#ifndef __EXTHEADE_H__ #define __EXTHEADE_H__ #ifdef __cplusplus extern "C" { #endif /* Return the number of collisions */ /*extern long COL_lHaveITakeSThgIntoTheMug( DNM_tdstObstacle *_p_stResultObstacle, HIE_tdxHandleToSuperObject _hSupObj, POS_tdstCompletePosition *_p_stAbsoluteStartPosition, POS_tdstCompletePosition *_p_stAbsoluteEndSPosition); */ extern ACP_tdxBool COL_fn_bHaveITakeSThgIntoTheMugStatic ( DNM_tdstMecObstacle *_p_stResultObstacle, HIE_tdxHandleToSuperObject _p_stSupObj, struct POS_stCompletePosition *_p_stPosition ); /* Average velocity */ /*extern void fn_vAverageSpeed(HIE_tdxHandleToSuperObject p_stSuperObj,MTH_tdxReal xTimeWindow,MTH3D_tdstVector *p_result);*/ /* break the FSL link */ /*void fn_vReputCharacterSuperObjectAtTheWorld(HIE_tdxHandleToSuperObject h_SupObject);*/ /*extern void fn_vReputCharacterSuperObjectAtTheWorld(HIE_tdxHandleToSuperObject p_stSupObject);*/ /*extern void GAM_fn_vChangeFather(HIE_tdxHandleToSuperObject _hSprObj, HIE_tdxHandleToSuperObject _hNewFather);*/ /* To compute Fluid Speed due to Streams in sector */ extern MTH3D_tdstVector *ComputeStreamSpeedForActiveSector(HIE_tdxHandleToSuperObject hChar,HIE_tdxHandleToSuperObject hActiveSector,MTH3D_tdstVector *p_stFinalSpeed); extern CPA_EXPORT HIE_tdxHandleToSuperObject GAM_fn_hGetCurrentSector(HIE_tdxHandleToSuperObject); /*extern ACP_tdxBool fn_bStandardGameIsAPlatform (HIE_tdxHandleToSuperObject hSupObj);*/ /*extern struct DNM_stDynamics* fn_p_stDynamGetDynamicsSO (HIE_tdxHandleToSuperObject hSupObj);*/ extern CPA_EXPORT unsigned long fn_ulStandardGameGetCustomBitsSO (HIE_tdxHandleToSuperObject hSupObj); /*extern CPA_EXPORT ACP_tdxBool fn_bBrainWaterCollideSO (HIE_tdxHandleToSuperObject hSupObj);*/ extern CPA_EXPORT unsigned char fn_ucCollSetGetCollComputeFrequencySO(HIE_tdxHandleToSuperObject hSuperObj); extern CPA_EXPORT long COL_fn_lFindNormal (HIE_tdxHandleToSuperObject _hSuperObject,MTH3D_tdstVector *_p_stPoint,MTH3D_tdstVector *_p_a2_stNormal); extern CPA_EXPORT ACP_tdxBool fn_bGetCharacterNoCollisionWithMap (HIE_tdxHandleToSuperObject _hSuperObject); extern CPA_EXPORT ACP_tdxBool fn_bGetCharacterForceCollisionWhenNotMoving (HIE_tdxHandleToSuperObject _hSuperObject); extern CPA_EXPORT void fn_vSetCharacterNoCollisionWithMap (HIE_tdxHandleToSuperObject _hSuperObject, ACP_tdxBool _bValue); extern CPA_EXPORT unsigned char fn_ucCollSetGetColliderPrioritySO (HIE_tdxHandleToSuperObject _hSuperObject); extern CPA_EXPORT char* AI_fn_pszGetActorName (HIE_tdxHandleToSuperObject hSupObj); extern CPA_EXPORT char* AI_fn_pszGetFamilyName (HIE_tdxHandleToSuperObject hSupObj, char* szBuffer); extern CPA_EXPORT unsigned char fn_ucIsAnAlwaysObject(struct tdstEngineObject_ *p_stEngineObject); /* XB 05/05/99 : it is an inline function !!! */ #ifndef U64 extern CPA_EXPORT tdxHandleToState fn_h3dDataGetInitialStateSO (HIE_tdxHandleToSuperObject hSuperObj); #endif /* U64 */ /* End XB 05/05/99 */ #ifdef __cplusplus } #endif #endif