// Use only in Actors Editor ////////////////////////////// #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifdef _ED_CAR_MUST_UNDEF_HEADERS_ #undef __ALLACTS_H__ #undef __StdGame_H__ #undef __SectInfo_H__ #undef __MSWay_H__ #undef __MSLIGHT_H__ #undef __Dynam_H__ #undef __CollSet_H__ #undef __CINEINFO_H__ #undef __Brain_H__ #undef __3dData_H__ #undef __AimData_H__ #undef __MS_Micro_H__ #undef __World_H__ #undef __MSSTREAM_H__ // CHINA QZY (MT) 26/02/98 { #undef __MSMagnet_H__ // ENDCHINA QZY } #undef __MSPrtSrc_H__ #undef __MSSound_H__ //ANNECY BBB 17/10/97 { #undef __AnimEffect_H__ //ENDANNECY BBB 17/10/97 } #endif #ifdef _ED_CAR_MUST_DEFINE_STRUCT_ #define D_StdGame_StructureDefine #define D_SectInfo_StructureDefine #define D_MSWay_StructureDefine #define D_MSLight_StructureDefine #define D_Dynam_StructureDefine #define D_CollSet_StructureDefine #define D_CineInfo_StructureDefine #define D_Brain_StructureDefine #define D_3dData_StructureDefine #define D_AimData_StructureDefine #define D_Micro_StructureDefine #define D_World_StructureDefine #define D_MSStream_StructureDefine // CHINA QZY (MT) 26/02/98 { #define D_MSMagnet_StructureDefine // ENDCHINA QZY } #define D_MSPrtSrc_StructureDefine #define D_MSSound_StructureDefine //ANNECY BBB 17/10/97 { #define D_AnimEffect_StructureDefine //ENDANNECY BBB 17/10/97 } #endif #ifdef _ED_CAR_MUST_UNDEF_STRUCT_ #undef D_StdGame_StructureDefine #undef D_SectInfo_StructureDefine #undef D_MSWay_StructureDefine #undef D_MSLight_StructureDefine #undef D_Dynam_StructureDefine #undef D_CollSet_StructureDefine #undef D_CineInfo_StructureDefine #undef D_Brain_StructureDefine #undef D_3dData_StructureDefine #undef D_AimData_StructureDefine #undef D_Micro_StructureDefine #undef D_World_StructureDefine #undef D_MSStream_StructureDefine // CHINA QZY (MT) 26/02/98 { #undef D_MSMagnet_StructureDefine // ENDCHINA QZY } #undef D_MSPrtSrc_StructureDefine #undef D_MSSound_StructureDefine //ANNECY BBB 17/10/97 { #undef D_AnimEffect_StructureDefine //ENDANNECY BBB 17/10/97 } #endif