cuuid( 0x00000003, 0x0000002a ) * fixe no * level yes * transition no * file AL_SwampN01 cuuid( 0x00000003, 0x0000005e ) * fixe no * level yes * transition no * file AL_BegoCellar01 cuuid( 0x00000003, 0x0000005f ) * fixe no * level yes * transition no * file AL_BegoHouse01 cuuid( 0x00000003, 0x00000078 ) * fixe no * level yes * transition no * file ALt_SwampN01 cuuid( 0x00000003, 0x00000081 ) * fixe no * level yes * transition no * file ALt_BegoCellar01 cuuid( 0x00000003, 0x00000082 ) * fixe no * level yes * transition no * file ALt_BegoHouse01 cuuid( 0x00000001, 0x000000f0 ) * fixe no * level yes * transition no * file Play_ALt_SwampN01 cuuid( 0x00000001, 0x00000102 ) * fixe no * level yes * transition no * file Play_ALt_BegoCellar01 cuuid( 0x00000001, 0x00000103 ) * fixe no * level yes * transition no * file Play_ALt_BegoHouse01 cuuid( 0x00000001, 0x0002000d ) * fixe no * level yes * transition no * file Play_AAr_Mouse01 cuuid( 0x00000003, 0x00020028 ) * fixe no * level yes * transition no * file AA_Mouse01 cuuid( 0x00000003, 0x00020057 ) * fixe no * level yes * transition no * file AAr_Mouse01 cuuid( 0x00000001, 0x00030015 ) * fixe no * level yes * transition no * file Play_ABr_OwlSwamp01 cuuid( 0x00000001, 0x0003001f ) * fixe no * level yes * transition no * file Play_ABb_WingsMyriad01 cuuid( 0x00000001, 0x00030020 ) * fixe no * level yes * transition no * file Stop_ABb_WingsMyriad01 cuuid( 0x00000003, 0x000300b6 ) * fixe no * level yes * transition no * file AB_OwlSwamp01 cuuid( 0x00000003, 0x000300e6 ) * fixe no * level yes * transition no * file ABr_OwlSwamp01 cuuid( 0x00000003, 0x000300f0 ) * fixe no * level yes * transition no * file ABb_WingsMyriad01 cuuid( 0x00000003, 0x00060004 ) * fixe no * level yes * transition no * file AFb_FireBig01 cuuid( 0x00000001, 0x00060007 ) * fixe no * level yes * transition no * file Play_AFb_FireBig01 cuuid( 0x00000001, 0x00060008 ) * fixe no * level yes * transition no * file Stop_AFb_FireBig01 cuuid( 0x00000003, 0x00070001 ) * fixe no * level yes * transition no * file AWb_Cauldron01 cuuid( 0x00000001, 0x00070002 ) * fixe no * level yes * transition no * file Play_AWb_Cauldron01 cuuid( 0x00000003, 0x00070008 ) * fixe no * level yes * transition no * file AWb_RainSmall01 cuuid( 0x00000001, 0x00070010 ) * fixe no * level yes * transition no * file Play_AWb_RainSmall01 cuuid( 0x00000001, 0x00070011 ) * fixe no * level yes * transition no * file Stop_AWb_RainSmall01 cuuid( 0x00000003, 0x00080006 ) * fixe no * level yes * transition no * file AI_Bee01 cuuid( 0x00000001, 0x00080008 ) * fixe no * level yes * transition no * file Play_AIr_Fly01 cuuid( 0x00000001, 0x00080009 ) * fixe no * level yes * transition no * file Play_AIr_Mosquito01 cuuid( 0x00000001, 0x0008000b ) * fixe no * level yes * transition no * file Play_AIr_Termite01 cuuid( 0x00000003, 0x00080016 ) * fixe no * level yes * transition no * file AI_Fly01 cuuid( 0x00000001, 0x0008001f ) * fixe no * level yes * transition no * file Play_AIr_FireFly01 cuuid( 0x00000003, 0x00080022 ) * fixe no * level yes * transition no * file AI_Termite01 cuuid( 0x00000003, 0x0008002c ) * fixe no * level yes * transition no * file AIr_Fly01 cuuid( 0x00000003, 0x0008002e ) * fixe no * level yes * transition no * file AIr_Mosquito01 cuuid( 0x00000003, 0x00080030 ) * fixe no * level yes * transition no * file AIr_Termite01 cuuid( 0x00000003, 0x00080040 ) * fixe no * level yes * transition no * file AI_FireFly01 cuuid( 0x00000001, 0x000a0024 ) * fixe no * level yes * transition no * file Play_MSt_Bg_01Meet_1 cuuid( 0x00000001, 0x000a0028 ) * fixe no * level yes * transition no * file Play_MSt_Bg_01Speech_1 cuuid( 0x00000001, 0x000a003b ) * fixe no * level yes * transition no * file Stop_MSt_Bg_01Meet_1 cuuid( 0x00000001, 0x000a003f ) * fixe no * level yes * transition no * file Stop_MSt_Bg_01Speech_1 cuuid( 0x00000001, 0x000a0051 ) * fixe no * level yes * transition no * file Play_MSt_PirSwG_01Attack cuuid( 0x00000001, 0x000a0053 ) * fixe no * level yes * transition no * file Stop_MSt_PirSwG_01Attack cuuid( 0x00000001, 0x000a0059 ) * fixe no * level yes * transition no * file Play_MSt_SwBg_01Explo_In cuuid( 0x00000001, 0x000a0072 ) * fixe no * level yes * transition no * file Play_MSt_Bg_01Meet_2 cuuid( 0x00000001, 0x000a0073 ) * fixe no * level yes * transition no * file Stop_MSt_Bg_01Meet_2 cuuid( 0x00000001, 0x000a0074 ) * fixe no * level yes * transition no * file Play_MSt_Bg_01Speech_2 cuuid( 0x00000001, 0x000a0075 ) * fixe no * level yes * transition no * file Stop_MSt_Bg_01Speech_2 cuuid( 0x00000003, 0x000a0100 ) * fixe no * level yes * transition no * file MS_SwBg_01Explo_00 cuuid( 0x00000003, 0x000a0103 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_101 cuuid( 0x00000003, 0x000a0104 ) * fixe no * level yes * transition no * file MSt_Bg_01Meet_1 cuuid( 0x00000003, 0x000a0108 ) * fixe no * level yes * transition no * file MSt_Bg_01Speech_1 cuuid( 0x00000003, 0x000a0125 ) * fixe no * level yes * transition no * file MS_SwBg_01Explo_01 cuuid( 0x00000003, 0x000a0126 ) * fixe no * level yes * transition no * file MS_SwBg_01Explo_In cuuid( 0x00000003, 0x000a013f ) * fixe no * level yes * transition no * file MS_PirSw_01Attack_00 cuuid( 0x00000003, 0x000a0141 ) * fixe no * level yes * transition no * file MSt_PirSw_01Attack cuuid( 0x00000003, 0x000a0142 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_101 cuuid( 0x00000003, 0x000a0143 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_201 cuuid( 0x00000003, 0x000a0150 ) * fixe no * level yes * transition no * file MSt_SwBg_01Explo_In cuuid( 0x00000003, 0x000a0162 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_201 cuuid( 0x00000003, 0x000a0164 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_301 cuuid( 0x00000003, 0x000a0165 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_Ou cuuid( 0x00000003, 0x000a0166 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_301 cuuid( 0x00000003, 0x000a0167 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_Ou cuuid( 0x00000003, 0x000a01a8 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_102 cuuid( 0x00000003, 0x000a01a9 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_103 cuuid( 0x00000003, 0x000a01aa ) * fixe no * level yes * transition no * file MS_Bg_01Meet_104 cuuid( 0x00000003, 0x000a01ab ) * fixe no * level yes * transition no * file MS_Bg_01Meet_105 cuuid( 0x00000003, 0x000a01ac ) * fixe no * level yes * transition no * file MS_Bg_01Meet_106 cuuid( 0x00000003, 0x000a01ad ) * fixe no * level yes * transition no * file MS_Bg_01Meet_107 cuuid( 0x00000003, 0x000a01ae ) * fixe no * level yes * transition no * file MS_Bg_01Meet_108 cuuid( 0x00000003, 0x000a01b7 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_202 cuuid( 0x00000003, 0x000a01b8 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_203 cuuid( 0x00000003, 0x000a01b9 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_204 cuuid( 0x00000003, 0x000a01bb ) * fixe no * level yes * transition no * file MS_Bg_01Meet_206 cuuid( 0x00000003, 0x000a01bc ) * fixe no * level yes * transition no * file MS_Bg_01Meet_207 cuuid( 0x00000003, 0x000a01bd ) * fixe no * level yes * transition no * file MS_Bg_01Meet_208 cuuid( 0x00000003, 0x000a01be ) * fixe no * level yes * transition no * file MS_Bg_01Meet_205 cuuid( 0x00000003, 0x000a01c6 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_302 cuuid( 0x00000003, 0x000a01c7 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_303 cuuid( 0x00000003, 0x000a01c8 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_304 cuuid( 0x00000003, 0x000a01ca ) * fixe no * level yes * transition no * file MS_Bg_01Meet_306 cuuid( 0x00000003, 0x000a01cb ) * fixe no * level yes * transition no * file MS_Bg_01Meet_307 cuuid( 0x00000003, 0x000a01cd ) * fixe no * level yes * transition no * file MS_Bg_01Meet_305 cuuid( 0x00000003, 0x000a01d4 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_308 