cuuid( 0x00000003, 0x0000002a ) * fixe no * level yes * transition no * file AL_SwampN01 cuuid( 0x00000003, 0x00000078 ) * fixe no * level yes * transition no * file ALt_SwampN01 cuuid( 0x00000001, 0x000000f0 ) * fixe no * level yes * transition no * file Play_ALt_SwampN01 cuuid( 0x00000001, 0x00020013 ) * fixe no * level yes * transition no * file Play_AAr_Jackal01 cuuid( 0x00000003, 0x00020072 ) * fixe no * level yes * transition no * file AA_Jackal01 cuuid( 0x00000003, 0x00020075 ) * fixe no * level yes * transition no * file AAr_Jackal01 cuuid( 0x00000001, 0x00030010 ) * fixe no * level yes * transition no * file Play_ABr_Owl01 cuuid( 0x00000001, 0x00030015 ) * fixe no * level yes * transition no * file Play_ABr_OwlSwamp01 cuuid( 0x00000001, 0x0003001f ) * fixe no * level yes * transition no * file Play_ABb_WingsMyriad01 cuuid( 0x00000001, 0x00030020 ) * fixe no * level yes * transition no * file Stop_ABb_WingsMyriad01 cuuid( 0x00000003, 0x000300a7 ) * fixe no * level yes * transition no * file AB_Owl01 cuuid( 0x00000003, 0x000300a8 ) * fixe no * level yes * transition no * file AB_Owl02 cuuid( 0x00000003, 0x000300b6 ) * fixe no * level yes * transition no * file AB_OwlSwamp01 cuuid( 0x00000003, 0x000300e1 ) * fixe no * level yes * transition no * file ABr_Owl01 cuuid( 0x00000003, 0x000300e6 ) * fixe no * level yes * transition no * file ABr_OwlSwamp01 cuuid( 0x00000003, 0x000300f0 ) * fixe no * level yes * transition no * file ABb_WingsMyriad01 cuuid( 0x00000003, 0x00040002 ) * fixe no * level yes * transition no * file Vide cuuid( 0x00000001, 0x00080000 ) * fixe no * level yes * transition no * file Play_AIr_Bee01 cuuid( 0x00000003, 0x00080006 ) * fixe no * level yes * transition no * file AI_Bee01 cuuid( 0x00000001, 0x00080009 ) * fixe no * level yes * transition no * file Play_AIr_Mosquito01 cuuid( 0x00000001, 0x0008000f ) * fixe no * level yes * transition no * file Play_AIb_InsectBackGnd02 cuuid( 0x00000001, 0x00080010 ) * fixe no * level yes * transition no * file Stop_AIb_InsectBackGnd02 cuuid( 0x00000003, 0x00080016 ) * fixe no * level yes * transition no * file AI_Fly01 cuuid( 0x00000003, 0x00080025 ) * fixe no * level yes * transition no * file AIr_Bee01 cuuid( 0x00000003, 0x0008002e ) * fixe no * level yes * transition no * file AIr_Mosquito01 cuuid( 0x00000003, 0x00080036 ) * fixe no * level yes * transition no * file AIb_InsectBackGnd02 cuuid( 0x00000001, 0x000a001e ) * fixe no * level yes * transition no * file Play_MSt_SwG_01PlatForm cuuid( 0x00000001, 0x000a0030 ) * fixe no * level yes * transition no * file Play_MSt_CgSw_01Meet cuuid( 0x00000001, 0x000a0031 ) * fixe no * level yes * transition no * file Play_MSt_SwG_01ExpDark cuuid( 0x00000001, 0x000a0051 ) * fixe no * level yes * transition no * file Play_MSt_PirSwG_01Attack cuuid( 0x00000001, 0x000a0053 ) * fixe no * level yes * transition no * file Stop_MSt_PirSwG_01Attack cuuid( 0x00000001, 0x000a005a ) * fixe no * level yes * transition no * file Play_MSt_SwG_01ExpDark_In cuuid( 0x00000001, 0x000a0063 ) * fixe no * level yes * transition no * file Play_MSt_MuySbi_01Fight cuuid( 0x00000001, 0x000a0078 ) * fixe no * level yes * transition no * file Play_MSt_CgSw_01Meet_In cuuid( 0x00000003, 0x000a00f6 ) * fixe no * level yes * transition no * file MS_SwG_01ExpDark_01 cuuid( 0x00000003, 0x000a00f7 ) * fixe no * level yes * transition no * file MSt_SwG_02ExpDark cuuid( 0x00000003, 0x000a00f8 ) * fixe no * level yes * transition no * file MS_SwG_01PlatForm_00 cuuid( 0x00000003, 0x000a00f9 ) * fixe no * level yes * transition no * file MSt_SwG_01PlatForm cuuid( 0x00000003, 0x000a0110 ) * fixe no * level yes * transition no * file MS_CgSw_01Meet_03 cuuid( 0x00000003, 0x000a0114 ) * fixe no * level yes * transition no * file MS_CgSw_01Meet_02 cuuid( 0x00000003, 0x000a0115 ) * fixe no * level yes * transition no * file MSt_CgSw_01Meet cuuid( 0x00000003, 0x000a0116 ) * fixe no * level yes * transition no * file MS_SwG_01ExpDark_02 cuuid( 0x00000003, 0x000a0117 ) * fixe no * level yes * transition no * file MSt_SwG_01ExpDark cuuid( 0x00000003, 0x000a0118 ) * fixe no * level yes * transition no * file MS_CgSw_01Meet_01 cuuid( 0x00000003, 0x000a0119 ) * fixe no * level yes * transition no * file MS_CgSw_01Meet_04 cuuid( 0x00000003, 0x000a011c ) * fixe no * level yes * transition no * file MS_SwG_01PlatForm_In cuuid( 0x00000003, 0x000a012a ) * fixe no * level yes * transition no * file MS_SwG_01ExpDark_03 cuuid( 0x00000003, 0x000a012b ) * fixe no * level yes * transition no * file MS_SwG_01ExpDark_04 cuuid( 0x00000003, 0x000a012c ) * fixe no * level yes * transition no * file MS_SwG_01ExpDark_05 cuuid( 0x00000003, 0x000a012d ) * fixe no * level yes * transition no * file MS_SwG_01ExpDark_06 cuuid( 0x00000003, 0x000a013f ) * fixe no * level yes * transition no * file MS_PirSw_01Attack_00 cuuid( 0x00000003, 0x000a0141 ) * fixe no * level yes * transition no * file MSt_PirSw_01Attack cuuid( 0x00000003, 0x000a0151 ) * fixe no * level yes * transition no * file MSt_SwG_01ExpDark_In cuuid( 0x00000003, 0x000a0155 ) * fixe no * level yes * transition no * file MS_MuySbi_01Fight_01 cuuid( 0x00000003, 0x000a0156 ) * fixe no * level yes * transition no * file MSt_MuySbi_01Fight cuuid( 0x00000003, 0x000a0235 ) * fixe no * level yes * transition no * file MSt_CgSw_01Meet_In cuuid( 0x00000003, 0x000a0239 ) * fixe no * level yes * transition no * file MS_PirSw_03Attack_00 cuuid( 0x00000003, 0x000a023b ) * fixe no * level yes * transition no * file MS_PirSw_02Attack_00 cuuid( 0x00000003, 0x000a023d ) * fixe no * level yes * transition no * file MS_PirSw_04Attack_00 cuuid( 0x00000003, 0x000a0240 ) * fixe no * level yes * transition no * file MSr_PirSw_01Attack cuuid( 0x00000003, 0x000a0241 ) * fixe no * level yes * transition no * file MS_CgSw_03Meet_02 cuuid( 0x00000003, 0x000a0242 ) * fixe no * level yes * transition no * file MS_CgSw_02Meet_02 cuuid( 0x00000003, 0x000a0243 ) * fixe no * level yes * transition no * file MS_CgSw_02Meet_03 cuuid( 0x00000003, 0x000a0244 ) * fixe no * level yes * transition no * file MS_CgSw_02Meet_04 cuuid( 0x00000003, 0x000a0245 ) * fixe no * level yes * transition no * file MS_CgSw_03Meet_01 cuuid( 0x00000003, 0x000a0246 ) * fixe no * level yes * transition no * file MS_CgSw_02Meet_01 cuuid( 0x00000003, 0x000a0247 ) * fixe no * level yes * transition no * file MS_CgSw_03Meet_03 cuuid( 0x00000003, 0x000a0248 ) * fixe no * level yes * transition no * file MS_CgSw_03Meet_04 cuuid( 0x00000003, 0x000a0249 ) * fixe no * level yes * transition no * file MS_CgSw_04Meet_01 cuuid( 0x00000003, 0x000a024a ) * fixe no * level yes * transition no * file MS_CgSw_04Meet_02 cuuid( 0x00000003, 0x000a024b ) * fixe no * level yes * transition no * file MS_CgSw_04Meet_03 cuuid( 0x00000003, 0x000a024c ) * fixe no * level yes * transition no * file MS_CgSw_04Meet_04 cuuid( 0x00000003, 0x000a024d ) * fixe no * level yes * transition no * file MS_CgSw_05Meet_01 cuuid( 0x00000003, 0x000a024e ) * fixe no * level yes * transition no * file MS_CgSw_05Meet_02 cuuid( 0x00000003, 0x000a024f ) * fixe no * level yes * transition no * file MS_CgSw_05Meet_03 cuuid( 0x00000003, 0x000a0250 ) * fixe no * level yes * transition no * file MS_CgSw_05Meet_04 cuuid( 0x00000003, 0x000a0251 ) * fixe no * level yes * transition no * file MSr_CgSw_01Meet cuuid( 0x00000003, 0x000a0252 ) * fixe no * level yes * transition no * file MSt_CgSw_02Meet cuuid( 0x00000003, 0x000a0253 ) * fixe no * level yes * transition no * file MSt_CgSw_03Meet