// Motor Instances saving functions //////////////////////////////////////// // Created by YB, 12/05/97 //////////////////////////////////////////////// #ifndef _ED_ACTORS_MOTOR_INSTANCES_SAVE_ #define _ED_ACTORS_MOTOR_INSTANCES_SAVE_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include "_AInterf.hpp" class CPA_Actor; void ED_ACTORS_fn_vStdGameSaveMiniStructure(SCR_tdst_File_Description *p_stFile, struct tdstEngineObject_ *p_stObject); void ED_ACTORS_fn_vSectInfoSaveMiniStructure(SCR_tdst_File_Description *p_stFile, struct tdstEngineObject_ *p_stObject); void ED_ACTORS_fn_vMSWaySaveMiniStructure(SCR_tdst_File_Description *p_stFile, struct tdstEngineObject_ *p_stObject); void ED_ACTORS_fn_vLightSaveMiniStructure(SCR_tdst_File_Description *p_stFile, struct tdstEngineObject_ *p_stObject); void ED_ACTORS_fn_vMicroSaveMiniStructure(SCR_tdst_File_Description *p_stFile, struct tdstEngineObject_ *p_stObject); void ED_ACTORS_fn_vDynamSaveMiniStructure(SCR_tdst_File_Description *p_stFile, struct tdstEngineObject_ *p_stObject); void ED_ACTORS_fn_vCollSetSaveMiniStructure(SCRIPT_tdstSaveFile *p_stFile, struct tdstEngineObject_ *p_stObject); void ED_ACTORS_fn_vCineinfoSaveMiniStructure(SCR_tdst_File_Description *p_stFile, struct tdstEngineObject_ *p_stObject); void ED_ACTORS_fn_vBrainSaveMiniStructure(CPA_Actor *,SCR_tdst_File_Description *p_stFile, struct tdstEngineObject_ *p_stObject); void ED_ACTORS_fn_v3dDataSaveMiniStructure(SCR_tdst_File_Description *p_stFile, struct tdstEngineObject_ *p_stObject); void ED_ACTORS_fn_vPrtSourceSaveMiniStructure(SCR_tdst_File_Description *p_stFile, struct tdstEngineObject_ *p_stObject); void ED_ACTORS_fn_vSoundSaveMiniStructure(SCR_tdst_File_Description *p_stFile, struct tdstEngineObject_ *p_stObject); //ANNECY BBB 20/10/97 { void ED_ACTORS_fn_vAnimEffectSaveMiniStructure(SCR_tdst_File_Description *p_stFile, struct tdstEngineObject_ *p_stObject); //ENDANNECY BBB 20/10/97 } // CHINA QZY (MT) 26/02/98 { void ED_ACTORS_fn_vMagnetSaveMiniStructure(SCR_tdst_File_Description *p_stFile,struct tdstEngineObject_ *p_stObject); // ENDCHINA QZY } #endif //_ED_ACTORS_MOTOR_INSTANCES_SAVE_