# Microsoft Developer Studio Project File - Name="RAY" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=RAY - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Ray.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Ray.mak" CFG="RAY - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "RAY - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "RAY - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "RAY - Win32 Retail" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/cpa/tempgrp/RAY", UAEAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe !IF "$(CFG)" == "RAY - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "x:\cpa\lib" # PROP Intermediate_Dir "Tmp\Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /W3 /GX /O2 /I "X:\CPA\Public" /I "T:\glide\win32\include" /D "NDEBUG" /D "VISUAL" /D "WIN32" /D "USE_PROFILER" /FD /c # SUBTRACT CPP /Fr /YX BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"X:\CPA\lib\RAYP5_vr.lib" !ELSEIF "$(CFG)" == "RAY - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "X:\CPA\lib" # PROP Intermediate_Dir "tmp\Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /W3 /GX /Z7 /Od /I "X:\CPA\Public" /I "T:\glide\win32\include" /D "_DEBUG" /D "VISUAL" /D "WIN32" /D "USE_PROFILER" /D "MTH_CHECK" /D "CPA_WANTS_EXPORT" /FD /c # SUBTRACT CPP /Fr /YX BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"X:\CPA\lib\RAYP5_vd.lib" !ELSEIF "$(CFG)" == "RAY - Win32 Retail" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "RAY___Wi" # PROP BASE Intermediate_Dir "RAY___Wi" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "x:\cpa\lib" # PROP Intermediate_Dir "tmp\retail" # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /W3 /GX /O2 /I "X:\CPA\Public" /I "T:\glide\win32\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "CPA_WANTS_EXPORT" /D "__MSC__" /FD /c # SUBTRACT BASE CPP /Fr /YX # ADD CPP /nologo /G5 /W3 /GX /O2 /I "X:\CPA\Public" /I "T:\glide\win32\include" /D "NDEBUG" /D "VISUAL" /D "WIN32" /D "RETAIL" /FD /c # SUBTRACT CPP /Fr /YX BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"X:\CPA\lib\RAYP5_vr.lib" # ADD LIB32 /nologo /out:"X:\CPA\lib\RAYP5_vf.lib" !ENDIF # Begin Target # Name "RAY - Win32 Release" # Name "RAY - Win32 Debug" # Name "RAY - Win32 Retail" # Begin Source File SOURCE=.\Ray.mak # End Source File # Begin Source File SOURCE=.\RAYMain.c # End Source File # End Target # End Project