#if !defined(__SAI_Save_h__) #define __SAI_Save_h__ #include "CPA_Expt.h" unsigned char SAI_fn_ucSaveAllGameTableValues(struct SAI_tdstInternalStructure_ *p_stInternalStructure,char *_szFileName,SAI_tdeFlags _eFlags); unsigned char SAI_fn_ucSaveGameTableValue(SAI_tdxHandleToListEntry hListEntry,FILE *_p_stFile); unsigned char SAI_fn_ucLoadAllGameTableValues( struct SAI_tdstInternalStructure_ *p_stInternalStructure, char *_szFileName, SAI_tdeFlags _eFlags ); unsigned char SAI_fn_ucLoadGameTableValue( SAI_tdxHandleToListEntry hListEntry, FILE *_p_stFile ); void SAI_fn_vSaveBoolean( unsigned char _ucData, unsigned char _ucBitPosition, FILE *_p_stFile ); char SAI_fn_cLoadBoolean( FILE *_p_stFile ); void SAI_fn_vClearBooleanBuffer(); void SAI_fn_vFlushBooleanBuffer( FILE *_p_stFile ); #endif /* __SAI_Save_h__ */