#if !defined(AFX_PANELSETTINGS_H__90CBA232_D209_11D2_BB49_00E029219C3C__INCLUDED_) #define AFX_PANELSETTINGS_H__90CBA232_D209_11D2_BB49_00E029219C3C__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // PanelSettings.h : header file // #include "Panel.h" ///////////////////////////////////////////////////////////////////////////// // CPanelSettings dialog class CPanelSettings : public CPanel { // Construction public: CPanelSettings(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CPanelSettings) enum { IDD = IDD_DIALOG_Settings }; CButton m_CheckAutoDetectErrors; CEdit m_EditMainDirectory; CEdit m_EditBinDirectory; CEdit m_EditExeName; //}}AFX_DATA BOOL Create( CWnd* pParentWnd ); virtual void m_fn_vUpdateRegistry(); BOOL m_fn_bCanChangePanel(); void m_fn_vOnDisplayPanel(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CPanelSettings) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CPanelSettings) afx_msg void OnBrowseMainDirectory(); afx_msg void OnBrowseBinaryDirectory(); afx_msg void OnBrowseExeName(); afx_msg void OnChangeMainDirectory(); afx_msg void OnChangeBinaryDirectory(); afx_msg void OnChangeExeName(); afx_msg void OnRADIODebugOrRelease(); afx_msg void OnDropFiles(HDROP hDropInfo); afx_msg void OnCHECKAutoDetectErrors(); afx_msg void OnBUTTONMakeVersion(); //}}AFX_MSG DECLARE_MESSAGE_MAP() BOOL m_fn_bValidateMainDirectorySetting(); BOOL m_fn_bValidateBinDirectorySetting(); BOOL m_fn_bValidateGameExeSetting(); BOOL m_bMainDirectoryIsValid; BOOL m_bBinDirectoryIsValid; BOOL m_bGameExeIsValid; }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PANELSETTINGS_H__90CBA232_D209_11D2_BB49_00E029219C3C__INCLUDED_)