cuuid( 0x00000003, 0x000a01d5 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_102 cuuid( 0x00000003, 0x000a01d6 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_103 cuuid( 0x00000003, 0x000a01d7 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_104 cuuid( 0x00000003, 0x000a01e4 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_202 cuuid( 0x00000003, 0x000a01e5 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_203 cuuid( 0x00000003, 0x000a01e6 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_204 cuuid( 0x00000003, 0x000a01e7 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_205 cuuid( 0x00000003, 0x000a01e8 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_206 cuuid( 0x00000003, 0x000a01e9 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_207 cuuid( 0x00000003, 0x000a01ea ) * fixe no * level yes * transition no * file MS_Bg_01Speech_208 cuuid( 0x00000003, 0x000a01f3 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_302 cuuid( 0x00000003, 0x000a01f4 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_303 cuuid( 0x00000003, 0x000a01f5 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_304 cuuid( 0x00000003, 0x000a01f6 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_305 cuuid( 0x00000003, 0x000a01f7 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_306 cuuid( 0x00000003, 0x000a01f8 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_307 cuuid( 0x00000003, 0x000a01f9 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_308 cuuid( 0x00000003, 0x000a022e ) * fixe no * level yes * transition no * file MSt_Bg_01Meet_2 cuuid( 0x00000003, 0x000a0232 ) * fixe no * level yes * transition no * file MSt_Bg_01Speech_2 cuuid( 0x00000003, 0x000a0239 ) * fixe no * level yes * transition no * file MS_PirSw_03Attack_00 cuuid( 0x00000003, 0x000a023b ) * fixe no * level yes * transition no * file MS_PirSw_02Attack_00 cuuid( 0x00000003, 0x000a023d ) * fixe no * level yes * transition no * file MS_PirSw_04Attack_00 cuuid( 0x00000003, 0x000a0240 ) * fixe no * level yes * transition no * file MSr_PirSw_01Attack cuuid( 0x00000003, 0x000a0322 ) * fixe no * level yes * transition no * file MSt_PirSw_02Attack cuuid( 0x00000003, 0x000a0323 ) * fixe no * level yes * transition no * file MSt_PirSw_03Attack cuuid( 0x00000003, 0x000a0324 ) * fixe no * level yes * transition no * file MSt_PirSw_04Attack cuuid( 0x00000003, 0x000b0000 ) * fixe no * level yes * transition no * file RSb_Helico01 cuuid( 0x00000001, 0x000b0001 ) * fixe no * level yes * transition no * file Stop_RSb_Helico01 cuuid( 0x00000001, 0x000b002a ) * fixe no * level yes * transition no * file Play_RSr_Rolling01 cuuid( 0x00000001, 0x000b002c ) * fixe no * level yes * transition no * file Stop_RSb_SuperHelico01 cuuid( 0x00000001, 0x000b0047 ) * fixe no * level yes * transition no * file Stop_RSb_TimerOffAlert01 cuuid( 0x00000003, 0x000b0048 ) * fixe no * level yes * transition no * file RS_Rolling01 cuuid( 0x00000001, 0x000b004a ) * fixe no * level yes * transition no * file Play_RSr_EquipHand01 cuuid( 0x00000001, 0x000b004b ) * fixe no * level yes * transition no * file Play_RSr_BodyEnlarge01 cuuid( 0x00000003, 0x000b004c ) * fixe no * level yes * transition no * file RSb_SuperHelico01 cuuid( 0x00000001, 0x000b004e ) * fixe no * level yes * transition no * file Play_RSr_RmGrimace02 cuuid( 0x00000001, 0x000b0059 ) * fixe no * level yes * transition no * file Play_RSr_Jump01 cuuid( 0x00000003, 0x000b0079 ) * fixe no * level yes * transition no * file RSb_TimerOffAlert01 cuuid( 0x00000003, 0x000b007e ) * fixe no * level yes * transition no * file RS_EquipHand01 cuuid( 0x00000003, 0x000b0083 ) * fixe no * level yes * transition no * file RS_BodyEnlarge01 cuuid( 0x00000003, 0x000b008f ) * fixe no * level yes * transition no * file RS_RmGrimace04 cuuid( 0x00000003, 0x000b009f ) * fixe no * level yes * transition no * file RS_Jump01 cuuid( 0x00000001, 0x000c0000 ) * fixe no * level yes * transition no * file Play_SWs_RmRight cuuid( 0x00000003, 0x000c0000 ) * fixe no * level yes * transition no * file SW_RmGeneric1R cuuid( 0x00000001, 0x000c0001 ) * fixe no * level yes * transition no * file Play_SWs_RmLeft cuuid( 0x00000003, 0x000c0001 ) * fixe no * level yes * transition no * file SW_RmGeneric1L cuuid( 0x00000001, 0x000c0002 ) * fixe no * level yes * transition no * file Play_SRs_RmRight cuuid( 0x00000003, 0x000c0002 ) * fixe no * level yes * transition no * file SR_RmGeneric1R cuuid( 0x00000001, 0x000c0003 ) * fixe no * level yes * transition no * file Play_SRs_RmLeft cuuid( 0x00000003, 0x000c0003 ) * fixe no * level yes * transition no * file SR_RmGeneric1L cuuid( 0x00000001, 0x000c0004 ) * fixe no * level yes * transition no * file Play_SLs_RmLanding cuuid( 0x00000003, 0x000c0004 ) * fixe no * level yes * transition no * file SW_RmEarthS1R cuuid( 0x00000003, 0x000c0005 ) * fixe no * level yes * transition no * file SW_RmEarthS1L cuuid( 0x00000003, 0x000c0006 ) * fixe no * level yes * transition no * file SR_RmEarthS1R cuuid( 0x00000003, 0x000c0007 ) * fixe no * level yes * transition no * file SR_RmEarthS1L cuuid( 0x00000003, 0x000c0008 ) * fixe no * level yes * transition no * file SW_RmEarthH1R cuuid( 0x00000003, 0x000c0009 ) * fixe no * level yes * transition no * file SW_RmEarthH1L cuuid( 0x00000003, 0x000c000a ) * fixe no * level yes * transition no * file SR_RmEarthH1R cuuid( 0x00000003, 0x000c000b ) * fixe no * level yes * transition no * file SR_RmEarthH1L cuuid( 0x00000003, 0x000c000c ) * fixe no * level yes * transition no * file SW_RmStoneS1R cuuid( 0x00000003, 0x000c000d ) * fixe no * level yes * transition no * file SW_RmStoneS1L cuuid( 0x00000003, 0x000c000e ) * fixe no * level yes * transition no * file SR_RmStoneS1R cuuid( 0x00000003, 0x000c000f ) * fixe no * level yes * transition no * file SR_RmStoneS1L cuuid( 0x00000003, 0x000c0010 ) * fixe no * level yes * transition no * file SW_RmStoneH1R cuuid( 0x00000003, 0x000c0011 ) * fixe no * level yes * transition no * file SW_RmStoneH1L cuuid( 0x00000003, 0x000c0012 ) * fixe no * level yes * transition no * file SR_RmStoneH1R cuuid( 0x00000003, 0x000c0013 ) * fixe no * level yes * transition no * file SR_RmStoneH1L cuuid( 0x00000003, 0x000c0014 ) * fixe no * level yes * transition no * file SW_RmGrassS1R cuuid( 0x00000003, 0x000c0015 ) * fixe no * level yes * transition no * file SW_RmGrassS1L cuuid( 0x00000003, 0x000c0016 ) * fixe no * level yes * transition no * file SR_RmGrassS1R cuuid( 0x00000003, 0x000c0017 ) * fixe no * level yes * transition no * file SR_RmGrassS1L cuuid( 0x00000003, 0x000c0018 ) * fixe no * level yes * transition no * file SW_RmGrassH1R cuuid( 0x00000003, 0x000c0019 ) * fixe no * level yes * transition no * file SW_RmGrassH1L cuuid( 0x00000003, 0x000c001a ) * fixe no * level yes * transition no * file SR_RmGrassH1R cuuid( 0x00000003, 0x000c001b ) * fixe no * level yes * transition no * file SR_RmGrassH1L cuuid( 0x00000003, 0x000c001c ) * fixe no * level yes * transition no * file SW_RmLeavesS1R cuuid( 0x00000003, 0x000c001d ) * fixe no * level yes * transition no * file SW_RmLeavesS1L cuuid( 0x00000003, 0x000c001e ) * fixe no * level yes * transition no * file SR_RmLeavesS1R cuuid( 0x00000003, 0x000c001f ) * fixe no * level yes * transition no * file SR_RmLeavesS1L cuuid( 0x00000003, 0x000c0020 ) * fixe no * level yes * transition no * file SW_RmLeavesH1R cuuid( 0x00000003, 0x000c0021 ) * fixe no * level yes * transition no * file SW_RmLeavesH1L cuuid( 0x00000003, 0x000c0022 ) * fixe no * level yes * transition no * file SR_RmLeavesH1R cuuid( 0x00000003, 0x000c0023 ) * fixe no * level yes * transition no * file SR_RmLeavesH1L cuuid( 0x00000003, 0x000c0024 ) * fixe no * level yes * transition no * file SW_RmSandS1R cuuid( 0x00000003, 0x000c0025 ) * fixe no * level yes * transition no * file SW_RmSandS1L cuuid( 0x00000003, 0x000c0026 ) * fixe no * level yes * transition no * file