/* L0DPlay.h */ #ifndef L0DPLAY_H #define L0DPLAY_H #include enum { NetLib_DPlayClosed, NetLib_DPlayOpen }; _NET_EXPORT_ void _NET_CALLING_CONV_ vL0PCWin95DPlayOpenProtocol(void); _NET_EXPORT_ void _NET_CALLING_CONV_ vL0PCWin95DPlayCloseProtocol(void); _NET_EXPORT_ NetLib_tduwJoinType _NET_CALLING_CONV_ eL0PCWin95DPlayStart(char); _NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95DPlayFinish(void); _NET_EXPORT_ NetLib_tdeErrorStatus _NET_CALLING_CONV_ eL0PCWin95DPlayIsProtocolAvailable(void); _NET_EXPORT_ NetLib_tdeErrorStatus _NET_CALLING_CONV_ eL0PCWin95DPlayIsProtocolSet(void); _NET_EXPORT_ NetLib_tdeErrorStatus _NET_CALLING_CONV_ eL0PCWin95DPlayGetPlayerName(NetLib_tduxPlayerId, char *, unsigned short); #endif /* L0DPLAY_H */