cuuid( 0x00000003, 0x000a0254 ) * fixe no * level yes * transition no * file MSt_CgSw_04Meet cuuid( 0x00000003, 0x000a0255 ) * fixe no * level yes * transition no * file MS_MuySbi_05Fight_01 cuuid( 0x00000003, 0x000a0256 ) * fixe no * level yes * transition no * file MS_MuySbi_01Fight_03 cuuid( 0x00000003, 0x000a0257 ) * fixe no * level yes * transition no * file MS_MuySbi_01Fight_04 cuuid( 0x00000003, 0x000a0258 ) * fixe no * level yes * transition no * file MS_MuySbi_02Fight_01 cuuid( 0x00000003, 0x000a0259 ) * fixe no * level yes * transition no * file MS_MuySbi_02Fight_02 cuuid( 0x00000003, 0x000a025a ) * fixe no * level yes * transition no * file MS_MuySbi_02Fight_03 cuuid( 0x00000003, 0x000a025b ) * fixe no * level yes * transition no * file MS_MuySbi_02Fight_04 cuuid( 0x00000003, 0x000a025c ) * fixe no * level yes * transition no * file MS_MuySbi_03Fight_01 cuuid( 0x00000003, 0x000a025d ) * fixe no * level yes * transition no * file MS_MuySbi_03Fight_02 cuuid( 0x00000003, 0x000a025e ) * fixe no * level yes * transition no * file MS_MuySbi_03Fight_03 cuuid( 0x00000003, 0x000a025f ) * fixe no * level yes * transition no * file MS_MuySbi_03Fight_04 cuuid( 0x00000003, 0x000a0260 ) * fixe no * level yes * transition no * file MS_MuySbi_04Fight_01 cuuid( 0x00000003, 0x000a0261 ) * fixe no * level yes * transition no * file MS_MuySbi_04Fight_02 cuuid( 0x00000003, 0x000a0262 ) * fixe no * level yes * transition no * file MS_MuySbi_04Fight_03 cuuid( 0x00000003, 0x000a0263 ) * fixe no * level yes * transition no * file MS_MuySbi_04Fight_04 cuuid( 0x00000003, 0x000a0264 ) * fixe no * level yes * transition no * file MS_MuySbi_01Fight_02 cuuid( 0x00000003, 0x000a0265 ) * fixe no * level yes * transition no * file MS_MuySbi_05Fight_02 cuuid( 0x00000003, 0x000a0266 ) * fixe no * level yes * transition no * file MS_MuySbi_05Fight_03 cuuid( 0x00000003, 0x000a0267 ) * fixe no * level yes * transition no * file MS_MuySbi_05Fight_04 cuuid( 0x00000003, 0x000a0268 ) * fixe no * level yes * transition no * file MSr_MuySbi_01Fight cuuid( 0x00000003, 0x000a0269 ) * fixe no * level yes * transition no * file MSt_MuySbi_02Fight cuuid( 0x00000003, 0x000a026a ) * fixe no * level yes * transition no * file MSt_MuySbi_03Fight cuuid( 0x00000003, 0x000a026b ) * fixe no * level yes * transition no * file MSt_MuySbi_04Fight cuuid( 0x00000003, 0x000a0311 ) * fixe no * level yes * transition no * file MS_SwG_02ExpDark_05 cuuid( 0x00000003, 0x000a0312 ) * fixe no * level yes * transition no * file MS_SwG_02ExpDark_02 cuuid( 0x00000003, 0x000a0313 ) * fixe no * level yes * transition no * file MS_SwG_02ExpDark_03 cuuid( 0x00000003, 0x000a0314 ) * fixe no * level yes * transition no * file MS_SwG_02ExpDark_04 cuuid( 0x00000003, 0x000a0315 ) * fixe no * level yes * transition no * file MS_SwG_02ExpDark_01 cuuid( 0x00000003, 0x000a0316 ) * fixe no * level yes * transition no * file MS_SwG_02ExpDark_06 cuuid( 0x00000003, 0x000a0318 ) * fixe no * level yes * transition no * file MS_SwG_03ExpDark_02 cuuid( 0x00000003, 0x000a0319 ) * fixe no * level yes * transition no * file MS_SwG_03ExpDark_03 cuuid( 0x00000003, 0x000a031a ) * fixe no * level yes * transition no * file MS_SwG_03ExpDark_04 cuuid( 0x00000003, 0x000a031b ) * fixe no * level yes * transition no * file MS_SwG_03ExpDark_05 cuuid( 0x00000003, 0x000a031c ) * fixe no * level yes * transition no * file MS_SwG_03ExpDark_06 cuuid( 0x00000003, 0x000a031d ) * fixe no * level yes * transition no * file MS_SwG_03ExpDark_07 cuuid( 0x00000003, 0x000a031e ) * fixe no * level yes * transition no * file MS_SwG_03ExpDark_08 cuuid( 0x00000003, 0x000a031f ) * fixe no * level yes * transition no * file MS_SwG_03ExpDark_09 cuuid( 0x00000003, 0x000a0320 ) * fixe no * level yes * transition no * file MSt_SwG_03ExpDark cuuid( 0x00000003, 0x000a0322 ) * fixe no * level yes * transition no * file MSt_PirSw_02Attack cuuid( 0x00000003, 0x000a0323 ) * fixe no * level yes * transition no * file MSt_PirSw_03Attack cuuid( 0x00000003, 0x000a0324 ) * fixe no * level yes * transition no * file MSt_PirSw_04Attack cuuid( 0x00000003, 0x000a034c ) * fixe no * level yes * transition no * file MSt_CgSw_05Meet cuuid( 0x00000003, 0x000a034d ) * fixe no * level yes * transition no * file MSt_MuySbi_05Fight cuuid( 0x00000003, 0x000a0355 ) * fixe no * level yes * transition no * file MSr_SwG_01ExpDark cuuid( 0x00000003, 0x000a035e ) * fixe no * level yes * transition no * file MS_SwG_02PlatForm_00 cuuid( 0x00000003, 0x000a035f ) * fixe no * level yes * transition no * file MS_SwG_03PlatForm_00 cuuid( 0x00000003, 0x000a0360 ) * fixe no * level yes * transition no * file MSt_SwG_02PlatForm cuuid( 0x00000003, 0x000a0361 ) * fixe no * level yes * transition no * file MSt_SwG_03PlatForm cuuid( 0x00000003, 0x000a0362 ) * fixe no * level yes * transition no * file MSr_SwG_01PlatForm cuuid( 0x00000003, 0x000e0001 ) * fixe no * level yes * transition no * file BL_Splash01 cuuid( 0x00000001, 0x000e000c ) * fixe no * level yes * transition no * file Play_BLr_Splash01 cuuid( 0x00000001, 0x000e0028 ) * fixe no * level yes * transition no * file Play_BLr_Submersion01 cuuid( 0x00000001, 0x000e0029 ) * fixe no * level yes * transition no * file Play_BLr_SplashIn01 cuuid( 0x00000003, 0x000e0057 ) * fixe no * level yes * transition no * file BL_Submersion01 cuuid( 0x00000003, 0x000e005b ) * fixe no * level yes * transition no * file BL_SplashIn01 cuuid( 0x00000003, 0x000f0003 ) * fixe no * level yes * transition no * file PC_CagPaf01 cuuid( 0x00000001, 0x000f0004 ) * fixe no * level yes * transition no * file Play_PC_CagPaf01 cuuid( 0x00000001, 0x000f0014 ) * fixe no * level yes * transition no * file Play_PCr_Death01 cuuid( 0x00000001, 0x000f0015 ) * fixe no * level yes * transition no * file Play_PC_Parade01 cuuid( 0x00000001, 0x000f001f ) * fixe no * level yes * transition no * file Play_PCr_GunHit01 cuuid( 0x00000001, 0x000f0021 ) * fixe no * level yes * transition no * file Play_PCr_CBaBall01 cuuid( 0x00000001, 0x000f0022 ) * fixe no * level yes * transition no * file Play_PCr_CBaGlove01 cuuid( 0x00000001, 0x000f0023 ) * fixe no * level yes * transition no * file Play_PCr_CBaShoot01 cuuid( 0x00000001, 0x000f0024 ) * fixe no * level yes * transition no * file Play_PCr_CBaStick01 cuuid( 0x00000003, 0x000f0030 ) * fixe no * level yes * transition no * file PC_GunHit02 cuuid( 0x00000003, 0x000f0049 ) * fixe no * level yes * transition no * file PC_CBaBall01 cuuid( 0x00000003, 0x000f004d ) * fixe no * level yes * transition no * file PC_CBaGlove01 cuuid( 0x00000003, 0x000f0051 ) * fixe no * level yes * transition no * file PC_CBaShoot01 cuuid( 0x00000003, 0x000f0055 ) * fixe no * level yes * transition no * file PC_CBaStick01 cuuid( 0x00000003, 0x000f0061 ) * fixe no * level yes * transition no * file PC_Death02 cuuid( 0x00000003, 0x000f0064 ) * fixe no * level yes * transition no * file PC_Parade01 cuuid( 0x00000001, 0x00100000 ) * fixe no * level yes * transition no * file Play_SW_CagGen1R cuuid( 0x00000003, 0x00100000 ) * fixe no * level yes * transition no * file SW_CagGen1R cuuid( 0x00000001, 0x00100001 ) * fixe no * level yes * transition no * file Play_SW_CagGen1L cuuid( 0x00000003, 0x00100001 ) * fixe no * level yes * transition no * file SW_CagGen1L cuuid( 0x00000001, 0x00100002 ) * fixe no * level yes * transition no * file Play_SR_CagGen1R cuuid( 0x00000003, 0x00100002 ) * fixe no * level yes * transition no * file SR_CagGen1R cuuid( 0x00000001, 0x00100003 ) * fixe no * level yes * transition no * file Play_SR_CagGen1L cuuid( 0x00000003, 0x00100003 ) * fixe no * level yes * transition no * file SR_CagGen1L cuuid( 0x00000001, 0x00100004 ) * fixe no * level yes * transition no * file Play_SL_CagGen1 cuuid( 0x00000003, 0x00100004 ) * fixe no * level yes * transition no * file SL_CagGen1 cuuid( 0x00000001, 0x0010003a ) * fixe no * level yes * transition no * file Play_SW_CArGen1L cuuid( 0x00000001, 0x0010003b ) * fixe no * level yes * transition no * file Play_SW_CArGen1R cuuid( 0x00000003, 0x0010003b ) * fixe no * level yes * transition no * file SW_CArGen1L cuuid( 0x00000001, 0x0010003c ) * fixe no * level yes * transition no * file Play_SR_CArGen1L cuuid( 0x00000003, 0x0010003c ) * fixe no * level yes * transition no * file SR_CArGen1L cuuid( 0x00000001, 0x0010003d ) * fixe no * level yes * transition no * file Play_SR_CArGen1R cuuid( 0x00000003, 0x0010003d ) * fixe no * level yes * transition no * file SR_CArGen1R cuuid( 0x00000001, 0x0010003e ) * fixe no * level yes * transition no * file Play_SL_CArGen1 cuuid( 0x00000003, 0x0010003e ) * fixe no * level yes * transition no * file SL_CArGen1 cuuid( 0x00000003, 0x0010003f ) * fixe no * level yes * transition no * file SW_CArGen1R cuuid( 0x00000001, 0x00100056 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1R cuuid( 0x00000001, 0x00100057 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1L cuuid( 0x00000003, 0x00100057 ) * fixe no * level yes * transition no * file SW_PtzGen1R cuuid( 0x00000001, 0x0010005a ) * fixe no * level yes * transition no * file Play_SL_PtzGen1 cuuid( 0x00000003, 0x0010005a ) * fixe no * level yes * transition no * file SW_PtzGen1L cuuid( 0x00000003, 0x0010005b ) * fixe no * level yes * transition no * file SL_PtzGen1 cuuid( 0x00000003, 0x00110002 ) * fixe no * level yes * transition no * file BF_Shot01 cuuid( 0x00000001, 0x0011000d ) * fixe no * level yes * transition no * file Play_BFr_LRicochet01 cuuid( 0x00000001, 0x0011000e ) * fixe no * level yes * transition no * file Play_BFr_Reload01 cuuid( 0x00000001, 0x0011000f ) * fixe no * level yes * transition no * file Play_BFr_Shot01 cuuid( 0x00000001, 0x00110014 ) * fixe no * level yes * transition no * file Play_BFr_CagBullet01 cuuid( 0x00000003, 0x00110015 ) * fixe no * level yes * transition no * file BF_LRicochet01 cuuid( 0x00000003, 0x0011001b ) * fixe no * level yes * transition no * file BF_Reload03 cuuid( 0x00000003, 0x0011004b ) * fixe no * level yes * transition no * file BF_CagBullet01 cuuid( 0x00000003, 0x0011004c ) * fixe no * level yes * transition no * file BF_CagBullet02 cuuid( 0x00000003, 0x0011004e ) * fixe no * level yes * transition no * file BFr_CagBullet01 cuuid( 0x00000001, 0x00120001 ) * fixe no * level yes * transition no * file Play_BI_Stick02 cuuid( 0x00000003, 0x00120001 ) * fixe no * level yes * transition no * file BI_Stick02 cuuid( 0x00000001, 0x00120007 ) * fixe no * level yes * transition no * file Play_BIr_CloPaf01 cuuid( 0x00000001, 0x00120008 ) * fixe no * level yes * transition no * file Play_BIr_Ball01 cuuid( 0x00000003, 0x00120011 ) * fixe no * level yes * transition no * file BI_CloPaf01 cuuid( 0x00000003, 0x00120013 ) * fixe no * level yes * transition no * file BI_Ball01 cuuid( 0x00000001, 0x00120021 ) * fixe no * level yes * transition no * file Play_BIr_SoftHand01 cuuid( 0x00000001, 0x00120022 ) * fixe no * level yes * transition no * file Play_BIr_Jangle01 cuuid( 0x00000001, 0x00120027 ) * fixe no * level yes * transition no * file Play_BIr_PhialRebund01 cuuid( 0x00000001, 0x00120034 ) * fixe no * level yes * transition no * file Play_BI_NullFistGen01 cuuid( 0x00000001, 0x0012003a ) * fixe no * level yes * transition no * file Play_BIr_HeavyCrush01 cuuid( 0x00000003, 0x00120064 ) * fixe no * level yes * transition no * file BI_SoftHand01 cuuid( 0x00000003, 0x00120066 ) * fixe no * level yes * transition no * file BI_Jangle01 cuuid( 0x00000003, 0x0012007c ) * fixe no * level yes * transition no * file BI_PhialRebound03 cuuid( 0x00000003, 0x001200ab ) * fixe no * level yes * transition no * file BI_NullFistGen01 cuuid( 0x00000003, 0x001200c2 ) * fixe no * level yes * transition no * file BI_HeavyCrush01 cuuid( 0x00000001, 0x00140008 ) * fixe no * level yes * transition no * file Play_VOr_CSniSnorInspir01 cuuid( 0x00000001, 0x00140009 ) * fixe no * level yes * transition no * file Play_VOr_CSniWakeUp01 cuuid( 0x00000001, 0x0014000f ) * fixe no * level yes * transition no * file Play_VOr_CSniSnorExpir01 cuuid( 0x00000001, 0x00140013 ) * fixe no * level yes * transition no * file Play_VOr_CSniCall01 cuuid( 0x00000001, 0x00140014 ) * fixe no * level yes * transition no * file Play_VOr_CSniAttack_01 cuuid( 0x00000001, 0x00140015 ) * fixe no * level yes * transition no * file Play_VOr_CSniBreathe01 cuuid( 0x00000001, 0x00140016 ) * fixe no * level yes * transition no * file Play_VOr_CSniSurprise01 cuuid( 0x00000001, 0x00140017 ) * fixe no * level yes * transition no * file Play_VOr_CsniTerror01 cuuid( 0x00000001, 0x00140018 ) * fixe no * level yes * transition no * file Play_VOr_CsniElectrocut01 cuuid( 0x00000001, 0x0014001b ) * fixe no * level yes * transition no * file Play_VOr_CBafAttac01 cuuid( 0x00000001, 0x0014001c ) * fixe no * level yes * transition no * file Play_VOr_CSniPaf01 cuuid( 0x00000001, 0x0014001e ) * fixe no * level yes * transition no * file Play_VOr_CSniEffort01 cuuid( 0x00000001, 0x00140022 ) * fixe no * level yes * transition no * file Play_VOr_CSniCrush01 cuuid( 0x00000001, 0x00140023 ) * fixe no * level yes * transition no * file Play_VOr_CSniQuestion01 cuuid( 0x00000001, 0x00140024 ) * fixe no * level yes * transition no * file Play_VOr_CSniQuestion02 cuuid( 0x00000001, 0x00140026 ) * fixe no * level yes * transition no * file Play_VOr_CSniDie01 cuuid( 0x00000001, 0x00140027 ) * fixe no * level yes * transition no * file Play_VOr_CSniInflating01 cuuid( 0x00000001, 0x0014002c ) * fixe no * level yes * transition no * file Play_VOr_CBafDie01 cuuid( 0x00000001, 0x0014002d ) * fixe no * level yes * transition no * file Play_VOr_CBafEffort01 cuuid( 0x00000001, 0x00140034 ) * fixe no * level yes * transition no * file Play_VOr_CBafSurp01 cuuid( 0x00000001, 0x00140035 ) * fixe no * level yes * transition no * file Play_VOr_CArDie01 cuuid( 0x00000001, 0x00140036 ) * fixe no * level yes * transition no * file Play_VOr_CArAttack01 cuuid( 0x00000001, 0x00140037 ) * fixe no * level yes * transition no * file Play_VOr_CArHappy01 cuuid( 0x00000001, 0x00140038 ) * fixe no * level yes * transition no * file Play_VOr_CArLaugh01 cuuid( 0x00000001, 0x00140039 ) * fixe no * level yes * transition no * file Play_VOr_CArPaf01 cuuid( 0x00000001, 0x0014003a ) * fixe no * level yes * transition no * file Play_VOr_CArQue01 cuuid( 0x00000001, 0x0014003b ) * fixe no * level yes * transition no * file Play_VOr_CArBalance01 cuuid( 0x00000001, 0x0014003c ) * fixe no * level yes * transition no * file Play_VOr_CArHop01 cuuid( 0x00000001, 0x0014003d ) * fixe no * level yes * transition no * file Play_VOr_CArPant01 cuuid( 0x00000001, 0x00140043 ) * fixe no * level yes * transition no * file Play_VOr_CSniThink01 cuuid( 0x00000001, 0x00140044 ) * fixe no * level yes * transition no * file Play_VOr_CSniLaugh01 cuuid( 0x00000001, 0x00140045 ) * fixe no * level yes * transition no * file Play_VOr_CagDrinkingOn01 cuuid( 0x00000001, 0x00140046 ) * fixe no * level yes * transition no * file Play_VOr_CagDrinkingOff01 cuuid( 0x00000001, 0x00140047 ) * fixe no * level yes * transition no * file