#K$ FootPath_AddFootPrint

Syntax 
FootPath_AddFootPrint( FootPrintType )
Description
Add a foot print to character foot path at actual character position. 
FootPrintType is 0 for left foot print and one for right foot print.
There’s actually no FootPath editor and adding a foot path to a character must be done by adding some data manually in data files.
Samples
If you want to add a left foot print use
FootPath_AddFootPrint( 0) 

See also
FootPath_Clear