// AUTO-GENERATED FILE, MOVE TO 'gh_fix' FOLDER PREVENT OVERWRITING!!!!! #include #include extern "C" { undefined FUN_00470350(void); // 00470350 // FUN_00470350 // cdecl undefined r3_load_textures_2(void); // 00471760 // r3_load_textures_2 // cdecl void r3_levelDisplayFn(byte param); // 00446fc0 // r3_levelDisplayFn // cdecl void r3_noop(void * p_cTxt1, void * p_cTxt2); // 00401100 // r3_noop // stdcall undefined r3_closeConcatTextureFile(void); // 004711d0 // r3_closeConcatTextureFile // cdecl undefined FUN_00470db0(void); // 00470db0 // FUN_00470db0 // cdecl undefined FUN_00503710(void); // 00503710 // FUN_00503710 // cdecl undefined FUN_00443120(undefined4 param_1); // 00443120 // FUN_00443120 // cdecl undefined FUN_00442c50(void); // 00442c50 // FUN_00442c50 // cdecl undefined FUN_00470410(void); // 00470410 // FUN_00470410 // cdecl undefined FUN_00472150(void); // 00472150 // FUN_00472150 // cdecl undefined FUN_00445460(void); // 00445460 // FUN_00445460 // cdecl undefined FUN_00442f70(undefined4 param_1); // 00442f70 // FUN_00442f70 // cdecl undefined FUN_00445440(void); // 00445440 // FUN_00445440 // cdecl undefined SND_fn_vResumeSound(void); // 0040a1e0 // SND_fn_vResumeSound // cdecl undefined IPT_fn_vActivateAllEntryElements(void); // 00505490 // IPT_fn_vActivateAllEntryElements // cdecl undefined r3_windowLockCursor(void); // 00401320 // r3_windowLockCursor // cdecl undefined FUN_00402470(undefined4 param_1); // 00402470 // FUN_00402470 // cdecl undefined gfx_init2(void); // 00470be0 // gfx_init2 // cdecl undefined FUN_004725a0(void); // 004725a0 // FUN_004725a0 // cdecl undefined FUN_0051a900(short hGLDDevice); // 0051a900 // FUN_0051a900 // cdecl undefined FUN_005038e0(void); // 005038e0 // FUN_005038e0 // cdecl undefined FUN_004fb300(void); // 004fb300 // FUN_004fb300 // cdecl undefined FUN_004fa650(void); // 004fa650 // FUN_004fa650 // cdecl undefined r3_processInput1(void); // 00446f10 // r3_processInput1 // cdecl undefined FUN_0047bae0(void); // 0047bae0 // FUN_0047bae0 // cdecl undefined FUN_0051a7a0(short hGLDDevice, undefined4 param_2); // 0051a7a0 // FUN_0051a7a0 // cdecl // 00401490 /* WARNING: Inlined function: r3_get_engine_mode */ undefined4 __stdcall r3_restore(undefined4 param_1) { HWND hWnd; int iVar1; DWORD DVar2; hWnd = g_gameHWND; if (g_engineRunning != 0) { return 0; } if (g_gameHWND == (HWND)0x0) { return 0; } SetWindowTextA(g_gameHWND,g_windowTitleRestoring); UpdateWindow(hWnd); SetForegroundWindow(hWnd); if (p_fn_vDisplayAll == r3_noop) { /* Set window callback? */ p_fn_vDisplayAll = level_displayFn; } if ((code *)PTR_r3_processInput1_005bdb1c == r3_noop) { PTR_r3_processInput1_005bdb1c = r3_processInput1; IPT_fn_vActivateAllEntryElements(); } iVar1 = FUN_0047bae0(); if (iVar1 == 0) goto LAB_004015f7; DVar2 = WaitForSingleObject(g_drawSemaphore,500); if (DVar2 == 0x102) { return 0; } FUN_004725a0(); if (g_currentBinkMovie + Field<32, 4>() == 0) { FUN_00470410(); } FUN_0051a900(g_stEngineStructure.hGLDDevice); FUN_005038e0(); FUN_00503710(); FUN_004fb300(); FUN_00472150(); FUN_00470db0(); FUN_00445440(); gfx_init2(); FUN_00445460(); FUN_00402470(hWnd); FUN_0051a7a0(g_stEngineStructure.hGLDDevice,0); if (g_currentBinkMovie + Field<32, 4>() == 0) { FUN_00442f70(0); FUN_00443120(0); FUN_00442f70(1); FUN_00443120(1); FUN_00470350(); if (g_currentBinkMovie + Field<32, 4>() != 0) goto LAB_004015bc; } else { LAB_004015bc: FUN_00445440(); } r3_load_textures_2(); if (((g_stEngineStructure.eEngineMode == E_EM_ModeStartingProgram) || (g_stEngineStructure.eEngineMode == E_EM_ModeEnterGame)) || (g_stEngineStructure.eEngineMode == E_EM_ModeEnterLevel)) { FUN_004fa650(); } r3_closeConcatTextureFile(); ReleaseSemaphore(g_drawSemaphore,1,(LPLONG)0x0); LAB_004015f7: g_stEngineStructure + Field<91, 1>() = 0; SetWindowTextA(hWnd,g_windowTitle); UpdateWindow(hWnd); SetForegroundWindow(hWnd); FUN_00442c50(); SND_fn_vResumeSound(); r3_windowLockCursor(); /* Keep suspended */ return 0; } }