Play_VOb_CagDrinking01 cuuid( 0x00000001, 0x00140048 ) * fixe no * level yes * transition no * file Stop_VOb_CagDrinking01 cuuid( 0x00000001, 0x00140049 ) * fixe no * level yes * transition no * file Play_VOr_CagHiccough01 cuuid( 0x00000001, 0x0014004b ) * fixe no * level yes * transition no * file Play_VO_CBafEffort01 cuuid( 0x00000001, 0x0014004e ) * fixe no * level yes * transition no * file Play_VO_CBafCharge01 cuuid( 0x00000001, 0x0014004f ) * fixe no * level yes * transition no * file Play_VO_CBafAttack01 cuuid( 0x00000001, 0x00140052 ) * fixe no * level yes * transition no * file Play_VO_CBafJuggle03 cuuid( 0x00000001, 0x00140053 ) * fixe no * level yes * transition no * file Play_VO_CBafKata03 cuuid( 0x00000001, 0x00140055 ) * fixe no * level yes * transition no * file Play_VO_CBafSurprise03 cuuid( 0x00000001, 0x00140056 ) * fixe no * level yes * transition no * file Stop_VOr_CSniLaugh01 cuuid( 0x00000003, 0x00140059 ) * fixe no * level yes * transition no * file VO_CSniCall01 cuuid( 0x00000003, 0x0014005a ) * fixe no * level yes * transition no * file VO_CSniCall02 cuuid( 0x00000003, 0x0014005c ) * fixe no * level yes * transition no * file VO_CSniAttack01 cuuid( 0x00000003, 0x0014005d ) * fixe no * level yes * transition no * file VO_CSniAttack02 cuuid( 0x00000003, 0x00140060 ) * fixe no * level yes * transition no * file VO_CSniBreathe02 cuuid( 0x00000003, 0x00140062 ) * fixe no * level yes * transition no * file VO_CSniSurprise01 cuuid( 0x00000003, 0x00140065 ) * fixe no * level yes * transition no * file VOr_CSniCall01 cuuid( 0x00000003, 0x00140066 ) * fixe no * level yes * transition no * file VOr_CSniAttack01 cuuid( 0x00000003, 0x00140067 ) * fixe no * level yes * transition no * file VOr_CSniBreathe01 cuuid( 0x00000003, 0x00140068 ) * fixe no * level yes * transition no * file VOr_CSniSurprise01 cuuid( 0x00000003, 0x00140069 ) * fixe no * level yes * transition no * file VO_CSniTerror01 cuuid( 0x00000003, 0x0014006c ) * fixe no * level yes * transition no * file VOr_CSniTerror01 cuuid( 0x00000003, 0x0014006d ) * fixe no * level yes * transition no * file VO_CSniElectrocute01 cuuid( 0x00000003, 0x0014006f ) * fixe no * level yes * transition no * file VO_CSniElectrocute03 cuuid( 0x00000003, 0x00140070 ) * fixe no * level yes * transition no * file VOr_CSniElectrocute01 cuuid( 0x00000003, 0x00140071 ) * fixe no * level yes * transition no * file VO_CSniQuestion01 cuuid( 0x00000003, 0x00140072 ) * fixe no * level yes * transition no * file VO_CSniQuestion02 cuuid( 0x00000003, 0x00140073 ) * fixe no * level yes * transition no * file VO_CSniQuestion03 cuuid( 0x00000003, 0x00140074 ) * fixe no * level yes * transition no * file VOr_CSniQuestion01 cuuid( 0x00000003, 0x00140076 ) * fixe no * level yes * transition no * file VO_CSniPain03 cuuid( 0x00000003, 0x00140077 ) * fixe no * level yes * transition no * file VO_CSniPain02 cuuid( 0x00000003, 0x00140079 ) * fixe no * level yes * transition no * file VOr_CSniPain01 cuuid( 0x00000003, 0x0014007b ) * fixe no * level yes * transition no * file VO_CSniEffort02 cuuid( 0x00000003, 0x0014007d ) * fixe no * level yes * transition no * file VOr_CSniEffort01 cuuid( 0x00000003, 0x00140096 ) * fixe no * level yes * transition no * file VO_CSniCrush03 cuuid( 0x00000003, 0x00140097 ) * fixe no * level yes * transition no * file VOr_CSniCrush01 cuuid( 0x00000003, 0x0014009f ) * fixe no * level yes * transition no * file VO_CSniDie01 cuuid( 0x00000003, 0x001400a0 ) * fixe no * level yes * transition no * file VO_CSniDie02 cuuid( 0x00000003, 0x001400a2 ) * fixe no * level yes * transition no * file VOr_CSniDie01 cuuid( 0x00000003, 0x001400a3 ) * fixe no * level yes * transition no * file VO_CSniInflate01 cuuid( 0x00000003, 0x001400a4 ) * fixe no * level yes * transition no * file VO_CSniInflate02 cuuid( 0x00000003, 0x001400a6 ) * fixe no * level yes * transition no * file VOr_CSniInflate01 cuuid( 0x00000003, 0x001400c4 ) * fixe no * level yes * transition no * file VO_CSniWakeUp01 cuuid( 0x00000003, 0x001400d0 ) * fixe no * level yes * transition no * file VO_CBafAttack01 cuuid( 0x00000003, 0x001400d1 ) * fixe no * level yes * transition no * file VO_CBafAttack02 cuuid( 0x00000003, 0x001400d3 ) * fixe no * level yes * transition no * file VOr_CBafAttack01 cuuid( 0x00000003, 0x001400dc ) * fixe no * level yes * transition no * file VO_CBafDie01 cuuid( 0x00000003, 0x001400e4 ) * fixe no * level yes * transition no * file VO_CBafExpir01 cuuid( 0x00000003, 0x001400f2 ) * fixe no * level yes * transition no * file VO_CBafJuggle03 cuuid( 0x00000003, 0x001400f4 ) * fixe no * level yes * transition no * file VO_CBafKata01 cuuid( 0x00000003, 0x001400f5 ) * fixe no * level yes * transition no * file VO_CBafKata02 cuuid( 0x00000003, 0x001400f7 ) * fixe no * level yes * transition no * file VOr_CBafKata01 cuuid( 0x00000003, 0x001400fe ) * fixe no * level yes * transition no * file VO_CBafSurprise03 cuuid( 0x00000003, 0x00140100 ) * fixe no * level yes * transition no * file VO_CArHappy03 cuuid( 0x00000003, 0x00140101 ) * fixe no * level yes * transition no * file VO_CArAttack02 cuuid( 0x00000003, 0x00140102 ) * fixe no * level yes * transition no * file VO_CArAttack03 cuuid( 0x00000003, 0x00140103 ) * fixe no * level yes * transition no * file VO_CArDie01 cuuid( 0x00000003, 0x00140106 ) * fixe no * level yes * transition no * file VO_CArHappy01 cuuid( 0x00000003, 0x00140109 ) * fixe no * level yes * transition no * file VO_CArLaugh01 cuuid( 0x00000003, 0x0014010b ) * fixe no * level yes * transition no * file VO_CArLaugh03 cuuid( 0x00000003, 0x0014010c ) * fixe no * level yes * transition no * file VO_CArPain01 cuuid( 0x00000003, 0x0014010e ) * fixe no * level yes * transition no * file VO_CArPain03 cuuid( 0x00000003, 0x00140110 ) * fixe no * level yes * transition no * file VO_CArQuestion02 cuuid( 0x00000003, 0x00140111 ) * fixe no * level yes * transition no * file VO_CArQuestion03 cuuid( 0x00000003, 0x00140112 ) * fixe no * level yes * transition no * file VOr_CArAttack01 cuuid( 0x00000003, 0x00140113 ) * fixe no * level yes * transition no * file VOr_CArHappy01 cuuid( 0x00000003, 0x00140114 ) * fixe no * level yes * transition no * file VOr_CArLaugh01 cuuid( 0x00000003, 0x00140115 ) * fixe no * level yes * transition no * file VOr_CArPain01 cuuid( 0x00000003, 0x00140116 ) * fixe no * level yes * transition no * file VOr_CArQuestion01 cuuid( 0x00000003, 0x00140137 ) * fixe no * level yes * transition no * file VO_CSniLaugh01 cuuid( 0x00000003, 0x00140139 ) * fixe no * level yes * transition no * file VO_CSniLaugh03 cuuid( 0x00000003, 0x0014013a ) * fixe no * level yes * transition no * file VO_CSniThink01 cuuid( 0x00000003, 0x0014013b ) * fixe no * level yes * transition no * file VO_CSniThink02 cuuid( 0x00000003, 0x0014013c ) * fixe no * level yes * transition no * file VO_CSniThink03 cuuid( 0x00000003, 0x0014013d ) * fixe no * level yes * transition no * file VOr_CSniThink01 cuuid( 0x00000003, 0x0014013e ) * fixe no * level yes * transition no * file VOr_CSniLaugh01 cuuid( 0x00000003, 0x00140143 ) * fixe no * level yes * transition no * file VO_CagDrinkOff01 cuuid( 0x00000003, 0x00140149 ) * fixe no * level yes * transition no * file VO_CagHiccough02 cuuid( 0x00000003, 0x00160000 ) * fixe no * level yes * transition no * file BA_AirHit01 cuuid( 0x00000001, 0x00160002 ) * fixe no * level yes * transition no * file Play_BAr_AirJump01 cuuid( 0x00000003, 0x00160002 ) * fixe no * level yes * transition no * file BA_AirJump01 cuuid( 