#K$ Effect_SetSinusState

Syntax 
Effect_SetSinusState( State )
Description
Change state for displaying of sinus effect
Possible values are
0	do not compute sinus effect at all
1	compute sinus effect on object that have the good draw mask (see SPO_SetDrawMask)
2	compute sinus effect on object that haven’t the good draw mask (inverse of 1)
3	compute always sinus effect (inverse of 0)

Some new capabilities are now offered.
You can specify that sinus effect does not affect object in second viewport
64	compute sinus effect on object in second viewport (according to flag and state)
65	never compute sinus effect on object in second viewport
And
66	Effect amplitude increase with distance
67	Effect amplitude is constant.
Samples
If you want all but one super object to be affected by sinus effect use
SPO_SetDrawMask( “ SPO_withouteffect ”, 31, 0 )
Effect_SetSinusState( 1 )

See also
Effect_SetSinusFreq,
Effect_SetSinusAmplitude,
2D-Sinus effect generalities