SR_RmSandS1R cuuid( 0x00000003, 0x000c0027 ) * fixe no * level yes * transition no * file SR_RmSandS1L cuuid( 0x00000003, 0x000c0028 ) * fixe no * level yes * transition no * file SW_RmSandH1R cuuid( 0x00000003, 0x000c0029 ) * fixe no * level yes * transition no * file SW_RmSandH1L cuuid( 0x00000003, 0x000c002a ) * fixe no * level yes * transition no * file SR_RmSandH1R cuuid( 0x00000003, 0x000c002b ) * fixe no * level yes * transition no * file SR_RmSandH1L cuuid( 0x00000003, 0x000c002c ) * fixe no * level yes * transition no * file SW_RmWoodS1R cuuid( 0x00000003, 0x000c002d ) * fixe no * level yes * transition no * file SW_RmWoodS1L cuuid( 0x00000003, 0x000c002e ) * fixe no * level yes * transition no * file SR_RmWoodS1R cuuid( 0x00000003, 0x000c002f ) * fixe no * level yes * transition no * file SR_RmWoodS1L cuuid( 0x00000003, 0x000c0030 ) * fixe no * level yes * transition no * file SW_RmWoodH1R cuuid( 0x00000003, 0x000c0031 ) * fixe no * level yes * transition no * file SW_RmWoodH1L cuuid( 0x00000003, 0x000c0032 ) * fixe no * level yes * transition no * file SR_RmWoodH1R cuuid( 0x00000003, 0x000c0033 ) * fixe no * level yes * transition no * file SR_RmWoodH1L cuuid( 0x00000003, 0x000c0034 ) * fixe no * level yes * transition no * file SW_RmWaterS1R cuuid( 0x00000003, 0x000c0035 ) * fixe no * level yes * transition no * file SW_RmWaterS1L cuuid( 0x00000003, 0x000c0036 ) * fixe no * level yes * transition no * file SR_RmWaterS1R cuuid( 0x00000003, 0x000c0037 ) * fixe no * level yes * transition no * file SR_RmWaterS1L cuuid( 0x00000003, 0x000c0038 ) * fixe no * level yes * transition no * file SW_RmWaterH1R cuuid( 0x00000003, 0x000c0039 ) * fixe no * level yes * transition no * file SW_RmWaterH1L cuuid( 0x00000003, 0x000c003a ) * fixe no * level yes * transition no * file SR_RmWaterH1R cuuid( 0x00000003, 0x000c003b ) * fixe no * level yes * transition no * file SR_RmWaterH1L cuuid( 0x00000003, 0x000c003c ) * fixe no * level yes * transition no * file SW_RmMetalS1R cuuid( 0x00000003, 0x000c003d ) * fixe no * level yes * transition no * file SW_RmMetalS1L cuuid( 0x00000003, 0x000c003e ) * fixe no * level yes * transition no * file SR_RmMetalS1R cuuid( 0x00000003, 0x000c003f ) * fixe no * level yes * transition no * file SR_RmMetalS1L cuuid( 0x00000003, 0x000c0040 ) * fixe no * level yes * transition no * file SW_RmMetalH1R cuuid( 0x00000003, 0x000c0041 ) * fixe no * level yes * transition no * file SW_RmMetalH1L cuuid( 0x00000003, 0x000c0042 ) * fixe no * level yes * transition no * file SR_RmMetalH1R cuuid( 0x00000003, 0x000c0043 ) * fixe no * level yes * transition no * file SR_RmMetalH1L cuuid( 0x00000003, 0x000c0044 ) * fixe no * level yes * transition no * file SW_RmTilingS1R cuuid( 0x00000003, 0x000c0045 ) * fixe no * level yes * transition no * file SW_RmTilingS1L cuuid( 0x00000003, 0x000c0046 ) * fixe no * level yes * transition no * file SR_RmTilingS1R cuuid( 0x00000003, 0x000c0047 ) * fixe no * level yes * transition no * file SR_RmTilingS1L cuuid( 0x00000003, 0x000c0048 ) * fixe no * level yes * transition no * file SW_RmTilingH1R cuuid( 0x00000003, 0x000c0049 ) * fixe no * level yes * transition no * file SW_RmTilingH1L cuuid( 0x00000003, 0x000c004a ) * fixe no * level yes * transition no * file SR_RmTilingH1R cuuid( 0x00000003, 0x000c004b ) * fixe no * level yes * transition no * file SR_RmTilingH1L cuuid( 0x00000003, 0x000c004c ) * fixe no * level yes * transition no * file SWs_RmRight cuuid( 0x00000003, 0x000c004d ) * fixe no * level yes * transition no * file SWs_RmLeft cuuid( 0x00000003, 0x000c004e ) * fixe no * level yes * transition no * file SRs_RmRight cuuid( 0x00000003, 0x000c004f ) * fixe no * level yes * transition no * file SRs_RmLeft cuuid( 0x00000003, 0x000c0050 ) * fixe no * level yes * transition no * file SW_RmMudS1R cuuid( 0x00000003, 0x000c0051 ) * fixe no * level yes * transition no * file SW_RmMudS1L cuuid( 0x00000003, 0x000c0052 ) * fixe no * level yes * transition no * file SR_RmMudS1R cuuid( 0x00000003, 0x000c0053 ) * fixe no * level yes * transition no * file SR_RmMudS1L cuuid( 0x00000003, 0x000c0054 ) * fixe no * level yes * transition no * file SW_RmMudH1R cuuid( 0x00000003, 0x000c0055 ) * fixe no * level yes * transition no * file SW_RmMudH1L cuuid( 0x00000003, 0x000c0056 ) * fixe no * level yes * transition no * file SR_RmMudH1R cuuid( 0x00000003, 0x000c0057 ) * fixe no * level yes * transition no * file SR_RmMudH1L cuuid( 0x00000003, 0x000c0058 ) * fixe no * level yes * transition no * file SW_RmSnowPowder1R cuuid( 0x00000003, 0x000c0059 ) * fixe no * level yes * transition no * file SW_RmSnowPowder1L cuuid( 0x00000003, 0x000c005a ) * fixe no * level yes * transition no * file SR_RmSnowPowder1R cuuid( 0x00000003, 0x000c005b ) * fixe no * level yes * transition no * file SR_RmSnowPowder1L cuuid( 0x00000003, 0x000c005c ) * fixe no * level yes * transition no * file SW_RmSnowSlush1R cuuid( 0x00000003, 0x000c005d ) * fixe no * level yes * transition no * file SW_RmSnowSlush1L cuuid( 0x00000003, 0x000c005e ) * fixe no * level yes * transition no * file SR_RmSnowSlush1R cuuid( 0x00000003, 0x000c005f ) * fixe no * level yes * transition no * file SR_RmSnowSlush1L cuuid( 0x00000003, 0x000c0060 ) * fixe no * level yes * transition no * file SW_RmIce1R cuuid( 0x00000003, 0x000c0061 ) * fixe no * level yes * transition no * file SW_RmIce1L cuuid( 0x00000003, 0x000c0062 ) * fixe no * level yes * transition no * file SR_RmIce1R cuuid( 0x00000003, 0x000c0063 ) * fixe no * level yes * transition no * file SR_RmIce1L cuuid( 0x00000003, 0x000c0064 ) * fixe no * level yes * transition no * file SW_RmCarpet1R cuuid( 0x00000003, 0x000c0065 ) * fixe no * level yes * transition no * file SW_RmCarpet1L cuuid( 0x00000003, 0x000c0066 ) * fixe no * level yes * transition no * file SR_RmCarpet1R cuuid( 0x00000003, 0x000c0067 ) * fixe no * level yes * transition no * file SR_RmCarpet1L cuuid( 0x00000003, 0x000c0068 ) * fixe no * level yes * transition no * file SW_RmMoss1R cuuid( 0x00000003, 0x000c0069 ) * fixe no * level yes * transition no * file SW_RmMoss1L cuuid( 0x00000003, 0x000c006a ) * fixe no * level yes * transition no * file SR_RmMoss1R cuuid( 0x00000003, 0x000c006b ) * fixe no * level yes * transition no * file SR_RmMoss1L cuuid( 0x00000003, 0x000c006c ) * fixe no * level yes * transition no * file SW_RmMetalGrate1R cuuid( 0x00000003, 0x000c006d ) * fixe no * level yes * transition no * file SW_RmMetalGrate1L cuuid( 0x00000003, 0x000c006e ) * fixe no * level yes * transition no * file SR_RmMetalGrate1R cuuid( 0x00000003, 0x000c006f ) * fixe no * level yes * transition no * file SR_RmMetalGrate1L cuuid( 0x00000003, 0x000c0070 ) * fixe no * level yes * transition no * file SW_RmWoodParquet1R cuuid( 0x00000003, 0x000c0071 ) * fixe no * level yes * transition no * file SW_RmWoodParquet1L cuuid( 0x00000003, 0x000c0072 ) * fixe no * level yes * transition no * file SR_RmWoodParquet1R cuuid( 0x00000003, 0x000c0073 ) * fixe no * level yes * transition no * file SR_RmWoodParquet1L cuuid( 0x00000003, 0x000c0074 ) * fixe no * level yes * transition no * file SW_RmWoodCreak1R cuuid( 0x00000003, 0x000c0075 ) * fixe no * level yes * transition no * file SW_RmWoodCreak1L cuuid( 0x00000003, 0x000c0076 ) * fixe no * level yes * transition no * file SR_RmWoodCreak1R cuuid( 0x00000003, 0x000c0077 ) * fixe no * level yes * transition no * file SR_RmWoodCreak1L cuuid( 0x00000003, 0x000c0078 ) * fixe no * level yes * transition no * file SW_RmWoodTrapDoor1R cuuid( 0x00000003, 0x000c0079 ) * fixe no * level yes * transition no * file SW_RmWoodTrapDoor1L cuuid( 0x00000003, 0x000c007a ) * fixe no * level yes * transition no * file SR_RmWoodTrapDoor1R cuuid( 0x00000003, 0x000c007b ) * fixe no * level yes * transition no * file SR_RmWoodTrapDoor1L cuuid( 0x00000003, 0x000c007c ) * fixe no * level yes * transition no * file SW_RmCloth1R cuuid( 0x00000003, 0x000c007d ) * fixe no * level yes * transition no * file SW_RmCloth1L cuuid( 0x00000003, 0x000c007e ) * fixe no * level yes * transition no * file SR_RmCloth1R cuuid( 0x00000003, 0x000c007f ) * fixe no * level yes * transition no * file SR_RmCloth1L cuuid( 0x00000003, 0x000c0080 ) * fixe no * level yes * transition no * file SW_RmRope1R cuuid( 0x00000003, 0x000c0081 ) * fixe no * level yes * transition no * file SW_RmRope1L cuuid( 0x00000003, 0x000c0082 ) * fixe no * level yes * transition no * file SR_RmRope1R cuuid( 0x00000003, 0x000c0083 ) * fixe no * level yes * transition no * file SR_RmRope1L cuuid( 0x00000003, 0x000c0084 ) * fixe no * level yes * transition no * file SL_RmGeneric1 cuuid( 0x00000003, 0x000c0085 ) * fixe no * level yes * transition no * file SL_RmEarthS1 cuuid( 0x00000003, 0x000c0086 ) * fixe no * level yes * transition no * file SL_RmStoneS1 cuuid( 0x00000003, 0x000c0087 ) * fixe no * level yes * transition no * file SL_RmGrassS1 cuuid( 0x00000003, 0x000c0088 ) * fixe no * level yes * transition no * file SL_RmLeavesS1 cuuid( 0x00000003, 0x000c0089 ) * fixe no * level yes * transition no * file SL_RmSandS1 cuuid( 0x00000003, 0x000c008a ) * fixe no * level yes * transition no * file SL_RmWoodS1 cuuid( 0x00000003, 0x000c008b ) * fixe no * level yes * transition no * file SL_RmWaterS1 cuuid( 0x00000003, 0x000c008c ) * fixe no * level yes * transition no * file SL_RmMetalS1 cuuid( 0x00000003, 0x000c008d ) * fixe no * level yes * transition no * file SL_RmTilingS1 cuuid( 0x00000003, 0x000c008e ) * fixe no * level yes * transition no * file SL_RmMudS1 cuuid( 0x00000003, 0x000c008f ) * fixe no * level yes * transition no * file SL_RmSnowPowder1 cuuid( 0x00000003, 0x000c0090 ) * fixe no * level yes * transition no * file SL_RmSnowSlush1 cuuid( 0x00000003, 0x000c0091 ) * fixe no * level yes * transition no * file SL_RmIce1 cuuid( 0x00000003, 0x000c0092 ) * fixe no * level yes * transition no * file SL_RmCarpet1 cuuid( 0x00000003, 0x000c0093 ) * fixe no * level yes * transition no * file SL_RmMoss1 cuuid( 0x00000003, 0x000c0094 ) * fixe no * level yes * transition no * file SL_RmMetalGrate1 cuuid( 0x00000003, 0x000c0095 ) * fixe no * level yes * transition no * file SL_RmWoodParquet1 cuuid( 0x00000003, 0x000c0096 ) * fixe no * level yes * transition no * file SL_RmWoodTrapDoor1 cuuid( 0x00000003, 0x000c0097 ) * fixe no * level yes * transition no * file SL_RmCloth1 cuuid( 0x00000003, 0x000c0098 ) * fixe no * level yes * transition no * file SLs_RmLanding cuuid( 0x00000003, 0x000c0099 ) * fixe no * level yes * transition no * file SL_RmWoodCreak1 cuuid( 0x00000003, 0x000c009a ) * fixe no * level yes * transition no * file SL_RmRope1 cuuid( 0x00000003, 0x000c00b2 ) * fixe no * level yes * transition no * file SW_RmBones1R cuuid( 0x00000003, 0x000c00b3 ) * fixe no * level yes * transition no * file SW_RmBones1L cuuid( 0x00000003, 0x000c00b4 ) * fixe no * level yes * transition no * file SR_RmBones1R cuuid( 0x00000003, 0x000c00b5 ) * fixe no * level yes * transition no * file SR_RmBones1L cuuid( 0x00000003, 0x000c00b6 ) * fixe no * level yes * transition no * file SW_RmFire1R cuuid( 0x00000003, 0x000c00b7 ) * fixe no * level yes * transition no * file SW_RmFire1L cuuid( 0x00000003, 0x000c00b8 ) * fixe no * level yes * transition no * file SR_RmFire1R cuuid( 0x00000003, 0x000c00b9 ) * fixe no * level yes * transition no * file SR_RmFire1L cuuid( 0x00000003, 0x000c00ba ) * fixe no * level yes * transition no * file SL_RmBones1 cuuid( 0x00000003, 0x000c00bb ) * fixe no * level yes * transition no * file SL_RmFire1 cuuid( 0x00000003, 0x000c00be ) * fixe no * level yes * transition no * file SW_RmAcid1R cuuid( 0x00000003, 0x000c00bf ) * fixe no * level yes * transition no * file SW_RmAcid1L cuuid( 0x00000003, 0x000c00c0 ) * fixe no * level yes * transition no * file SR_RmAcid1R cuuid( 0x00000003, 0x000c00c1 ) * fixe no * level yes * transition no * file SR_RmAcid1L cuuid( 0x00000003, 0x000c00c2 ) * fixe no * level yes * transition no * file SL_RmEarthH1 cuuid( 0x00000003, 0x000c00c3 ) * fixe no * level yes * transition no * file SL_RmGrassH1 cuuid( 0x00000003, 0x000c00c4 ) * fixe no * level yes * transition no * file SL_RmLeavesH1 cuuid( 0x00000003, 0x000c00c5 ) * fixe no * level yes * transition no * file SL_RmMetalH1 cuuid( 0x00000003, 0x000c00c6 ) * fixe no * level yes * transition no * file SL_RmMudH1 cuuid( 0x00000003, 0x000c00c7 ) * fixe no * level yes * transition no * file SL_RmSandH1 cuuid( 0x00000003, 0x000c00c8 ) * fixe no * level yes * transition no * file SL_RmStoneH1 cuuid( 0x00000003, 0x000c00c9 ) * fixe no * level yes * transition no * file SL_RmTilingH1 cuuid( 0x00000003, 0x000c00ca ) * fixe no * level yes * transition no * file SL_RmWaterH1 cuuid( 0x00000003, 0x000c00cb ) * fixe no * level yes * transition no * file SL_RmWoodH1 cuuid( 0x00000003, 0x000c00d4 ) * fixe no * level yes * transition no * file SL_RmAcid1 cuuid( 0x00000003, 0x000d0000 ) * fixe no * level yes * transition no * file Vide0 cuuid( 0x00000001, 0x000d0003 ) * fixe no * level yes * transition no * file Play_VOr_RmQuestion01 cuuid( 0x00000003, 0x000d0003 ) * fixe no * level yes * transition no * file VO_RmBalance01 cuuid( 0x00000003, 0x000d000c ) * fixe no * level yes * transition no * file VO_RmDrown01 cuuid( 0x00000003, 0x000d000d ) * fixe no * level yes * transition no * file VO_RmDrown02 cuuid( 0x00000003, 0x000d000e ) * fixe no * level yes * transition no * file VO_RmDrown03 cuuid( 0x00000001, 0x000d000f ) * fixe no * level yes * transition no * file Play_VOr_RmDrown01 cuuid( 0x00000003, 0x000d0019 ) * fixe no * level yes * transition no * file VO_RmRelief01 cuuid( 0x00000001, 0x000d001b ) * fixe no * level yes * transition no * file Play_VOr_RmJoy02 cuuid( 0x00000001, 0x000d0021 ) * fixe no * level yes * transition no * file Play_VO_RmPain01 cuuid( 0x00000003, 0x000d002b ) * fixe no * level yes * transition no * file VO_RmPain01 cuuid( 0x00000001, 0x000d002d ) * fixe no * level yes * transition no * file Play_VO_RmRelief01 cuuid( 0x00000001, 0x000d0030 ) * fixe no * level yes * transition no * file Play_VO_RmBalance01 cuuid( 0x00000003, 0x000d004c ) * fixe no * level yes * transition no * file VOr_RmDrown01 cuuid( 0x00000001, 0x000d004d ) * fixe no * level yes * transition no * file Play_VOr_RmInfinitFall01 cuuid( 0x00000001, 0x000d005b ) * fixe no * level yes * transition no * file Play_VO_RmSpeWinGrimace cuuid( 0x00000001, 0x000d005c ) * fixe no * level yes * transition no * file Play_VO_RmKn45_01 cuuid( 0x00000001, 0x000d005d ) * fixe no * level yes * transition no * file Play_VO_RmKn45_02 cuuid( 0x00000001, 0x000d005e ) * fixe no * level yes * transition no * file Play_VO_RmKn45_03 cuuid( 0x00000001, 0x000d005f ) * fixe no * level yes * transition no * file Play_VO_RmSw60_01 cuuid( 0x00000003, 0x000d00db ) * fixe no * level yes * transition no * file VO_RmInfinitFall02 cuuid( 0x00000003, 0x000d00dc ) * fixe no * level yes * transition no * file VO_RmInfinitFall03 cuuid( 0x00000003, 0x000d00dd ) * fixe no * level yes * transition no * file VO_RmInfinitFall01 cuuid( 0x00000003, 0x000d00de ) * fixe no * level yes * transition no * file VOr_RmInfinitFall01 cuuid( 0x00000003, 0x000d0105 ) * fixe no * level yes * transition no * file VO_RmSpeWinGrimace cuuid( 0x00000003, 0x000d0109 ) * fixe no * level yes * transition no * file VO_RmSw60_01 cuuid( 0x00000003, 0x000e0001 ) * fixe no * level yes * transition no * file BL_Splash01 cuuid( 0x00000001, 0x000e0002 ) * fixe no * level yes * transition no * file Play_BL_Splash01 cuuid( 0x00000003, 0x000e0002 ) * fixe no * level yes * transition no * file BL_ForkMix01 cuuid( 0x00000001, 0x000e0003 ) * fixe no * level yes * transition no * file Play_BLr_ForMix1 cuuid( 0x00000001, 0x000e0004 ) * fixe no * level yes * transition no * file Play_BL_Splash02 cuuid( 0x00000003, 0x000e0005 ) * fixe no * level yes * transition no * file BL_Splash02 cuuid( 