0x00000001, 0x00160003 ) * fixe no * level yes * transition no * file Play_BAr_AirHit01 cuuid( 0x00000001, 0x00160006 ) * fixe no * level yes * transition no * file Play_BAr_WingL01 cuuid( 0x00000001, 0x00160009 ) * fixe no * level yes * transition no * file Play_BA_FallShort01 cuuid( 0x00000003, 0x0016000d ) * fixe no * level yes * transition no * file BA_WingL01 cuuid( 0x00000003, 0x00160015 ) * fixe no * level yes * transition no * file BA_FallShort01 cuuid( 0x00000001, 0x00160016 ) * fixe no * level yes * transition no * file Play_BAr_AirHit03 cuuid( 0x00000003, 0x00160024 ) * fixe no * level yes * transition no * file BA_AirHit07 cuuid( 0x00000001, 0x00160031 ) * fixe no * level yes * transition no * file Play_BAr_Phial01 cuuid( 0x00000001, 0x0016003b ) * fixe no * level yes * transition no * file Stop_BAr_Phial01 cuuid( 0x00000003, 0x00160068 ) * fixe no * level yes * transition no * file BA_Phial02 cuuid( 0x00000001, 0x001b0005 ) * fixe no * level yes * transition no * file Play_BEr_Wood02 cuuid( 0x00000001, 0x001b0008 ) * fixe no * level yes * transition no * file Play_BEr_Ball01 cuuid( 0x00000001, 0x001b0010 ) * fixe no * level yes * transition no * file Play_BEr_Cage01 cuuid( 0x00000003, 0x001b0012 ) * fixe no * level yes * transition no * file BE_Wood05 cuuid( 0x00000001, 0x001b0014 ) * fixe no * level yes * transition no * file Play_BEr_Phial01 cuuid( 0x00000003, 0x001b001a ) * fixe no * level yes * transition no * file BE_Ball01 cuuid( 0x00000003, 0x001b003a ) * fixe no * level yes * transition no * file BE_Cage01 cuuid( 0x00000003, 0x001b004a ) * fixe no * level yes * transition no * file BE_Phial01 cuuid( 0x00000001, 0x001e0000 ) * fixe no * level yes * transition no * file Play_BCr_LWood01 cuuid( 0x00000001, 0x001e0004 ) * fixe no * level yes * transition no * file Play_BCr_SWood02 cuuid( 0x00000003, 0x001e0009 ) * fixe no * level yes * transition no * file BC_LWood03 cuuid( 0x00000001, 0x001e000a ) * fixe no * level yes * transition no * file Play_BCr_GlassLong01 cuuid( 0x00000003, 0x001e000a ) * fixe no * level yes * transition no * file BC_SWood01 cuuid( 0x00000001, 0x001e000c ) * fixe no * level yes * transition no * file Play_BCr_GlassShort01 cuuid( 0x00000001, 0x001e0013 ) * fixe no * level yes * transition no * file Play_BCr_Jaws01 cuuid( 0x00000001, 0x001e0014 ) * fixe no * level yes * transition no * file Play_BCr_Jaws02 cuuid( 0x00000001, 0x001e0015 ) * fixe no * level yes * transition no * file Play_BCr_Jaws03 cuuid( 0x00000003, 0x001e001f ) * fixe no * level yes * transition no * file BC_GlassLong01 cuuid( 0x00000003, 0x001e0020 ) * fixe no * level yes * transition no * file BC_GlassShort01 cuuid( 0x00000003, 0x001e0037 ) * fixe no * level yes * transition no * file BC_Jaws02 cuuid( 0x00000003, 0x001e003c ) * fixe no * level yes * transition no * file BC_Jaws04 cuuid( 0x00000003, 0x001e003d ) * fixe no * level yes * transition no * file BC_Jaws05 cuuid( 0x00000001, 0x001e0058 ) * fixe no * level yes * transition no * file Play_BCr_ElasticMush01 cuuid( 0x00000003, 0x001e00b0 ) * fixe no * level yes * transition no * file BC_ElasticMush01 cuuid( 0x00000003, 0x00230003 ) * fixe no * level yes * transition no * file PM_MuyDown01 cuuid( 0x00000001, 0x00230004 ) * fixe no * level yes * transition no * file Play_PMr_MuyDown01 cuuid( 0x00000001, 0x00230009 ) * fixe no * level yes * transition no * file Play_PMr_MudPaf01 cuuid( 0x00000001, 0x0023000b ) * fixe no * level yes * transition no * file Play_PMr_MuyShot01 cuuid( 0x00000003, 0x00230014 ) * fixe no * level yes * transition no * file PM_MudPaf01 cuuid( 0x00000003, 0x0023001a ) * fixe no * level yes * transition no * file PM_MuyShot02 cuuid( 0x00000001, 0x00240002 ) * fixe no * level yes * transition no * file Play_VOr_MuyRise01 cuuid( 0x00000001, 0x00240003 ) * fixe no * level yes * transition no * file Play_VOr_MuyGrumble01 cuuid( 0x00000001, 0x00240004 ) * fixe no * level yes * transition no * file Play_VOr_MuyAttack01 cuuid( 0x00000001, 0x00240005 ) * fixe no * level yes * transition no * file Play_VOr_MuyMoan01 cuuid( 0x00000003, 0x00240009 ) * fixe no * level yes * transition no * file VO_MuyRise02 cuuid( 0x00000003, 0x0024000b ) * fixe no * level yes * transition no * file VO_MuyGrumble01 cuuid( 0x00000003, 0x0024000e ) * fixe no * level yes * transition no * file VO_MuyAttack01 cuuid( 0x00000003, 0x00240012 ) * fixe no * level yes * transition no * file VO_MuyMoan02 cuuid( 0x00000003, 0x00240014 ) * fixe no * level yes * transition no * file VOr_MuyRise01 cuuid( 0x00000003, 0x00240015 ) * fixe no * level yes * transition no * file VOr_MuyGrumble01 cuuid( 0x00000003, 0x00240016 ) * fixe no * level yes * transition no * file VOr_MuyAttack01 cuuid( 0x00000003, 0x00240017 ) * fixe no * level yes * transition no * file VOr_MuyMoan01 cuuid( 0x00000001, 0x002a0016 ) * fixe no * level yes * transition no * file Play_BDr_Spring01 cuuid( 0x00000003, 0x002a0018 ) * fixe no * level yes * transition no * file BD_Spring01 cuuid( 0x00000001, 0x002a005b ) * fixe no * level yes * transition no * file Play_BDr_BigMushOn01 cuuid( 0x00000001, 0x002a005c ) * fixe no * level yes * transition no * file Play_BDr_BigMushOff01 cuuid( 0x00000001, 0x002a005d ) * fixe no * level yes * transition no * file Play_BDb_BigMushSpin01 cuuid( 0x00000001, 0x002a005e ) * fixe no * level yes * transition no * file Stop_BDb_BigMushSpin01 cuuid( 0x00000003, 0x002a0096 ) * fixe no * level yes * transition no * file BD_BigMushOn01 cuuid( 0x00000003, 0x002a009c ) * fixe no * level yes * transition no * file BD_BigMushOff01 cuuid( 0x00000003, 0x002a009e ) * fixe no * level yes * transition no * file BDb_BigMushSpin01 cuuid( 0x00000001, 0x002d0002 ) * fixe no * level yes * transition no * file Play_VOr_PiranhaAttack01 cuuid( 0x00000001, 0x002d0003 ) * fixe no * level yes * transition no * file Play_VOr_PiranhaPaf01 cuuid( 0x00000003, 0x002d0006 ) * fixe no * level yes * transition no * file VO_PiranhaAttack01 cuuid( 0x00000003, 0x002d0009 ) * fixe no * level yes * transition no * file VOr_PiranhaAttack01 cuuid( 0x00000003, 0x002d000c ) * fixe no * level yes * transition no * file VO_PiranhaPaf01 cuuid( 0x00000003, 0x002d000d ) * fixe no * level yes * transition no * file VOr_PiranhaPaf01 cuuid( 0x00000001, 0x003a0003 ) * fixe no * level yes * transition no * file Play_OVr_BrambleUp01 cuuid( 0x00000001, 0x003a0004 ) * fixe no * level yes * transition no * file Play_OVb_BrambleSpin01 cuuid( 0x00000003, 0x003a0004 ) * fixe no * level yes * transition no * file OV_BrambleUp01 cuuid( 0x00000001, 0x003a0005 ) * fixe no * level yes * transition no * file Stop_OVb_BrambleSpin01 cuuid( 0x00000003, 0x003a0005 ) * fixe no * level yes * transition no * file OVb_BrambleSpin01 cuuid( 0x00000001, 0x003a0008 ) * fixe no * level yes * transition no * file Play_OVr_BrambleDown01 cuuid( 0x00000003, 0x003a0009 ) * fixe no * level yes * transition no * file OV_BrambleDown01 cuuid( 0x00000003, 0x003b0002 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistA cuuid( 0x00000003, 0x003b0003 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistB cuuid( 0x00000003, 0x003b0004 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelA cuuid( 0x00000003, 0x003b0005 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelB cuuid( 0x00000003, 0x003b0006 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeA cuuid( 0x00000003, 0x003b0007 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeB cuuid( 0x00000003, 0x003b0008 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoA cuuid( 0x00000003, 0x003b0009 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoB cuuid( 0x00000003, 0x003b000a ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoA cuuid( 0x00000003, 0x003b000b ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoB cuuid( 0x00000003, 0x003b000c ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryA cuuid( 0x00000003, 0x003b000d ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryB cuuid( 0x00000003, 0x003b000e ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryC cuuid( 0x00000001, 0x003b0021 ) * fixe no * level yes * transition no * file Play_MJ_Ptz_DanceWd01 cuuid( 0x00000003, 0x003b0021 ) * fixe no * level yes * transition no * file MJ_Ptz_DanceWd01 cuuid( 0x00000001, 0x003b002c ) * fixe no * level yes * transition no * file Play_MJ_Rm_01TrickA cuuid( 0x00000001, 0x003b002d ) * fixe no * level yes * transition no * file Play_MJ_Rm_01TrickB cuuid( 0x00000001, 0x003b002f ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeA cuuid( 0x00000003, 0x003b002f ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistA cuuid( 0x00000001, 0x003b0030 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeB cuuid( 0x00000003, 0x003b0030 ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistB cuuid( 0x00000001, 0x003b0031 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelA cuuid( 0x00000003, 0x003b0031 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelA cuuid( 0x00000001, 0x003b0032 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelB cuuid( 0x00000003, 0x003b0032 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelB cuuid( 0x00000001, 0x003b0033 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistA cuuid( 0x00000003, 0x003b0033 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeA cuuid( 0x00000001, 0x003b0034 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistB cuuid( 0x00000003, 0x003b0034 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeB cuuid( 0x00000003, 0x003b0035 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoA cuuid( 0x00000001, 0x003b0036 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoA cuuid( 0x00000003, 0x003b0036 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoB cuuid( 0x00000001, 0x003b0037 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoB cuuid( 0x00000003, 0x003b0037 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoA cuuid( 0x00000001, 0x003b0038 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoA cuuid( 0x00000003, 0x003b0038 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoB cuuid( 0x00000001, 0x003b0039 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoB cuuid( 0x00000001, 0x003b003a ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryA cuuid( 0x00000003, 0x003b003a ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryA cuuid( 0x00000001, 0x003b003b ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryB cuuid( 0x00000003, 0x003b003b ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryB cuuid( 0x00000001, 0x003b003c ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryC cuuid( 0x00000003, 0x003b003c ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryC cuuid( 0x00000003, 0x003b003e ) * fixe no * level yes * transition no * file MJ_Rm_01TrickA cuuid( 0x00000003, 0x003b003f ) * fixe no * level yes * transition no * file MJ_Rm_01TrickB cuuid( 0x00000003, 0x003e0002 ) * fixe no * level yes * transition no * file OV_BalloonSmall01 cuuid( 0x00000003, 0x003e0003 ) * fixe no * level yes * transition no * file OV_BalloonExplode01 cuuid( 0x00000003, 0x003e0005 ) * fixe no * level yes * transition no * file OV_BalloonBig01 cuuid( 0x00000001, 0x003e000a ) * fixe no * level yes * transition no * file Play_OVr_BalloonBig01 cuuid( 0x00000001, 0x003e000b ) * fixe no * level yes * transition no * file Play_OVr_BalloonSmall01 cuuid( 0x00000001, 0x003e000c ) * fixe no * level yes * transition no * file Play_OVr_BalloonExplode01 cuuid( 0x00000001, 0x003f001d ) * fixe no * level yes * transition no * file Play_RFr_GrapnelHang01 cuuid( 0x00000003, 0x003f002c ) * fixe no * level yes * transition no * file RF_GrapnelHang01 cuuid( 0x00000001, 0x00430004 ) * fixe no * level yes * transition no * file Play_VOr_PWoSuperHappy01 cuuid( 0x00000001, 0x00430005 ) * fixe no * level yes * transition no * file Play_VOr_PWoHelp01 cuuid( 0x00000003, 0x00430010 ) * fixe no * level yes * transition no * file VO_PWoSuperHappy01 cuuid( 0x00000003, 0x00430016 ) * fixe no * level yes * transition no * file VO_PWoHelp03 cuuid( 0x00000003, 0x00430017 ) * fixe no * level yes * transition no * file VOr_PWoHelp01 cuuid( 0x00000001, 0x00440004 ) * fixe no * level yes * transition no * file Play_PPr_FlipFlap01 cuuid( 0x00000001, 0x00440005 ) * fixe no * level yes * transition no * file Play_PPb_Foot01 cuuid( 0x00000001, 0x00440006 ) * fixe no * level yes * transition no * file Stop_PPb_Foot01 cuuid( 0x00000001, 0x00440007 ) * fixe no * level yes * transition no * file Play_PPr_Impulse01 cuuid( 0x00000001, 0x00440008 ) * fixe no * level yes * transition no * file Play_PPr_Foot02 cuuid( 0x00000001, 0x0044000a ) * fixe no * level yes * transition no * file Play_PPr_FunnySpell01 cuuid( 0x00000003, 0x0044000b ) * fixe no * level yes * transition no * file PP_FlipFlap01 cuuid( 0x00000001, 0x0044000f ) * fixe no * level yes * transition no * file Play_PPr_Teleport01 cuuid( 0x00000003, 0x00440010 ) * fixe no * level yes * transition no * file PPb_Foot01 cuuid( 0x00000003, 0x00440011 ) * fixe no * level yes * transition no * file PP_Impulse01 cuuid( 0x00000003, 0x00440015 ) * fixe no * level yes * transition no * file PP_Foot02 cuuid( 0x00000003, 0x0044001c ) * fixe no * level yes * transition no * file PP_FunnySpell01 cuuid( 0x00000003, 0x00440022 ) * fixe no * level yes * transition no * file PP_Teleport01 cuuid( 0x00000001, 0x004c0013 ) * fixe no * level yes * transition no * file Play_PCr_Throw01 cuuid( 0x00000003, 0x004c003c ) * fixe no * level yes * transition no * file PC_Throw01 cuuid( 0x00000003, 0x004e0007 ) * fixe no * level yes * transition no * file PV_ChamCall01 cuuid( 0x00000001, 0x004e000f ) * fixe no * level yes * transition no * file Play_PVr_Chameleon01 cuuid( 0x00000001, 0x004e0010 ) * fixe no * level yes * transition no * file Play_PV_ChaDisappear01 cuuid( 0x00000003, 0x004e001d ) * fixe no * level yes * transition no * file PVr_ChamCall01 cuuid( 0x00000003, 0x004e001e ) * fixe no * level yes * transition no * file PV_ChamDisappear01 cuuid( 0x00000001, 0x004e0022 ) * fixe no * level yes * transition no * file Play_PVr_JawsSmall01 cuuid( 0x00000001, 0x004e0023 ) * fixe no * level yes * transition no * file Play_PVr_SPiranhaJump01 cuuid( 0x00000001, 0x004e0024 ) * fixe no * level yes * transition no * file Play_PVr_SPiranhaDive01 cuuid( 0x00000001, 0x004e0025 ) * fixe no * level yes * transition no * file Play_PVb_SPiranhaMvt01 cuuid( 0x00000001, 0x004e0026 ) * fixe no * level yes * transition no * file Stop_PVb_SPiranhaMvt01 cuuid( 0x00000003, 0x004e0038 ) * fixe no * level yes * transition no * file PV_JawsSmall01 cuuid( 0x00000003, 0x004e003b ) * fixe no * level yes * transition no * file PV_SPiranhaJump01 cuuid( 0x00000003, 0x004e0041 ) * fixe no * level yes * transition no * file PV_SPiranhaDive01 cuuid( 0x00000003, 0x004e0043 ) * fixe no * level yes * transition no * file PVb_SPiranhaMvt01 cuuid( 0x00000001, 0x00500006 ) * fixe no * level yes * transition no * file Play_MCt_MCagBaseRythmic cuuid( 0x00000001, 0x00500008 ) * fixe no * level yes * transition no * file Play_MCt_MCagBaseLight cuuid( 0x00000001, 0x00500009 ) * fixe no * level yes * transition no * file Play_MCt_CagouSmalAmb cuuid( 0x00000001, 0x0050002a ) * fixe no * level yes * transition no * file Play_MCt_SnC_01Fight cuuid( 0x00000001, 0x0050002b ) * fixe no * level yes * transition no * file Play_MCt_MCagBaseProgress cuuid( 0x00000001, 0x00500034 ) * fixe no * level yes * transition no * file Play_MCt_MCagouBase01 cuuid( 0x00000003, 0x005002ac ) * fixe no * level yes * transition no * file MC_SnC_01Fight_01 cuuid( 0x00000003, 0x005002ad ) * fixe no * level yes * transition no * file MC_SnC_01Fight_02 cuuid( 0x00000003, 0x005002ae ) * fixe no * level yes * transition no * file MC_SnC_01Fight_03 cuuid( 0x00000003, 0x005002af ) * fixe no * level yes * transition no * file MC_SnC_01Fight_04 cuuid( 0x00000003, 0x005002b0 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_05 cuuid( 0x00000003, 0x005002b1 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_06 cuuid( 0x00000003, 0x005002b2 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_07 cuuid( 0x00000003, 0x005002b3 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_08 cuuid( 0x00000003, 0x005002b4 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_09 cuuid( 0x00000003, 0x005002b5 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_10 cuuid( 0x00000003, 0x005002b6 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_11 cuuid( 0x00000003, 0x005002b7 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_12 cuuid( 0x00000003, 0x005002b8 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_13 cuuid( 0x00000003, 0x005002b9 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_14 cuuid( 0x00000003, 0x005002ba ) * fixe no * level yes * transition no * file MC_SnC_01Fight_15 cuuid( 0x00000003, 0x005002bb ) * fixe no * level yes * transition no * file MC_SnC_01Fight_16 cuuid( 0x00000003, 0x00500303 ) * fixe no * level yes * transition no * file MCt_SnC_01Fight cuuid( 0x00000003, 0x00500304 ) * fixe no * level yes * transition no * file MCt_SnC_02Fight cuuid( 0x00000003, 0x00500305 ) * fixe no * level yes * transition no * file MCr_SnC_01Fight cuuid( 0x00000003, 0x00500323 ) * fixe no * level yes * transition no * file MC_CagouFrapAmb002 cuuid( 0x00000003, 0x00500324 ) * fixe no * level yes * transition no * file MC_CagouFrapAmb003 cuuid( 0x00000003, 0x00500325 ) * fixe no * level yes * transition no * file MC_CagouFrapAmb004 cuuid( 0x00000003, 0x00500326 ) * fixe no * level yes * transition no * file MC_CagouFrapAmb005 cuuid( 0x00000003, 0x0050032c ) * fixe no * level yes * transition no * file MC_CagouFrapAmb001 cuuid( 0x00000003, 0x00500338 ) * fixe no * level yes * transition no * file MCt_TitFrapAmbient cuuid( 0x00000003, 0x0050035d ) * fixe no * level yes * transition no * file MC_ComEmbus002 cuuid( 0x00000003, 0x0050035e ) * fixe no * level yes * transition no * file MC_ComEmbus003 cuuid( 0x00000003, 0x0050035f ) * fixe no * level yes * transition no * file MC_ComEmbus004 cuuid( 0x00000003, 0x00500360 ) * fixe no * level yes * transition no * file MC_ComEmbus005 cuuid( 0x00000003, 0x00500366 ) * fixe no * level yes * transition no * file MC_ComEmbus001 cuuid( 0x00000003, 0x0050036a ) * fixe no * level yes * transition no * file MC_ComEmbusL001 cuuid( 0x00000003, 0x0050036b ) * fixe no * level yes * transition no * file MC_ComEmbusL002 cuuid( 0x00000003, 0x0050036c ) * fixe no * level yes * transition no * file MC_ComEmbusL003 cuuid( 0x00000003, 0x0050036d ) * fixe no * level yes * transition no * file MC_ComEmbusL004 cuuid( 0x00000003, 0x0050036e ) * fixe no * level yes * transition no * file MC_ComEmbusL005 cuuid( 0x00000003, 0x0050036f ) * fixe no * level yes * transition no * file MC_ComEmbusL006 cuuid( 0x00000003, 0x00500370 ) * fixe no * level yes * transition no * file MC_ComEmbusPro001 cuuid( 0x00000003, 0x00500371 ) * fixe no * level yes * transition no * file MC_ComEmbusPro002 cuuid( 0x00000003, 0x00500372 ) * fixe no * level yes * transition no * file MC_ComEmbusPro003 cuuid( 0x00000003, 0x00500373 ) * fixe no * level yes * transition no * file MC_ComEmbusPro004 cuuid( 0x00000003, 0x00500375 ) * fixe no * level yes * transition no * file MCt_Commando1Full cuuid( 0x00000003, 0x00500376 ) * fixe no * level yes * transition no * file MCt_Commando1Light cuuid( 0x00000003, 0x00500378 ) * fixe no * level yes * transition no * file MCt_Commando1Progress cuuid( 0x00000003, 0x0050037a ) * fixe no * level yes * transition no * file MC_ComEmbusRB002 cuuid( 0x00000003, 0x0050037b ) * fixe no * level yes * transition no * file MC_ComEmbusRB003 cuuid( 0x00000003, 0x0050037c ) * fixe no * level yes * transition no * file MC_ComEmbusRB004 cuuid( 0x00000003, 0x0050037e ) * fixe no * level yes * transition no * file MC_ComEmbusRB001 cuuid( 0x00000003, 0x0050037f ) * fixe no * level yes * transition no * file MCt_Commando1Rythme cuuid( 0x00000003, 0x005003b9 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_06 cuuid( 0x00000003, 0x005003ba ) * fixe no * level yes * transition no * file MC_SnC_02Fight_01 cuuid( 0x00000003, 0x005003bb ) * fixe no * level yes * transition no * file MC_SnC_02Fight_02 cuuid( 0x00000003, 0x005003bc ) * fixe no * level yes * transition no * file MC_SnC_02Fight_03 cuuid( 0x00000003, 0x005003bd ) * fixe no * level yes * transition no * file MC_SnC_02Fight_04 cuuid( 0x00000003, 0x005003be ) * fixe no * level yes * transition no * file MC_SnC_02Fight_05 cuuid( 0x00000003, 0x005003bf ) * fixe no * level yes * transition no * file MC_SnC_01Fight_17 cuuid( 0x00000003, 0x005003c0 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_07 cuuid( 0x00000003, 0x005003c1 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_08 cuuid( 0x00000003, 0x005003c2 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_09 cuuid( 0x00000003, 0x005003c3 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_10 cuuid( 0x00000003, 0x005003c4 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_11 cuuid( 0x00000003, 0x005003c5 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_12 cuuid( 0x00000003, 0x005003c6 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_13 cuuid( 0x00000003, 0x005003c7 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_14 cuuid( 0x00000003, 0x005003c8 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_15 cuuid( 0x00000003, 0x005003c9 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_16 cuuid( 0x00000003, 0x005003ca ) * fixe no * level yes * transition no * file MC_SnC_02Fight_17 cuuid( 0x00000003, 0x005003cb ) * fixe no * level yes * transition no * file MC_SnC_03Fight_01 cuuid( 0x00000003, 0x005003cc ) * fixe no * level yes * transition no * file MC_SnC_03Fight_02 cuuid( 0x00000003, 0x005003cd ) * fixe no * level yes * transition no * file MC_SnC_03Fight_03 cuuid( 0x00000003, 0x005003ce ) * fixe no * level yes * transition no * file MC_SnC_03Fight_04 cuuid( 0x00000003, 0x005003cf ) * fixe no * level yes * transition no * file MC_SnC_03Fight_05 cuuid( 0x00000003, 0x005003d0 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_06 cuuid( 0x00000003, 0x005003d1 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_07 cuuid( 0x00000003, 0x005003d2 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_08 cuuid( 0x00000003, 0x005003d3 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_09 cuuid( 0x00000003, 0x005003d4 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_10 cuuid( 0x00000003, 0x005003d5 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_11 