//////////////////////////////////////////////////////////////////////////////////////// // File : dlgladai.cpp // Author : Cristi Petrescu // Date : 98.03 // Description : implementaton for simple dialog class to display two labeled buttonds in the // center of the main view //////////////////////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "_AInterf.hpp" #include "Defines.hpp" #include "EdAcIRes.h" #include "dlgldai.hpp" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // DlgLoadAI dialog DlgLoadAI::DlgLoadAI(CWnd* pParent /*=NULL*/) : CDialog(DlgLoadAI::IDD, &g_oBaseFrame) { //{{AFX_DATA_INIT(DlgLoadAI) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void DlgLoadAI::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(DlgLoadAI) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(DlgLoadAI, CDialog) //{{AFX_MSG_MAP(DlgLoadAI) ON_BN_CLICKED(IDC_OAC_LOAD_AI, OnOacLoadAi) ON_BN_CLICKED(IDC_OAC_SHOW_MODELS, OnOacShowModels) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // DlgLoadAI message handlers void DlgLoadAI::OnOacLoadAi() { EndDialog (IDYES); } void DlgLoadAI::OnOacShowModels() { EndDialog (IDOK); } BOOL DlgLoadAI::OnInitDialog() { CDialog::OnInitDialog(); CenterWindow (M_GetMainWnd ()); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }