) * fixe no * level yes * transition no * file Play_BDr_WoodOn01 cuuid( 0x00000003, 0x002a0040 ) * fixe no * level yes * transition no * file BDb_OpenWood01 cuuid( 0x00000003, 0x002a0041 ) * fixe no * level yes * transition no * file BDb_CloseWood01 cuuid( 0x00000003, 0x002a0042 ) * fixe no * level yes * transition no * file BDb_MetalChain01 cuuid( 0x00000003, 0x002a006a ) * fixe no * level yes * transition no * file BD_WoodOn01 cuuid( 0x00000001, 0x002f0001 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_01_02 cuuid( 0x00000003, 0x002f0001 ) * fixe no * level yes * transition no * file VD_SW50_Razo_01_02 cuuid( 0x00000001, 0x002f0002 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_04_01a cuuid( 0x00000003, 0x002f0002 ) * fixe no * level yes * transition no * file VD_SW50_Razo_04_01a cuuid( 0x00000001, 0x002f0003 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_04_01b cuuid( 0x00000003, 0x002f0003 ) * fixe no * level yes * transition no * file VD_SW50_Razo_04_01b cuuid( 0x00000001, 0x002f0004 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_07_01 cuuid( 0x00000003, 0x002f0004 ) * fixe no * level yes * transition no * file VD_SW50_Razo_07_01 cuuid( 0x00000001, 0x002f0006 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_01_01 cuuid( 0x00000003, 0x002f0006 ) * fixe no * level yes * transition no * file VD_SW50_Razo_01_01 cuuid( 0x00000001, 0x002f000a ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_04_01c cuuid( 0x00000003, 0x002f000a ) * fixe no * level yes * transition no * file VD_SW50_Razo_04_01c cuuid( 0x00000001, 0x002f000e ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_05_01c cuuid( 0x00000003, 0x002f000e ) * fixe no * level yes * transition no * file VD_SW50_Razo_05_01c cuuid( 0x00000001, 0x002f000f ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_05_01b cuuid( 0x00000003, 0x002f000f ) * fixe no * level yes * transition no * file VD_SW50_Razo_05_01b cuuid( 0x00000001, 0x002f0010 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_05_01a cuuid( 0x00000003, 0x002f0010 ) * fixe no * level yes * transition no * file VD_SW50_Razo_05_01a cuuid( 0x00000001, 0x002f0011 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_06_01a cuuid( 0x00000003, 0x002f0011 ) * fixe no * level yes * transition no * file VD_SW50_Razo_06_01a cuuid( 0x00000001, 0x002f0012 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_06_01b cuuid( 0x00000003, 0x002f0012 ) * fixe no * level yes * transition no * file VD_SW50_Razo_06_01b cuuid( 0x00000001, 0x002f0013 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_06_01c cuuid( 0x00000003, 0x002f0013 ) * fixe no * level yes * transition no * file VD_SW50_Razo_06_01c cuuid( 0x00000001, 0x003b0021 ) * fixe no * level yes * transition no * file Play_MJ_Ptz_DanceWd01 cuuid( 0x00000003, 0x003b0021 ) * fixe no * level yes * transition no * file MJ_Ptz_DanceWd01 cuuid( 0x00000001, 0x003f0000 ) * fixe no * level yes * transition no * file Play_RFr_FistShootShort01 cuuid( 0x00000001, 0x003f0001 ) * fixe no * level yes * transition no * file Play_RFr_FistShootLong01 cuuid( 0x00000003, 0x003f0006 ) * fixe no * level yes * transition no * file RF_FistShootShort01 cuuid( 0x00000003, 0x003f0018 ) * fixe no * level yes * transition no * file RF_FistShootLong01 cuuid( 0x00000001, 0x00430004 ) * fixe no * level yes * transition no * file Play_VOr_PWoSuperHappy01 cuuid( 0x00000001, 0x00430005 ) * fixe no * level yes * transition no * file Play_VOr_PWoHelp01 cuuid( 0x00000003, 0x00430010 ) * fixe no * level yes * transition no * file VO_PWoSuperHappy01 cuuid( 0x00000003, 0x00430016 ) * fixe no * level yes * transition no * file VO_PWoHelp03 cuuid( 0x00000003, 0x00430017 ) * fixe no * level yes * transition no * file VOr_PWoHelp01 cuuid( 0x00000001, 0x00440004 ) * fixe no * level yes * transition no * file Play_PPr_FlipFlap01 cuuid( 0x00000001, 0x00440005 ) * fixe no * level yes * transition no * file Play_PPb_Foot01 cuuid( 0x00000001, 0x00440006 ) * fixe no * level yes * transition no * file Stop_PPb_Foot01 cuuid( 0x00000001, 0x00440007 ) * fixe no * level yes * transition no * file Play_PPr_Impulse01 cuuid( 0x00000001, 0x00440008 ) * fixe no * level yes * transition no * file Play_PPr_Foot02 cuuid( 0x00000001, 0x0044000a ) * fixe no * level yes * transition no * file Play_PPr_FunnySpell01 cuuid( 0x00000003, 0x0044000b ) * fixe no * level yes * transition no * file PP_FlipFlap01 cuuid( 0x00000001, 0x0044000f ) * fixe no * level yes * transition no * file Play_PPr_Teleport01 cuuid( 0x00000003, 0x00440010 ) * fixe no * level yes * transition no * file PPb_Foot01 cuuid( 0x00000003, 0x00440011 ) * fixe no * level yes * transition no * file PP_Impulse01 cuuid( 0x00000003, 0x00440015 ) * fixe no * level yes * transition no * file PP_Foot02 cuuid( 0x00000003, 0x0044001c ) * fixe no * level yes * transition no * file PP_FunnySpell01 cuuid( 0x00000003, 0x00440022 ) * fixe no * level yes * transition no * file PP_Teleport01 cuuid( 0x00000003, 0x004e0001 ) * fixe no * level yes * transition no * file PV_Mouse01 cuuid( 0x00000001, 0x004e0002 ) * fixe no * level yes * transition no * file Play_PVr_Mouse01 cuuid( 0x00000003, 0x004e0005 ) * fixe no * level yes * transition no * file PVr_Mouse01 cuuid( 0x00000003, 0x004e0007 ) * fixe no * level yes * transition no * file PV_ChamCall01 cuuid( 0x00000001, 0x004e000f ) * fixe no * level yes * transition no * file Play_PVr_Chameleon01 cuuid( 0x00000001, 0x004e0010 ) * fixe no * level yes * transition no * file Play_PV_ChaDisappear01 cuuid( 0x00000003, 0x004e001d ) * fixe no * level yes * transition no * file PVr_ChamCall01 cuuid( 0x00000003, 0x004e001e ) * fixe no * level yes * transition no * file PV_ChamDisappear01 cuuid( 0x00000001, 0x004e002f ) * fixe no * level yes * transition no * file Play_PVr_UglyCry01 cuuid( 0x00000001, 0x004e0030 ) * fixe no * level yes * transition no * file Play_PVr_UglyFree01 cuuid( 0x00000003, 0x004e0050 ) * fixe no * level yes * transition no * file PV_UglyCry01 cuuid( 0x00000003, 0x004e0054 ) * fixe no * level yes * transition no * file PV_UglyFree03 cuuid( 0x00000003, 0x004e0055 ) * fixe no * level yes * transition no * file PVr_UglyCry01 cuuid( 0x00000003, 0x004e0056 ) * fixe no * level yes * transition no * file PVr_UglyFree01 cuuid( 0x00000001, 0x00510049 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz1_03_01r cuuid( 0x00000003, 0x00510049 ) * fixe no * level yes * transition no * file VD_GENE_Ptz1_03_01r cuuid( 0x00000003, 0x00520022 ) * fixe no * level yes * transition no * file PL_RedLife01 cuuid( 0x00000001, 0x00520025 ) * fixe no * level yes * transition no * file Play_PLr_RedLife01 cuuid( 0x00000001, 0x00550000 ) * fixe no * level yes * transition no * file Play_OI_PickUp01 cuuid( 0x00000003, 0x00550000 ) * fixe no * level yes * transition no * file OI_PickUp01 cuuid( 0x00000001, 0x00550002 ) * fixe no * level yes * transition no * file Play_OI_ForceFistCan cuuid( 0x00000001, 0x00550005 ) * fixe no * level yes * transition no * file Play_OI_GrapnelCan cuuid( 0x00000001, 0x00550008 ) * fixe no * level yes * transition no * file Play_OI_MissileFistCan cuuid( 0x00000001, 0x0055000b ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoCan cuuid( 0x00000001, 0x0055000e ) * fixe no * level yes * transition no * file Play_OI_WheelFistCan cuuid( 0x00000003, 0x0055000f ) * fixe no * level yes * transition no * file OI_WheelFistCan cuuid( 0x00000001, 0x00550010 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOn01 cuuid( 0x00000001, 0x00550011 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOff01 cuuid( 0x00000001, 0x00550012 ) * fixe no * level yes * transition no * file Play_OIb_CanPower01 cuuid( 0x00000003, 0x00550012 ) * fixe no * level yes * transition no * file OIb_CanPower01 cuuid( 0x00000001, 0x00550013 ) * fixe no * level yes * transition no * file Stop_OIb_CanPower01 cuuid( 0x00000003, 0x00550013 ) * fixe no * level yes * transition no * file OI_CanPowerOff01 cuuid( 0x00000003, 0x00550014 ) * fixe no * level yes * transition no * file OI_CanPowerOn01 cuuid( 0x00000001, 0x00550015 ) * fixe no * level yes * transition no * file Play_OI_Diamond01 cuuid( 0x00000001, 0x00550016 ) * fixe no * level yes * transition no * file Play_OI_Diamond02 cuuid( 0x00000001, 0x00550017 ) * fixe no * level yes * transition no * file Play_OI_Diamond03 cuuid( 0x00000003, 0x00550019 ) * fixe no * level yes * transition no * file OI_DiamondA01 cuuid( 0x00000003, 0x0055001a ) * fixe no * level yes * transition no * file OI_DiamondB01 cuuid( 0x00000003, 0x0055001b ) * fixe no * level yes * transition no * file OI_DiamondC01 cuuid( 0x00000003, 0x0055002a ) * fixe no * level yes * transition no * file OI_DiamondA03 cuuid( 0x00000003, 0x0055002c ) * fixe no * level yes * transition no * file OI_DiamondA02 cuuid( 0x00000003, 0x0055002f ) * fixe no * level yes * transition no * file OIr_DiamondA