// Constant string definitions //////////////////////////////// #ifndef _CPA_CAR_STRING_DEF_ #define _CPA_CAR_STRING_DEF_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include "IncGAM.h" #include "x:\cpa\Main\Inc\_EditID.h" #undef extern //Ini file #define C_szActorsIniFileName "Actors.ini" //Used for Errors const CString g_c_csActorModuleNameForErrors = "Actors Editor"; const CString g_c_csActorDLLName = C_szDLLActorName; const CString g_c_csActorType = C_szActorInstanceTypeName; const CString g_c_csActorModelType = C_szActorModelTypeName; //CPA2 Stegaru Cristian 98-05 const CString g_c_csUnloadedAlwaysType = "UnloadedAlwaysType"; //End CPA2 Stegaru Cristian 98-05 const CString g_c_csGenericNameListType = C_szGenericNameListType; const CString g_c_csObjectNameType = C_szObjectNameType; const CString g_c_csZDeNameListType = C_szZDeNameListType; const CString g_c_csZDmNameListType = C_szZDmNameListType; const CString g_c_csZDdNameListType = C_szZDdNameListType; const CString g_c_csZDrNameListType = C_szZDrNameListType; const CString g_c_csWayNameListType = C_szWayNameListType; const CString g_c_csActorsEnumDescriptorName = "__Actors__"; const CString g_c_csObjectTablesEnumDescriptorName = "__Object_Tables__"; const CString g_c_csBoxSetEnumDescriptorName = "__Box_Set__"; const CString g_c_csInstanciatedItemEnumDescriptorName = "__Instanciated_Item__"; const CString g_c_csGameMaterialEnumDescriptorName = "__Game_Material__"; const CString g_c_csSectorsEnumDescriptorName = "__Sectors__"; const CString g_c_csPartGenEnumDescriptorName = "__Particle_Generators__"; const CString g_c_csGraphEnumDescriptorName = "__Reseau__"; ////////////////////// // Used for Scripts // ////////////////////// //Global (scripts) const CString g_c_csActorScriptModelSectionName = "CreateEditorActorModel"; const CString g_c_csActorScriptLevelSectionName = "CreateEditorActorLevel"; const CString g_c_csActorScriptNamesListSectionName = "CreateNamesList"; const CString g_c_csActorScriptZoneListSectionName = "CreateNewArrayOfZdx"; const CString g_c_csActorScriptWayListSectionName = "WayLst"; const CString g_csModelExtension = ".ema"; const CString g_csInstanceExtension = CString(".") + C_ScriptCharacterSuffixe; const CString g_csNamesListExtension = ".enl"; const CString g_csZoneListExtension = ".zdx"; const CString g_csWayListExtension = ".way"; //Used for both Models and Instances const CString g_c_csActorFamily = "Family"; //Used for Models const CString g_c_csModelType = "Type"; const CString g_c_csModelTypeGenDoor = "GenDoorType"; const CString g_c_csModelTypeActor = "ActorType"; const CString g_c_csBitmapName = "Bitmap"; const CString g_c_csModelNamePrefix = ""; //Used for MS const CString g_c_csMSSection = "MiniStructure"; const CString g_c_csAllocatedMS = "Allocated"; const CString g_c_csNotAllocatedMS = "Not_Allocated"; const CString g_c_csGroupName = "Group_"; //Used for Data const CString g_c_csLinkedField = "Linked"; const CString g_c_csNotLinkedField = "Not_Linked"; const CString g_c_csNeverLinkedField = "Never_Linked"; const CString g_c_csAlwaysLinkedField = "Always_Linked"; const CString g_c_csFieldInWatch = "In_Watch"; const CString g_c_csFieldNotInWatch = "Not_In_Watch"; //Used for Fields in Watch const CString g_c_csEdActors_EditorLevelExtension = "elv"; const CString g_c_csEdActors_ActorInWatchSectionName = "ActorInWatch"; const CString g_c_csEdActors_ActorInWatchSectionNameParamValue_Open = "ActorIsOpen"; const CString g_c_csEdActors_ActorInWatchSectionNameParamValue_Closed = "ActorIsClosed"; const CString g_c_csEdActors_FieldInWatchEntryName = "FieldInWatch"; #define M_MAKECHAR(a) ((char *)(LPCTSTR(a))) #endif //_CPA_CAR_STRING_DEF_