// DlgBox3D.h : header file // #ifndef __DLGBOX3D_HPP__ #define __DLGBOX3D_HPP__ #include "3DGe_res.h" class Box3D; ///////////////////////////////////////////////////////////////////////////// // CDlgBox3D dialog class CDlgBox3D : public CDialog { // Construction public: CDlgBox3D(Box3D *pBox3D, CWnd* pParent = NULL); // Dialog Data //{{AFX_DATA(CDlgBox3D) enum { IDD = IDD_DIALOGBOX3D }; int m_Radio_Button; BOOL m_Check_Box_Cube; CString m_Edition_Zone_Center_X; CString m_Edition_Zone_Center_Y; CString m_Edition_Zone_Center_Z; CString m_Edition_Zone_Height; CString m_Edition_Zone_Length; CString m_Edition_Zone_Width; CString m_Edition_Zone_X_Maxi; CString m_Edition_Zone_X_Mini; CString m_Edition_Zone_Y_Maxi; CString m_Edition_Zone_Y_Mini; CString m_Edition_Zone_Z_Maxi; CString m_Edition_Zone_Z_Mini; CSliderCtrl m_Slider_Size; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CZDxBoxInfoWindow) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CDlgBox3D) virtual BOOL OnInitDialog(); afx_msg void On_Radio_Button_Center(); afx_msg void On_Radio_Button_Extrema(); afx_msg void On_Change_Edition_Zone_X_Mini(); afx_msg void On_Change_Edition_Zone_Y_Mini(); afx_msg void On_Change_Edition_Zone_Z_Mini(); afx_msg void On_Change_Edition_Zone_X_Maxi(); afx_msg void On_Change_Edition_Zone_Y_Maxi(); afx_msg void On_Change_Edition_Zone_Z_Maxi(); afx_msg void On_Change_Edition_Zone_Center_X(); afx_msg void On_Change_Edition_Zone_Center_Y(); afx_msg void On_Change_Edition_Zone_Center_Z(); afx_msg void On_Change_Edition_Zone_Length(); afx_msg void On_Change_Edition_Zone_Width(); afx_msg void On_Change_Edition_Zone_Height(); afx_msg void On_Check_Box_Cube(); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void On_Button_Init(); virtual void OnCancel(); //}}AFX_MSG DECLARE_MESSAGE_MAP() // Personal data private: Box3D * m_pBox3D; BOOL m_IsACube; // Indicate if the box is a cube or not MTH3D_tdstVector m_InitialMini; MTH3D_tdstVector m_InitialMaxi; void RefreshSlider (); void RefreshSizeFromSlider (); void RefreshData (); // Called when the data need to be refreshed void RefreshData (BOOL _bKeepCube); // Idem void RedrawBackground (); }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // __DLGBOX3D_HPP__