0x00000001, 0x000e001d ) * fixe no * level yes * transition no * file Play_BLr_WaterClosetOn01 cuuid( 0x00000001, 0x000e001e ) * fixe no * level yes * transition no * file Play_BLr_WaterClosetOff01 cuuid( 0x00000001, 0x000e001f ) * fixe no * level yes * transition no * file Play_BLb_WaterCloset01 cuuid( 0x00000001, 0x000e0020 ) * fixe no * level yes * transition no * file Stop_BLb_WaterCloset01 cuuid( 0x00000003, 0x000e0037 ) * fixe no * level yes * transition no * file BL_WaterClosetOn01 cuuid( 0x00000003, 0x000e003a ) * fixe no * level yes * transition no * file BL_WaterClosetOff01 cuuid( 0x00000003, 0x000e003e ) * fixe no * level yes * transition no * file BLb_WaterCloset01 cuuid( 0x00000001, 0x00100005 ) * fixe no * level yes * transition no * file Play_SW_BegGen1R cuuid( 0x00000003, 0x00100005 ) * fixe no * level yes * transition no * file SW_BegGen1R cuuid( 0x00000001, 0x00100006 ) * fixe no * level yes * transition no * file Play_SW_BegGen1L cuuid( 0x00000003, 0x00100006 ) * fixe no * level yes * transition no * file SW_BegGen1L cuuid( 0x00000001, 0x00100007 ) * fixe no * level yes * transition no * file Play_SR_BegGen1R cuuid( 0x00000003, 0x00100007 ) * fixe no * level yes * transition no * file SR_BegGen1R cuuid( 0x00000001, 0x00100008 ) * fixe no * level yes * transition no * file Play_SR_BegGen1L cuuid( 0x00000003, 0x00100008 ) * fixe no * level yes * transition no * file SR_BegGen1L cuuid( 0x00000001, 0x00100009 ) * fixe no * level yes * transition no * file Play_SL_BegGen1 cuuid( 0x00000003, 0x00100009 ) * fixe no * level yes * transition no * file SL_BegGen1 cuuid( 0x00000001, 0x00100020 ) * fixe no * level yes * transition no * file Play_SR_ToaGen01 cuuid( 0x00000001, 0x00100021 ) * fixe no * level yes * transition no * file Play_SR_ToaGen02 cuuid( 0x00000003, 0x00100021 ) * fixe no * level yes * transition no * file SR_ToaGen01 cuuid( 0x00000003, 0x00100022 ) * fixe no * level yes * transition no * file SR_ToaGen02 cuuid( 0x00000001, 0x00100056 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1R cuuid( 0x00000001, 0x00100057 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1L cuuid( 0x00000003, 0x00100057 ) * fixe no * level yes * transition no * file SW_PtzGen1R cuuid( 0x00000001, 0x0010005a ) * fixe no * level yes * transition no * file Play_SL_PtzGen1 cuuid( 0x00000003, 0x0010005a ) * fixe no * level yes * transition no * file SW_PtzGen1L cuuid( 0x00000003, 0x0010005b ) * fixe no * level yes * transition no * file SL_PtzGen1 cuuid( 0x00000003, 0x00110004 ) * fixe no * level yes * transition no * file BF_Kick01 cuuid( 0x00000001, 0x00110005 ) * fixe no * level yes * transition no * file Play_BFr_ForkAttack01 cuuid( 0x00000003, 0x00110005 ) * fixe no * level yes * transition no * file BF_ForkAttack01 cuuid( 0x00000001, 0x00110006 ) * fixe no * level yes * transition no * file Play_BFr_ForkSpin01 cuuid( 0x00000003, 0x00110006 ) * fixe no * level yes * transition no * file BF_ForkSpin01 cuuid( 0x00000001, 0x00110007 ) * fixe no * level yes * transition no * file Play_BFr_ForkThrow01 cuuid( 0x00000003, 0x00110007 ) * fixe no * level yes * transition no * file BF_ForkThrow01 cuuid( 0x00000001, 0x00110008 ) * fixe no * level yes * transition no * file Play_BFr_Kick01 cuuid( 0x00000001, 0x00120003 ) * fixe no * level yes * transition no * file Play_BIr_Paf01 cuuid( 0x00000003, 0x00120003 ) * fixe no * level yes * transition no * file BI_Paf02 cuuid( 0x00000001, 0x00130021 ) * fixe no * level yes * transition no * file Play_VD_SW60_Raym_00_02 cuuid( 0x00000003, 0x00130021 ) * fixe no * level yes * transition no * file VD_SW60_Raym_00_02 cuuid( 0x00000003, 0x00160000 ) * fixe no * level yes * transition no * file BA_AirHit01 cuuid( 0x00000001, 0x00160002 ) * fixe no * level yes * transition no * file Play_BAr_AirJump01 cuuid( 0x00000003, 0x00160002 ) * fixe no * level yes * transition no * file BA_AirJump01 cuuid( 0x00000001, 0x00160003 ) * fixe no * level yes * transition no * file Play_BAr_AirHit01 cuuid( 0x00000001, 0x00160009 ) * fixe no * level yes * transition no * file Play_BA_FallShort01 cuuid( 0x00000001, 0x00160010 ) * fixe no * level yes * transition no * file Play_BAb_Foot01 cuuid( 0x00000001, 0x00160011 ) * fixe no * level yes * transition no * file Stop_BAb_Foot01 cuuid( 0x00000003, 0x00160015 ) * fixe no * level yes * transition no * file BA_FallShort01 cuuid( 0x00000001, 0x00160016 ) * fixe no * level yes * transition no * file Play_BAr_AirHit03 cuuid( 0x00000003, 0x0016001e ) * fixe no * level yes * transition no * file BAb_Foot01 cuuid( 0x00000003, 0x00160024 ) * fixe no * level yes * transition no * file BA_AirHit07 cuuid( 0x00000001, 0x00160025 ) * fixe no * level yes * transition no * file Play_BAr_Slowdown01 cuuid( 0x00000003, 0x00160044 ) * fixe no * level yes * transition no * file BA_Slowdown01 cuuid( 0x00000001, 0x00190000 ) * fixe no * level yes * transition no * file Play_BMr_MagicLight01 cuuid( 0x00000003, 0x00190000 ) * fixe no * level yes * transition no * file BM_MagicLight01 cuuid( 0x00000001, 0x00190003 ) * fixe no * level yes * transition no * file Play_BM_BegFlying01 cuuid( 0x00000001, 0x00190004 ) * fixe no * level yes * transition no * file Stop_BMb_BegFlying01 cuuid( 0x00000003, 0x00190008 ) * fixe no * level yes * transition no * file BMb_BegFlying01 cuuid( 0x00000001, 0x0019001d ) * fixe no * level yes * transition no * file Play_BM_CandelStick01 cuuid( 0x00000001, 0x0019001e ) * fixe no * level yes * transition no * file Stop_BM_CandelStick01 cuuid( 0x00000003, 0x0019003b ) * fixe no * level yes * transition no * file BMb_CandleStick01 cuuid( 0x00000001, 0x0019003d ) * fixe no * level yes * transition no * file Play_BMr_HandWalking01 cuuid( 0x00000001, 0x0019003e ) * fixe no * level yes * transition no * file Play_BMr_MagicGate01 cuuid( 0x00000003, 0x0019005c ) * fixe no * level yes * transition no * file BM_HandWalking01 cuuid( 0x00000003, 0x00190060 ) * fixe no * level yes * transition no * file BM_MagicGate01 cuuid( 0x00000001, 0x001b0010 ) * fixe no * level yes * transition no * file Play_BEr_Cage01 cuuid( 0x00000003, 0x001b003a ) * fixe no * level yes * transition no * file BE_Cage01 cuuid( 0x00000001, 0x001e0004 ) * fixe no * level yes * transition no * file Play_BCr_SWood02 cuuid( 0x00000003, 0x001e000a ) * fixe no * level yes * transition no * file BC_SWood01 cuuid( 0x00000001, 0x001e0010 ) * fixe no * level yes * transition no * file Play_BCb_SPlatformMoving01 cuuid( 0x00000001, 0x001e0011 ) * fixe no * level yes * transition no * file Stop_BCb_SPlatformMoving01 cuuid( 0x00000003, 0x001e0031 ) * fixe no * level yes * transition no * file BCb_SPlatformMoving01 cuuid( 0x00000001, 0x001e0034 ) * fixe no * level yes * transition no * file Play_BCr_LMagicWings01 cuuid( 0x00000001, 0x001e0035 ) * fixe no * level yes * transition no * file Play_BCr_SMagicWings01 cuuid( 0x00000001, 0x001e0058 ) * fixe no * level yes * transition no * file Play_BCr_ElasticMush01 cuuid( 0x00000003, 0x001e006c ) * fixe no * level yes * transition no * file BC_LMagicWings01 cuuid( 0x00000003, 0x001e0070 ) * fixe no * level yes * transition no * file BC_SMagicWings01 cuuid( 0x00000003, 0x001e00b0 ) * fixe no * level yes * transition no * file BC_ElasticMush01 cuuid( 0x00000001, 0x00210000 ) * fixe no * level yes * transition no * file Play_VOr_BegPain1 cuuid( 0x00000003, 0x00210000 ) * fixe no * level yes * transition no * file VO_BegPain01 cuuid( 0x00000001, 0x00210001 ) * fixe no * level yes * transition no * file Play_VOr_BegMagic1 cuuid( 0x00000003, 0x00210001 ) * fixe no * level yes * transition no * file VO_BegPain02 cuuid( 0x00000001, 0x00210002 ) * fixe no * level yes * transition no * file Play_VOr_BegAttack1 cuuid( 0x00000003, 0x00210003 ) * fixe no * level yes * transition no * file VOr_BegPain01 cuuid( 0x00000001, 0x00210005 ) * fixe no * level yes * transition no * file Play_VOr_BegToadPain01 cuuid( 0x00000003, 0x00210005 ) * fixe no * level yes * transition no * file VO_BegMagic02 cuuid( 0x00000001, 0x00210006 ) * fixe no * level yes * transition no * file Play_VOr_BegTransform01 cuuid( 0x00000003, 0x00210006 ) * fixe no * level yes * transition no * file VO_BegMagic03 cuuid( 0x00000001, 0x00210007 ) * fixe no * level yes * transition no * file Play_VOr_BegLaughtCrazy01 cuuid( 0x00000003, 0x00210007 ) * fixe no * level yes * transition no * file VOr_BegMagic01 cuuid( 0x00000001, 0x00210008 ) * fixe no * level yes * transition no * file Play_VOr_BegLaughtStop01 cuuid( 0x00000003, 0x00210008 ) * fixe no * level yes * transition no * file VO_BegAttack01 cuuid( 0x00000001, 0x00210009 ) * fixe no * level yes * transition no * file Play_VOr_BegAttack02 cuuid( 0x00000003, 0x00210009 ) * fixe no * level yes * transition no * file VO_BegAttack02 cuuid( 0x00000001, 0x0021000a ) * fixe no * level yes * transition no * file Play_VOr_BegGuard01 cuuid( 0x00000001, 0x0021000b ) * fixe no * level yes * transition no * file Play_VOr_BegGuard02 cuuid( 0x00000003, 0x0021000b ) * fixe no * level yes * transition no * file VOr_BegAttack01 cuuid( 0x00000001, 0x0021000c ) * fixe no * level yes * transition no * file Play_VOr_BegKick01 cuuid( 0x00000001, 0x0021000d ) * fixe no * level yes * transition no * file Play_VOr_Begimpulse01 cuuid( 0x00000003, 0x00210014 ) * fixe no * level yes * transition no * file VO_BegToadPain01 cuuid( 0x00000003, 0x00210015 ) * fixe no * level yes * transition no * file VO_BegToadPain02 cuuid( 0x00000003, 0x00210017 ) * fixe no * level yes * transition no * file VO_BegTransform01 cuuid( 0x00000003, 0x00210018 ) * fixe no * level yes * transition no * file VO_BegTransform02 cuuid( 0x00000003, 0x0021001a ) * fixe no * level yes * transition no * file VOr_BegToadPain01 cuuid( 0x00000003, 0x0021001b ) * fixe no * level yes * transition no * file VOr_BegTransform01 cuuid( 0x00000003, 0x00210020 ) * fixe no * level yes * transition no * file VO_BegLaughtCrazy02 cuuid( 0x00000003, 0x00210021 ) * fixe no * level yes * transition no * file VO_BegLaughtCrazy01 cuuid( 0x00000003, 0x00210022 ) * fixe no * level yes * transition no * file VOr_BegLaughtCrazy01 cuuid( 0x00000003, 0x00210024 ) * fixe no * level yes * transition no * file VO_BegLaughtStop02 cuuid( 0x00000003, 0x00210025 ) * fixe no * level yes * transition no * file VO_BegLaughtStop01 cuuid( 0x00000003, 0x00210026 ) * fixe no * level yes * transition no * file VOr_BegLaughtStop01 cuuid( 0x00000003, 0x00210027 ) * fixe no * level yes * transition no * file VO_BegAttack05 cuuid( 0x00000003, 0x00210029 ) * fixe no * level yes * transition no * file VO_BegAttack04 cuuid( 0x00000003, 0x0021002a ) * fixe no * level yes * transition no * file VOr_BegAttack02 cuuid( 0x00000003, 0x0021002b ) * fixe no * level yes * transition no * file VO_BegGuard02 cuuid( 0x00000003, 0x0021002d ) * fixe no * level yes * transition no * file VO_BegGuard01 cuuid( 0x00000003, 0x0021002e ) * fixe no * level yes * transition no * file VOr_BegGuard01 cuuid( 0x00000003, 0x0021002f ) * fixe no * level yes * transition no * file VO_BegGuard05 cuuid( 0x00000003, 0x00210031 ) * fixe no * level yes * transition no * file VO_BegGuard04 cuuid( 0x00000003, 0x00210032 ) * fixe no * level yes * transition no * file VOr_BegGuard02 cuuid( 0x00000003, 0x00210033 ) * fixe no * level yes * transition no * file VO_BegKick02 cuuid( 0x00000003, 0x00210035 ) * fixe no * level yes * transition no * file VO_BegKick01 cuuid( 0x00000003, 0x00210036 ) * fixe no * level yes * transition no * file VOr_BegKick01 cuuid( 0x00000003, 0x00210037 ) * fixe no * level yes * transition no * file VO_Begimpulse02 cuuid( 0x00000003, 0x00210039 ) * fixe no * level yes * transition no * file VO_Begimpulse01 cuuid( 0x00000003, 0x0021003a ) * fixe no * level yes * transition no * file VOr_Begimpulse01 cuuid( 0x00000001, 0x00220000 ) * fixe no * level yes * transition no * file Play_PBr_CauldronDown01 cuuid( 0x00000003, 0x00220000 ) * fixe no * level yes * transition no * file PB_CauldronJump01 cuuid( 0x00000001, 0x00220008 ) * fixe no * level yes * transition no * file Play_PBr_ForkHand01 cuuid( 0x00000003, 0x00220008 ) * fixe no * level yes * transition no * file PB_CauldronDown01 cuuid( 0x00000001, 0x00220009 ) * fixe no * level yes * transition no * file Play_PBr_Cloth02 cuuid( 0x00000001, 0x00220010 ) * fixe no * level yes * transition no * file Play_PBr_Cloth01 cuuid( 0x00000003, 0x00220010 ) * fixe no * level yes * transition no * file PB_Cloth01 cuuid( 0x00000001, 0x00220011 ) * fixe no * level yes * transition no * file Play_PBr_CauldronJump01 cuuid( 0x00000001, 0x00220017 ) * fixe no * level yes * transition no * file Play_PBr_Paf01 cuuid( 0x00000001, 0x00220018 ) * fixe no * level yes * transition no * file Play_PBr_TransformIn01 cuuid( 0x00000001, 0x00220019 ) * fixe no * level yes * transition no * file Play_PBr_TransformOut01 cuuid( 0x00000003, 0x0022001a ) * fixe no * level yes * transition no * file PB_ForkHand01 cuuid( 0x00000003, 0x0022001c ) * fixe no * level yes * transition no * file PB_Cloth05 cuuid( 0x00000003, 0x0022001f ) * fixe no * level yes * transition no * file PB_Paf01 cuuid( 0x00000003, 0x00220024 ) * fixe no * level yes * transition no * file PBr_Cloth01 cuuid( 0x00000003, 0x00220025 ) * fixe no * level yes * transition no * file PBr_Cloth02 cuuid( 0x00000003, 0x00220028 ) * fixe no * level yes * transition no * file PB_TransformIn01 cuuid( 0x00000003, 0x0022002b ) * fixe no * level yes * transition no * file PB_TransformOut01 cuuid( 0x00000001, 0x002a0029 ) * fixe no * level yes * transition no * file Play_BDb_OpenWood01 cuuid( 0x00000001, 0x002a002a ) * fixe no * level yes * transition no * file Stop_BDb_OpenWood01 cuuid( 0x00000003, 0x002a0040 ) * fixe no * level yes * transition no * file BDb_OpenWood01 cuuid( 0x00000001, 0x002e0000 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_01 cuuid( 0x00000003, 0x002e0000 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_01 cuuid( 0x00000001, 0x002e0001 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_00_01 cuuid( 0x00000003, 0x002e0001 ) * fixe no * level yes * transition no * file VD_SW60_Bego_00_01 cuuid( 0x00000001, 0x002e0002 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_01a cuuid( 0x00000003, 0x002e0002 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_01a cuuid( 0x00000001, 0x002e0003 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_01b cuuid( 0x00000003, 0x002e0003 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_01b cuuid( 0x00000001, 0x002e0004 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_02_03 cuuid( 0x00000003, 0x002e0004 ) * fixe no * level yes * transition no * file VD_SW60_Bego_02_03 cuuid( 0x00000001, 0x002e0005 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_02_04 cuuid( 0x00000003, 0x002e0005 ) * fixe no * level yes * transition no * file VD_SW60_Bego_02_04 cuuid( 0x00000001, 0x002e0007 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_02_08a cuuid( 0x00000003, 0x002e0007 ) * fixe no * level yes * transition no * file VD_SW60_Bego_02_08a cuuid( 0x00000001, 0x002e0009 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_02_08c cuuid( 0x00000003, 0x002e0009 ) * fixe no * level yes * transition no * file VD_SW60_Bego_02_08c cuuid( 0x00000001, 0x002e000a ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_02_08b cuuid( 0x00000003, 0x002e000a ) * fixe no * level yes * transition no * file VD_SW60_Bego_02_08b cuuid( 0x00000001, 0x002e000b ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_02a cuuid( 0x00000003, 0x002e000b ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_02a cuuid( 0x00000001, 0x002e000d ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_02b cuuid( 0x00000003, 0x002e000d ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_02b cuuid( 0x00000001, 0x002e000e ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_02c cuuid( 0x00000003, 0x002e000e ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_02c cuuid( 0x00000001, 0x002e000f ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_03a cuuid( 0x00000003, 0x002e000f ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_03a cuuid( 0x00000001, 0x002e0010 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_03b cuuid( 0x00000003, 0x002e0010 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_03b cuuid( 0x00000001, 0x002e0011 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_03c cuuid( 0x00000003, 0x002e0011 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_03c cuuid( 0x00000001, 0x002e0012 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_04a cuuid( 0x00000003, 0x002e0012 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_04a cuuid( 0x00000001, 0x002e0013 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_04b cuuid( 0x00000003, 0x002e0013 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_04b cuuid( 0x00000001, 0x002e0014 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_04c cuuid( 0x00000003, 0x002e0014 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_04c cuuid( 0x00000001, 0x002e0015 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_05a cuuid( 0x00000003, 0x002e0015 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_05a cuuid( 0x00000001, 0x002e0016 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_05b cuuid( 0x00000003, 0x002e0016 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_05b cuuid( 0x00000001, 0x002e0017 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_05c cuuid( 0x00000003, 0x002e0017 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_05c cuuid( 0x00000001, 0x002e0018 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_05d cuuid( 0x00000003, 0x002e0018 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_05d cuuid( 0x00000001, 0x002e0019 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_00_03 cuuid( 0x00000003, 0x002e0019 ) * fixe no * level yes * transition no * file VD_SW60_Bego_00_03 cuuid( 0x00000003, 0x00310000 ) * fixe no * level yes * transition no * file PT_ToaJum01 cuuid( 0x00000001, 0x00310001 ) * fixe no * level yes * transition no * file Play_PTr_ToaJum01 cuuid( 0x00000003, 0x00310002 ) * fixe no * level yes * transition no * file PT_Helico01 cuuid( 0x00000001, 0x00310003 ) * fixe no * level yes * transition no * file Play_PTr_Helico01 cuuid( 0x00000001, 0x00310004 ) * fixe no * level yes * transition no * file Play_PTr_ToaPaf01 cuuid( 0x00000003, 0x00310006 ) * fixe no * level yes * transition no * file PT_ToaPaf01 cuuid( 0x00000001, 0x00320000 ) * fixe no * level yes * transition no * file Play_VOr_ToaCaw1 cuuid( 0x00000001, 0x00320001 ) * fixe no * level yes * transition no * file Play_VOr_ToaPaf1 cuuid( 0x00000003, 0x00320001 ) * fixe no * level yes * transition no * file VO_ToaCaw02 cuuid( 0x00000001, 0x00320002 ) * fixe no * level yes * transition no * file Play_VOr_ToaCaw02 cuuid( 0x00000003, 0x00320002 ) * fixe no * level yes * transition no * file VO_ToaCaw01 cuuid( 0x00000003, 0x00320004 ) * fixe no * level yes * transition no * file VO_ToaPaf01 cuuid( 0x00000001, 0x00340029 ) * fixe no * level yes * transition no * file Play_VO_R4Groan01 cuuid( 0x00000003, 0x0034007c ) * fixe no * level yes * transition no * file VO_R4Groan01 cuuid( 0x00000003, 0x003b0002 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistA cuuid( 0x00000003, 0x003b0003 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistB cuuid( 0x00000003, 0x003b0004 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelA cuuid( 0x00000003, 0x003b0005 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelB cuuid( 0x00000003, 0x003b0006 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeA cuuid( 0x00000003, 0x003b0007 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeB cuuid( 0x00000003, 0x003b0008 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoA cuuid( 0x00000003, 0x003b0009 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoB cuuid( 0x00000003, 0x003b000a ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoA cuuid( 0x00000003, 0x003b000b ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoB cuuid( 0x00000001, 0x003b0021 ) * fixe no * level yes * transition no * file Play_MJ_Ptz_DanceWd01 cuuid( 0x00000003, 0x003b0021 ) * fixe no * level yes * transition no * file MJ_Ptz_DanceWd01 cuuid( 0x00000001, 0x003b002f ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeA cuuid( 0x00000003, 0x003b002f ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistA cuuid( 0x00000001, 0x003b0030 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeB cuuid( 0x00000003, 0x003b0030 ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistB cuuid( 0x00000001, 0x003b0031 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelA cuuid( 0x00000003, 0x003b0031 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelA cuuid( 0x00000001, 0x003b0032 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelB cuuid( 0x00000003, 0x003b0032 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelB cuuid( 0x00000001, 0x003b0033 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistA cuuid( 0x00000003, 0x003b0033 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeA cuuid( 0x00000001, 0x003b0034 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistB cuuid( 0x00000003, 0x003b0034 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeB cuuid( 0x00000003, 0x003b0035 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoA cuuid( 0x00000001, 0x003b0036 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoA cuuid( 0x00000003, 0x003b0036 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoB cuuid( 0x00000001, 0x003b0037 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoB cuuid( 0x00000003, 0x003b0037 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoA cuuid( 0x00000001, 0x003b0038 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoA cuuid( 0x00000003, 0x003b0038 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoB cuuid( 0x00000001, 0x003b0039 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoB cuuid( 0x00000001, 0x003f0000 ) * fixe no * level yes * transition no * file Play_RFr_FistShootShort01 cuuid( 0x00000001, 0x003f0001 ) * fixe no * level yes * transition no * file Play_RFr_FistShootLong01 cuuid( 0x00000001, 0x003f0004 ) * fixe no * level yes * transition no * file Play_RFr_MissileShoot01 cuuid( 0x00000003, 0x003f0006 ) * fixe no * level yes * transition no * file RF_FistShootShort01 cuuid( 0x00000001, 0x003f0011 ) * fixe no * level yes * transition no * file Play_RFb_Missile01 cuuid( 0x00000001, 0x003f0012 ) * fixe no * level yes * transition no * file Stop_RFb_Missile01 cuuid( 0x00000003, 0x003f0012 ) * fixe no * level yes * transition no * file RF_MissileShoot02 cuuid( 0x00000003, 0x003f0018 ) * fixe no * level yes * transition no * file RF_FistShootLong01 cuuid( 0x00000001, 0x003f001b ) * fixe no * level yes * transition no * file Stop_RFb_FistLoaded01 cuuid( 0x00000003, 0x003f001c ) * fixe no * level yes * transition no * file RFb_Missile01 cuuid( 0x00000003, 0x003f002a ) * fixe no * level yes * transition no * file RFb_FistLoaded01 cuuid( 0x00000001, 0x0040002e ) * fixe no * level yes * transition no * file Play_VD_SW60_Glob_03_01 cuuid( 0x00000003, 0x0040002e ) * fixe no * level yes * transition no * file VD_SW60_Glob_03_01 cuuid( 0x00000001, 0x0040003d ) * fixe no * level yes * transition no * file Play_VD_SW60_Glob_03_02 cuuid( 0x00000003, 0x0040003d ) * fixe no * level yes * transition no * file VD_SW60_Glob_03_02 cuuid( 0x00000001, 0x00430004 ) * fixe no * level yes * transition no * file Play_VOr_PWoSuperHappy01 cuuid( 0x00000001, 0x00430005 ) * fixe no * level yes * transition no * file Play_VOr_PWoHelp01 cuuid( 0x00000003, 0x00430010 ) * fixe no * level yes * transition no * file VO_PWoSuperHappy01 cuuid( 0x00000003, 0x00430016 ) * fixe no * level yes * transition no * file VO_PWoHelp03 cuuid( 0x00000003, 0x00430017 ) * fixe no * level yes * transition no * file VOr_PWoHelp01 cuuid( 0x00000001, 0x00440004 ) * fixe no * level yes * transition no * file Play_PPr_FlipFlap01 cuuid( 0x00000001, 0x00440005 ) * fixe no * level yes * transition no * file Play_PPb_Foot01 cuuid( 0x00000001, 0x00440006 ) * fixe no * level yes * transition no * file Stop_PPb_Foot01 cuuid( 0x00000001, 0x00440007 ) * fixe no * level yes * transition no * file Play_PPr_Impulse01 cuuid( 0x00000001, 0x00440008 ) * fixe no * level yes * transition no * file Play_PPr_Foot02 cuuid( 0x00000001, 0x0044000a ) * fixe no * level yes * transition no * file Play_PPr_FunnySpell01 cuuid( 0x00000003, 0x0044000b ) * fixe no * level yes * transition no * file PP_FlipFlap01 cuuid( 0x00000001, 0x0044000f ) * fixe no * level yes * transition no * file Play_PPr_Teleport01 cuuid( 0x00000003, 0x00440010 ) * fixe no * level yes * transition no * file PPb_Foot01 cuuid( 0x00000003, 0x00440011 ) * fixe no * level yes * transition no * file PP_Impulse01 cuuid( 0x00000003, 0x00440015 ) * fixe no * level yes * transition no * file PP_Foot02 cuuid( 0x00000003, 0x0044001c ) * fixe no * level yes * transition no * file PP_FunnySpell01 cuuid( 0x00000003, 0x00440022 ) * fixe no * level yes * transition no * file PP_Teleport01 cuuid( 0x00000001, 0x004e0000 ) * fixe no * level yes * transition no * file Play_PV_WBug01 cuuid( 0x00000003, 0x004e0003 ) * fixe no * level yes * transition no * file PV_WBug01 cuuid( 0x00000003, 0x004e0007 ) * fixe no * level yes * transition no * file PV_ChamCall01 cuuid( 0x00000001, 0x004e000f ) * fixe no * level yes * transition no * file Play_PVr_Chameleon01 cuuid( 0x00000001, 0x004e0010 ) * fixe no * level yes * transition no * file Play_PV_ChaDisappear01 cuuid( 0x00000003, 0x004e001d ) * fixe no * level yes * transition no * file PVr_ChamCall01 cuuid( 0x00000003, 0x004e001e ) * fixe no * level yes * transition no * file PV_ChamDisappear01 cuuid( 0x00000001, 0x004e0022 ) * fixe no * level yes * transition no * file Play_PVr_JawsSmall01 cuuid( 0x00000001, 0x004e0023 ) * fixe no * level yes * transition no * file Play_PVr_SPiranhaJump01 cuuid( 0x00000001, 0x004e0024 ) * fixe no * level yes * transition no * file Play_PVr_SPiranhaDive01 cuuid( 0x00000001, 0x004e0025 ) * fixe no * level yes * transition no * file Play_PVb_SPiranhaMvt01 cuuid( 0x00000001, 0x004e0026 ) * fixe no * level yes * transition no * file Stop_PVb_SPiranhaMvt01 cuuid( 0x00000001, 0x004e0035 ) * fixe no * level yes * transition no * file Play_PVr_ManoSave01 cuuid( 0x00000001, 0x004e0036 ) * fixe no * level yes * transition no * file Play_PVr_ManoFly01 cuuid( 0x00000001, 0x004e0037 ) * fixe no * level yes * transition no * file Play_PVr_ManoWait01 cuuid( 0x00000003, 0x004e0038 ) * fixe no * level yes * transition no * file PV_JawsSmall01 cuuid( 0x00000003, 0x004e003b ) * fixe no * level yes * transition no * file PV_SPiranhaJump01 cuuid( 0x00000003, 0x004e0041 ) * fixe no * level yes * transition no * file PV_SPiranhaDive01 cuuid( 0x00000003, 0x004e0043 ) * fixe no * level yes * transition no * file PVb_SPiranhaMvt01 cuuid( 0x00000003, 0x004e0068 ) * fixe no * level yes * transition no * file PV_ManoFly02 cuuid( 0x00000003, 0x004e0069 ) * fixe no * level yes * transition no * file PV_ManoFly03 cuuid( 0x00000003, 0x004e006a ) * fixe no * level yes * transition no * file PV_ManoSave01 cuuid( 0x00000003, 0x004e006b ) * fixe no * level yes * transition no * file PV_ManoSave02 cuuid( 0x00000003, 0x004e006d ) * fixe no * level yes * transition no * file PV_ManoWait01 cuuid( 0x00000003, 0x004e006e ) * fixe no * level yes * transition no * file PV_ManoWait02 cuuid( 0x00000003, 0x004e0070 ) * fixe no * level yes * transition no * file PVr_ManoSave01 cuuid( 0x00000003, 0x004e0071 ) * fixe no * level yes * transition no * file PVr_ManoFly01 cuuid( 0x00000003, 0x004e0072 ) * fixe no * level yes * transition no * file PVr_ManoWait01 cuuid( 0x00000001, 0x00510022 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz1_03_01j cuuid( 0x00000003, 0x00510022 ) * fixe no * level yes * transition no * file VD_GENE_Ptz1_03_01j cuuid( 0x00000001, 0x00510023 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz1_03_01k cuuid( 0x00000003, 0x00510023 ) * fixe no * level yes * transition no * file VD_GENE_Ptz1_03_01k cuuid( 0x00000003, 0x00520022 ) * fixe no * level yes * transition no * file PL_RedLife01 cuuid( 0x00000001, 0x00520025 ) * fixe no * level yes * transition no * file Play_PLr_RedLife01 cuuid( 0x00000001, 0x00550000 ) * fixe no * level yes * transition no * file Play_OI_PickUp01 cuuid( 0x00000003, 0x00550000 ) * fixe no * level yes * transition no * file OI_PickUp01 cuuid( 0x00000001, 0x00550001 ) * fixe no * level yes * transition no * file Play_OI_ForceFistOn cuuid( 0x00000001, 0x00550002 ) * fixe no * level yes * transition no * file Play_OI_ForceFistCan cuuid( 0x00000001, 0x00550004 ) * fixe no * level yes * transition no * file Play_OI_GrapnelOn cuuid( 0x00000001, 0x00550005 ) * fixe no * level yes * transition no * file Play_OI_GrapnelCan cuuid( 0x00000001, 0x00550007 ) * fixe no * level yes * transition no * file Play_OI_MissileFistOn cuuid( 0x00000001, 0x00550008 ) * fixe no * level yes * transition no * file Play_OI_MissileFistCan cuuid( 0x00000001, 0x0055000a ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoOn cuuid( 0x00000001, 0x0055000b ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoCan cuuid( 0x00000001, 0x0055000d ) * fixe no * level yes * transition no * file Play_OI_WheelFistOn cuuid( 0x00000001, 0x0055000e ) * fixe no * level yes * transition no * file Play_OI_WheelFistCan cuuid( 0x00000003, 0x0055000f ) * fixe no * level yes * transition no * file OI_WheelFistCan cuuid( 0x00000001, 0x00550010 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOn01 cuuid( 0x00000001, 0x00550011 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOff01 cuuid( 0x00000003, 0x00550011 ) * fixe no * level yes * transition no * file OI_WheelFistOn cuuid( 0x00000001, 0x00550012 ) * fixe no * level yes * transition no * file Play_OIb_CanPower01 cuuid( 0x00000003, 0x00550012 ) * fixe no * level yes * transition no * file OIb_CanPower01 cuuid( 0x00000001, 0x00550013 ) * fixe no * level yes * transition no * file Stop_OIb_CanPower01 cuuid( 0x00000003, 0x00550013 ) * fixe no * level yes * transition no * file OI_CanPowerOff01 cuuid( 0x00000003, 0x00550014 ) * fixe no * level yes * transition no * file OI_CanPowerOn01 cuuid( 0x00000001, 0x00550015 ) * fixe no * level yes * transition no * file Play_OI_Diamond01 cuuid( 0x00000001, 0x00550016 ) * fixe no * level yes * transition no * file Play_OI_Diamond02 cuuid( 0x00000001, 0x00550017 ) * fixe no * level yes * transition no * file Play_OI_Diamond03 cuuid( 0x00000003, 0x00550019 ) * fixe no * level yes * transition no * file OI_DiamondA01 cuuid( 0x00000003, 0x0055001a ) * fixe no * level yes * transition no * file OI_DiamondB01 cuuid( 0x00000003, 0x0055001b ) * fixe no * level yes * transition no * file OI_DiamondC01 cuuid( 0x00000003, 0x0055002a ) * fixe no * level yes * transition no * file OI_DiamondA03 cuuid( 0x00000003, 0x0055002c ) * fixe no * level yes * transition no * file OI_DiamondA02 cuuid( 0x00000003, 0x0055002f ) * fixe no * level yes * transition no * file OIr_DiamondA cuuid( 0x00000001, 0x0058000f ) * fixe no * level yes * transition no * file Play_APb_FrogBackGnd01 cuuid( 0x00000001, 0x00580010 ) * fixe no * level yes * transition no * file Stop_APb_FrogBackGnd01 cuuid( 0x00000001, 0x00580011 ) * fixe no * level yes * transition no * file Play_APb_ToadBackGnd01 cuuid( 0x00000001, 0x00580012 ) * fixe no * level yes * transition no * file Stop_APb_ToadBackGnd01 cuuid( 0x00000003, 0x0058003c ) * fixe no * level yes * transition no * file APb_FrogBackGnd01 cuuid( 0x00000003, 0x0058003d ) * fixe no * level yes * transition no * file APb_ToadBackGnd01