/* /////////////////////////////////////////////////////////////////////////////////////////////////// // Description : CurObj.hpp // // Definition of the cursor object // /////////////////////////////////////////////////////////////////////////////////////////////////// // inherit from : CPA_Object // CPA_EdMot /////////////////////////////////////////////////////////////////////////////////////////////////// // Creation date: 5 mar 1997 Author: J Thénoz /////////////////////////////////////////////////////////////////////////////////////////////////// // Modification date: Author: // // // // /////////////////////////////////////////////////////////////////////////////////////////////////// */ #ifndef __CursorOBJECT_HPP__ #define __CursorOBJECT_HPP__ // #include "itf.h" //#include "gli.h" // #include "cpalib.h" // FBFFBF attention, include interdit !!!, privé, moteur // #include "geoobj.h" // fin FBF class Light_Interface; class Light; //----------- engine structure typedef struct {} tdstCursor; typedef tdstCursor* ACP_tdxHandleOfCursor; //----------- class Cursor : public CPA_Object, public CPA_EdMot { protected: MTH3D_tdstVector m_stVertex; // local Vertex of the cursor in the m_poParent axis GLI_tdxValue m_xDim; // dim of the cursor CPA_SuperObject* m_poParent; // parent object = physical parent : just for axis to store vertex public: // static static void fn_vInitObject (void); Cursor (CPA_MainWorld *p_oMainWorld, CPA_ObjectDLLBase *p_oDLL, CPA_ReachableObject *poOwner ); void *GetEngineStruct (void) { return NULL; } Light_Interface* GetInterface (void); Light* fn_pGetParentLight (void) { return (Light*)(m_poParent->GetObject()); } //set void fn_vSetAbsoluteVertex ( MTH3D_tdstVector* pAbsoluteVertex ); void fn_vSetLocalVertex ( MTH3D_tdstVector* pLocalVertex ) { m_stVertex = *pLocalVertex; } //get void fn_vGetAbsoluteVertex ( MTH3D_tdstVector* pAbsoluteVertex ); void fn_vGetLocalVertex ( MTH3D_tdstVector* pLocalVertex ) { *pLocalVertex = m_stVertex; } // moves void fn_vStartMove ( MTH3D_tdstVector* pstStartVertex ); void fn_vMove ( MTH3D_tdstVector* pstTranslation ); // draw void fn_vDraw (void); }; #endif //__OBJECT_HPP__