cuuid( 0x00000003, 0x005003d6 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_12 cuuid( 0x00000003, 0x005003d7 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_13 cuuid( 0x00000003, 0x005003d8 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_14 cuuid( 0x00000003, 0x005003d9 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_15 cuuid( 0x00000003, 0x005003da ) * fixe no * level yes * transition no * file MC_SnC_03Fight_16 cuuid( 0x00000003, 0x005003db ) * fixe no * level yes * transition no * file MC_SnC_03Fight_17 cuuid( 0x00000003, 0x005003dc ) * fixe no * level yes * transition no * file MCt_SnC_03Fight cuuid( 0x00000001, 0x00510027 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz1_03_01o cuuid( 0x00000003, 0x00510027 ) * fixe no * level yes * transition no * file VD_GENE_Ptz1_03_01o cuuid( 0x00000001, 0x00520002 ) * fixe no * level yes * transition no * file Play_PL_RedIn cuuid( 0x00000003, 0x00520002 ) * fixe no * level yes * transition no * file PL_RedIn cuuid( 0x00000003, 0x0052001a ) * fixe no * level yes * transition no * file PL_DarkMutation03 cuuid( 0x00000003, 0x0052001e ) * fixe no * level yes * transition no * file PL_DarkLaugh02 cuuid( 0x00000001, 0x0052001f ) * fixe no * level yes * transition no * file Play_PL_DarkBorn cuuid( 0x00000001, 0x00520020 ) * fixe no * level yes * transition no * file Play_PL_DarkVolatilize cuuid( 0x00000003, 0x00520022 ) * fixe no * level yes * transition no * file PL_RedLife01 cuuid( 0x00000001, 0x00520023 ) * fixe no * level yes * transition no * file Play_PLr_DarkMutation01 cuuid( 0x00000001, 0x00520024 ) * fixe no * level yes * transition no * file Play_PLr_DarkLaugh01 cuuid( 0x00000001, 0x00520025 ) * fixe no * level yes * transition no * file Play_PLr_RedLife01 cuuid( 0x00000003, 0x00520026 ) * fixe no * level yes * transition no * file PL_DarkVolatilize02 cuuid( 0x00000001, 0x00520028 ) * fixe no * level yes * transition no * file Play_PL_DLumTransform01 cuuid( 0x00000001, 0x00520029 ) * fixe no * level yes * transition no * file Play_PL_DLumRebound01 cuuid( 0x00000003, 0x00520029 ) * fixe no * level yes * transition no * file PL_DarkBorn02 cuuid( 0x00000003, 0x0052002d ) * fixe no * level yes * transition no * file PL_DLumTransform01 cuuid( 0x00000003, 0x0052002e ) * fixe no * level yes * transition no * file PL_DLumRebound01 cuuid( 0x00000001, 0x00530002 ) * fixe no * level yes * transition no * file Play_VOr_DarkCGrimace01 cuuid( 0x00000001, 0x00530003 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAttack01 cuuid( 0x00000001, 0x00530004 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAngry01 cuuid( 0x00000003, 0x00530009 ) * fixe no * level yes * transition no * file VO_DarkCGrimace03 cuuid( 0x00000003, 0x0053000c ) * fixe no * level yes * transition no * file VO_DarkCAttack01 cuuid( 0x00000003, 0x00530012 ) * fixe no * level yes * transition no * file VO_DarkCAngry01 cuuid( 0x00000001, 0x00550000 ) * fixe no * level yes * transition no * file Play_OI_PickUp01 cuuid( 0x00000003, 0x00550000 ) * fixe no * level yes * transition no * file OI_PickUp01 cuuid( 0x00000001, 0x00550001 ) * fixe no * level yes * transition no * file Play_OI_ForceFistOn cuuid( 0x00000001, 0x00550002 ) * fixe no * level yes * transition no * file Play_OI_ForceFistCan cuuid( 0x00000001, 0x00550004 ) * fixe no * level yes * transition no * file Play_OI_GrapnelOn cuuid( 0x00000001, 0x00550005 ) * fixe no * level yes * transition no * file Play_OI_GrapnelCan cuuid( 0x00000001, 0x00550007 ) * fixe no * level yes * transition no * file Play_OI_MissileFistOn cuuid( 0x00000001, 0x00550008 ) * fixe no * level yes * transition no * file Play_OI_MissileFistCan cuuid( 0x00000001, 0x0055000a ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoOn cuuid( 0x00000001, 0x0055000b ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoCan cuuid( 0x00000001, 0x0055000d ) * fixe no * level yes * transition no * file Play_OI_WheelFistOn cuuid( 0x00000001, 0x0055000e ) * fixe no * level yes * transition no * file Play_OI_WheelFistCan cuuid( 0x00000003, 0x0055000f ) * fixe no * level yes * transition no * file OI_WheelFistCan cuuid( 0x00000001, 0x00550010 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOn01 cuuid( 0x00000001, 0x00550011 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOff01 cuuid( 0x00000003, 0x00550011 ) * fixe no * level yes * transition no * file OI_WheelFistOn cuuid( 0x00000001, 0x00550012 ) * fixe no * level yes * transition no * file Play_OIb_CanPower01 cuuid( 0x00000003, 0x00550012 ) * fixe no * level yes * transition no * file OIb_CanPower01 cuuid( 0x00000001, 0x00550013 ) * fixe no * level yes * transition no * file Stop_OIb_CanPower01 cuuid( 0x00000003, 0x00550013 ) * fixe no * level yes * transition no * file OI_CanPowerOff01 cuuid( 0x00000003, 0x00550014 ) * fixe no * level yes * transition no * file OI_CanPowerOn01 cuuid( 0x00000001, 0x00550015 ) * fixe no * level yes * transition no * file Play_OI_Diamond01 cuuid( 0x00000001, 0x00550016 ) * fixe no * level yes * transition no * file Play_OI_Diamond02 cuuid( 0x00000001, 0x00550017 ) * fixe no * level yes * transition no * file Play_OI_Diamond03 cuuid( 0x00000003, 0x00550019 ) * fixe no * level yes * transition no * file OI_DiamondA01 cuuid( 0x00000003, 0x0055001a ) * fixe no * level yes * transition no * file OI_DiamondB01 cuuid( 0x00000003, 0x0055001b ) * fixe no * level yes * transition no * file OI_DiamondC01 cuuid( 0x00000001, 0x0055001c ) * fixe no * level yes * transition no * file Play_OIr_PigBoxHit01 cuuid( 0x00000001, 0x0055001e ) * fixe no * level yes * transition no * file Play_OIr_PigBoxWin01 cuuid( 0x00000001, 0x0055001f ) * fixe no * level yes * transition no * file Play_OIr_PigBoxWin02 cuuid( 0x00000001, 0x00550022 ) * fixe no * level yes * transition no * file Play_OIr_DwarfExplo01 cuuid( 0x00000003, 0x0055002a ) * fixe no * level yes * transition no * file OI_DiamondA03 cuuid( 0x00000003, 0x0055002c ) * fixe no * level yes * transition no * file OI_DiamondA02 cuuid( 0x00000003, 0x0055002f ) * fixe no * level yes * transition no * file OIr_DiamondA cuuid( 0x00000003, 0x0055003a ) * fixe no * level yes * transition no * file OI_PigBoxHit01 cuuid( 0x00000003, 0x00550047 ) * fixe no * level yes * transition no * file OI_PigBoxWin05 cuuid( 0x00000003, 0x0055004e ) * fixe no * level yes * transition no * file OI_DwarfExplo01 cuuid( 0x00000003, 0x0055004f ) * fixe no * level yes * transition no * file OI_DwarfExplo02 cuuid( 0x00000003, 0x00550050 ) * fixe no * level yes * transition no * file OI_DwarfExplo03 cuuid( 0x00000003, 0x00550052 ) * fixe no * level yes * transition no * file OIr_DwarfExplo01 cuuid( 0x00000001, 0x00560006 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear01 cuuid( 0x00000001, 0x00560007 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear02 cuuid( 0x00000001, 0x00560008 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear03 cuuid( 0x00000003, 0x00560018 ) * fixe no * level yes * transition no * file BH_ClothTear03 cuuid( 0x00000003, 0x0056001e ) * fixe no * level yes * transition no * file BH_ClothTear04 cuuid( 0x00000003, 0x00560022 ) * fixe no * level yes * transition no * file BH_ClothTear07 cuuid( 0x00000001, 0x00580006 ) * fixe no * level yes * transition no * file Play_APr_Rainette01 cuuid( 0x00000003, 0x00580019 ) * fixe no * level yes * transition no * file AP_Rainette01 cuuid( 0x00000003, 0x0058001b ) * fixe no * level yes * transition no * file APr_Rainette01