/* ======================================================================================= Name :IniData.h Author : Mihaela Tancu Description : File containing functions for saving, loading, ... ======================================================================================= */ #ifndef __INIDATA_H__ #define __INIDATA_H__ #include /* ======================================================================================= Constants ======================================================================================= */ static COLORREF gs_a_xLineColor[3] = { RGB( 255, 0,0), RGB( 0,0,0), RGB(0, 0, 255)}; /* ======================================================================================= constants for main window min size ======================================================================================= */ #define C_iMainWindowWidth 520 #define C_iMainWindowHeight 583 /* ======================================================================================= File .ini ======================================================================================= */ #define C_szIniFile "GIData.ini" #define C_szStartPrgIniFile "StartPrg.ini" /* ======================================================================================= Structures ======================================================================================= */ typedef struct tdstInitialValue_ { char szTempPath1[MAX_PATH]; // temporary path for the destination path char szDestBinDD3D[MAX_PATH]; // name of char szTempPath2[MAX_PATH]; // temporary path for char szSource[MAX_PATH]; // name of char szTempPath3[MAX_PATH]; // temporary path for char szDestBinRD3D[MAX_PATH]; // name of char szTempPath4[MAX_PATH]; // temporary for char szMode[MAX_PATH]; // name of char szTempPath5[MAX_PATH]; // temporary path for char szDestBinDDFX[MAX_PATH]; // name of char szTempPath6[MAX_PATH]; // temporary path for char szDestBinRDFX[MAX_PATH]; // name of /* char szTempPath7[MAX_PATH]; // temporary path char sz3DCard[MAX_PATH]; // name of */ char szTempPath7[MAX_PATH]; // temporary path char szFix[MAX_PATH]; // name of char szTempPath8[MAX_PATH]; // temporary name for the exe file char szExeFile[MAX_PATH]; // name of exe } tdstInitialValue; extern BOOL bDebug; extern BOOL bConvAnim; extern BOOL bConvTextures; //extern BOOL b3DCard; extern BOOL bConvLevels; extern BOOL bDsc; extern BOOL bFix1; extern BOOL bAuto; extern BOOL bStartPrg; typedef struct tdstWindowsPosSize_ { RECT stMainPos; // window dimension }tdstWindowsPosSize; /* ======================================================================================= Globals ======================================================================================= */ extern tdstInitialValue g_stInitialData; // initial data extern char g_szIniFile[MAX_PATH]; // ini file extern tdstWindowsPosSize g_stWinPosSize; // program options extern char g_szStartPrgIniFile[MAX_PATH]; // ini file /* ======================================================================================= Functions ======================================================================================= */ void fn_IniData_vSetDestBinDD3D( char *_szPath ); void fn_IniData_vSetSource( char *_szPath ); void fn_IniData_vSetDestBinRD3D( char *_szPath ); void fn_IniData_vSetDestBinDDFX( char *_szPath ); void fn_IniData_vSetDestBinRDFX( char *_szPath ); //getting the position and size of the main window void fn_IniData_vGetWindowPosSize( void ); //setting the position and size of the main window void fn_IniData_vWriteWindowPosSize( void ); //function used for the getting the pos and size of the main window void fn_IniData_vStudyRect( char *_szString, RECT *_p_stRect ); //obtaining all thbe ddatas in the .ini file for the executable name, //for the local path of the executable file, the path for GameData, //RawData, Textures and Default directories, and //the position and size of the main windoow of the application void fn_IniData_vGetDatasFromFile( BOOL _bFirst ); void fn_IniData_vSetMode( BOOL bSetIgnore); void fn_IniData_vSet3DCard( BOOL bSetIgnore); void fn_ComRes_vDeleteLines( CRichEditCtrl *_oRichEdit); void fn_ComRes_vWriteLine( char *szLine, char cLineType ,CRichEditCtrl* _oRichEdit, CHARFORMAT* _stCharFormat); void fn_IniData_vSetGDDebugBin( char *_szPath ); void fn_IniData_vSetGDReleaseBin( char *_szPath ); void fn_IniData_vSetSPDebug( char *_szPath ); void fn_IniData_vSetSPRelease( char *_szPath ); void fn_IniData_vSetAskAtEachTime( char *_szPath ); void fn_IniData_vSetAskAtEachTime( int iValue ); void fn_IniData_vSetBinDebugIsOk( int iValue ); void fn_IniData_vSetBinReleaseIsOk( int iValue ); void fn_IniData_vSetBinUseBinaryData( int iValue ); void fn_IniData_vGetDatasFromStartFile( BOOL _bFirst ); void fn_IniData_vSetDscCreated(BOOL bDsc); void fn_IniData_vSetFix( BOOL bFix ); void fn_IniData_vSetCompleteBinarization( BOOL bDsc ); #endif //__INIDATA_H__