// To handle Watch Window messages // // Written by YB on 19 / 01 / 1998 /////////////////////////////////////// #ifndef _OAC_USE_OF_WATCH_WINDOW_ #define _OAC_USE_OF_WATCH_WINDOW_ #include "WAW.h" //################################################################### typedef enum OAC_eWatchFieldtype { OAC_WATCH_FIELD_TYPE__NONE = 0, OAC_WATCH_FIELD_TYPE__DATA, OAC_WATCH_FIELD_TYPE__ACTOR, OAC_WATCH_FIELD_TYPE__MS, } OAC_tdeWatchFieldtype; //################################################################### typedef struct OAC_stWatchField { OAC_tdeWatchFieldtype eType; void *p_vData; WAW_Data *pclWatchData; } OAC_tdstWatchField; //################################################################### class CTL_Editor_Data; void OAC_CallBackForWatchWindow(WAW_tdeMessage, void *); void OAC_AddFieldInWatchWindow(CTL_Editor_Data *_pclData); void OAC_RemoveFieldFromWatchWindow(CTL_Editor_Data *_pclData); CString OAC_fn_csComputeTotalValueString(CTL_Editor_Data *_pclData); void OAC_fn_vDeleteDataFromWatch(WAW_Data *_pclWatchData); void OAC_fn_vDeleteNodeFromWatch(WAW_Data *_pclWatchData); void OAC_fn_vUpdateDataInWatchWindow(CTL_Editor_Data *_pclData); void OAC_fn_vUpdateAllDataInWatchWindow(); #endif _OAC_USE_OF_WATCH_WINDOW_