# Microsoft Developer Studio Project File - Name="morph" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=morph - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "mor.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "mor.mak" CFG="morph - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "morph - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "morph - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "morph - Win32 Retail" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/cpa/tempgrp/morph", EEIAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe !IF "$(CFG)" == "morph - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "x:\cpa\lib" # PROP Intermediate_Dir "Tmp\Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "X:\CPA\Public" /I "T:\dxsdk\sdk\inc" /D "NDEBUG" /D "VISUAL" /D "WIN32" /D "USE_PROFILER" /YX /FD /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"X:\CPA\Lib\morp5_vr.lib" !ELSEIF "$(CFG)" == "morph - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "x:\cpa\lib" # PROP Intermediate_Dir "tmp\debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /W3 /GX /Zi /Od /I "X:\CPA\Public" /I "T:\dxsdk\sdk\inc" /D "_DEBUG" /D "VISUAL" /D "WIN32" /D "USE_PROFILER" /D "MTH_CHECK" /D "CPA_WANTS_EXPORT" /FR /YX /FD /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"X:\CPA\Lib\morp5_vd.lib" !ELSEIF "$(CFG)" == "morph - Win32 Retail" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "morph___" # PROP BASE Intermediate_Dir "morph___" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "x:/cpa/lib" # PROP Intermediate_Dir "tmp/retail" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /I "X:\CPA\Public" /I "T:\Dxsdk\sdk\inc" /D "NDEBUG" /D "CPA_WANTS_EXPORT" /D "WIN32" /D "_WINDOWS" /D "VISUAL" /D "WIN95" /D "RAY2EGYPTE" /D "RAYII" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "X:\CPA\Public" /I "T:\dxsdk\sdk\inc" /D "NDEBUG" /D "VISUAL" /D "WIN32" /D "RETAIL" /YX /FD /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"X:\CPA\Lib\morp5_vr.lib" # ADD LIB32 /nologo /out:"X:\CPA\Lib\morp5_vf.lib" !ENDIF # Begin Target # Name "morph - Win32 Release" # Name "morph - Win32 Debug" # Name "morph - Win32 Retail" # Begin Source File SOURCE=.\specif\dupobjmp.c # End Source File # Begin Source File SOURCE=..\..\public\Mor.h # End Source File # Begin Source File SOURCE=.\mor.mak # End Source File # Begin Source File SOURCE=.\specif\morph.c # End Source File # Begin Source File SOURCE=..\..\public\mor\specif\MORPH.H # End Source File # End Target # End Project