# Microsoft Developer Studio Project File - Name="BinaryTool" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=BinaryTool - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "BinaryTool.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "BinaryTool.mak" CFG="BinaryTool - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "BinaryTool - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "BinaryTool - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/cpa/Appli/BinaryTool", WROAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "BinaryTool - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 /nologo /subsystem:windows /machine:I386 !ELSEIF "$(CFG)" == "BinaryTool - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "inc" /I "X:/CPA/Public" /I "x:/cpa/public/gam/playanim/interpol" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "SCR_C_OptFiles" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 x:\Cpa\Lib\SCRP5_vd.lib x:\Cpa\Lib\ERMP5_vd.lib x:\Cpa\Lib\MMGP5_vd.lib x:\Cpa\Lib\FILP5_vd.lib x:\Cpa\Lib\TMPP5_vd.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"LIBCD" /nodefaultlib:"MSVCRT" /out:"x:\cpa\exe\main\BinaryTool.exe" /pdbtype:sept /libpath:"x:\cpa\lib" # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "BinaryTool - Win32 Release" # Name "BinaryTool - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\src\Anims.cpp # End Source File # Begin Source File SOURCE=.\src\Binary.cpp # End Source File # Begin Source File SOURCE=.\src\BinaryTool.cpp # End Source File # Begin Source File SOURCE=.\inc\BinaryTool.rc # End Source File # Begin Source File SOURCE=.\src\DlgMain.cpp # End Source File # Begin Source File SOURCE=.\src\DlgWarning.cpp # End Source File # Begin Source File SOURCE=.\src\GIItem.cpp # End Source File # Begin Source File SOURCE=.\src\GIType.cpp # End Source File # Begin Source File SOURCE=.\src\IniData.cpp # End Source File # Begin Source File SOURCE=.\src\l_global_v6.cpp # End Source File # Begin Source File SOURCE=.\src\Levels.cpp # End Source File # Begin Source File SOURCE=.\src\MainFrm.cpp # End Source File # Begin Source File SOURCE=.\src\makeanim.cpp # End Source File # Begin Source File SOURCE=.\src\StdAfx.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\inc\Anims.h # End Source File # Begin Source File SOURCE=.\inc\Binary.h # End Source File # Begin Source File SOURCE=.\inc\BinaryTool.h # End Source File # Begin Source File SOURCE=.\inc\DlgMain.h # End Source File # Begin Source File SOURCE=.\inc\DlgWarning.h # End Source File # Begin Source File SOURCE=.\inc\GIItem.h # End Source File # Begin Source File SOURCE=.\inc\GIType.h # End Source File # Begin Source File SOURCE=.\inc\IniData.h # End Source File # Begin Source File SOURCE=.\inc\l_global_v6.h # End Source File # Begin Source File SOURCE=.\inc\Levels.h # End Source File # Begin Source File SOURCE=.\inc\MainFrm.h # End Source File # Begin Source File SOURCE=.\inc\makeanim.h # End Source File # Begin Source File SOURCE=.\inc\Print.h # End Source File # Begin Source File SOURCE=.\inc\Resource.h # End Source File # Begin Source File SOURCE=.\inc\StdAfx.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\BinaryTool.ico # End Source File # Begin Source File SOURCE=.\inc\bmp132.bmp # End Source File # Begin Source File SOURCE=.\croix.bmp # End Source File # End Group # Begin Source File SOURCE=.\BinaryTool.mak # End Source File # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project