// Help constant definitions for fields // // By YB // //////////////////////////////////////////// //This fields is "also defined" in "help_def.h" #define IDH_FIELD_UNKNOWN_BIS 10100 //Fields of MS StdGame ////////////////////////// #define IDH_FIELD_STDGAME_INITIAL_ACTION 10200 #define IDH_FIELD_STDGAME_SPECIAL_POS_FLAG 10201 #define IDH_FIELD_STDGAME_PLATFORM_TYPE 10202 #define IDH_FIELD_STDGAME_LINKED_TO_SECTOR 10203 //ANNECY Bart#02 20/04/98 { #define IDH_FIELD_STDGAME_CAPABILITIES 10204 //ENDANNECY Bart#02 } //Fields of MS 3dData ////////////////////////// #define IDH_FIELD_3DDATA_DRAWMASK 10300 #define IDH_FIELD_3DDATA_SHADOW_SCALE 10301 #define IDH_FIELD_3DDATA_SHADOW_MATERIAL 10302 #define IDH_FIELD_3DDATA_SHADOW_QUALITY 10303 #define IDH_FIELD_3DDATA_SHADOW_HEIGHT 10304 //Fields of MS Light ////////////////////////// #define IDH_FIELD_LIGHT_COLOR 10400 #define IDH_FIELD_LIGHT_LITTLE_ALPHA 10401 #define IDH_FIELD_LIGHT_BIG_ALPHA 10402 #define IDH_FIELD_LIGHT_NEAR 10403 #define IDH_FIELD_LIGHT_FAR 10404 #define IDH_FIELD_LIGHT_ON_OFF 10405 #define IDH_FIELD_LIGHT_ANGLE_GYRO 10406 #define IDH_FIELD_LIGHT_STEP_GYRO 10407 #define IDH_FIELD_LIGHT_GYROPHARE 10408 #define IDH_FIELD_LIGHT_TYPE 10409 #define IDH_FIELD_LIGHT_PULSE 10410 #define IDH_FIELD_LIGHT_MAX_RANGE_PULSE 10411 #define IDH_FIELD_LIGHT_STEP_PULSE 10412 //ANNECY CT 13/01/98 { #define IDH_FIELD_LIGHT_LOCAL_LIGHT 10413 #define IDH_FIELD_LIGHT_ONLY_LOCAL_LIGHT 10414 //ENDANNECY CT } //Fields of MS Stream ////////////////////////// #define IDH_FIELD_STREAM_ON 10600 #define IDH_FIELD_STREAM_TYPE 10601 #define IDH_FIELD_STREAM_ENV_KIND 10602 #define IDH_FIELD_STREAM_REVERSE 10603 #define IDH_FIELD_STREAM_BEG_DEC_FIRST_PARAM 10604 #define IDH_FIELD_STREAM_BEG_DEC_SECOND_PARAM 10605 #define IDH_FIELD_STREAM_SPEED_WITHOUT_FIRST_PARAM 10606 #define IDH_FIELD_STREAM_SPEED_WITHOUT_SECOND_PARAM 10607 #define IDH_FIELD_STREAM_FIRST_PARAM_NULL_SPEED 10608 #define IDH_FIELD_STREAM_SECOND_PARAM_NULL_SPEED 10609 //Fields of MS Dynam ////////////////////////// #define IDH_FIELD_DYNAM_STABLE_ENV 10700 //Fields of MS CollSet ////////////////////////// #define IDH_FIELD_COLLSET_CHAR_PRIORITY 10800 // ANNECY AV { //#define IDH_FIELD_COLLSET_COLLISION_FLAG 10801 #define IDH_FIELD_COLLSET_NO_COLLISION_WITH_MAP 10801 #define IDH_FIELD_COLLSET_NO_COLLISION_WITH_PROJECTILE 10802 #define IDH_FIELD_COLLSET_NO_COLLISION_WITH_SECONDARY_CHARACTER 10803 #define IDH_FIELD_COLLSET_NO_COLLISION_WITH_MAIN_CHARACTER 10804 #define IDH_FIELD_COLLSET_FORCE_COLLISION_WHEN_NOT_MOVING 10805 // END ANNECY AV }