#ifndef __PROJAPP_HPP__ #define __PROJAPP_HPP__ /******************************************/ #if _MSC_VER >= 1000 #pragma once #endif /* _MSC_VER >= 1000 */ /******************************************/ /* here are the directive you must respect when changing this file : * === don't use malloc, but use memory module functions * === absolutely no file handling in this file * === always specify 'void' keyword for functions parameters and return value * === take care of upper / lower case for #include and other filenames * === NO C++ style comentary * === NO ASSERT, use error module equivalent function */ /*************************************************************** / WIN32 PLATFORM ***************************************************************/ #ifdef WIN32 /* WIN32 platform*/ #include "ITF.h" // // Definition of project application // class _ProjectApp : public CPA_ProjectApp { public: void fn_vUpdateFrameTitle(void); void fn_vCreateEngineThread(void); void fn_vWhenAppGainFocus(void); void fn_vWhenAppLooseFocus(void); void fn_vBeforeEngineStarts(void); void fn_vAfterEngineStops(void); void fn_vDynaFatalError(char *); BOOL InitApplication(void); void ExitApplication(void); BOOL InitInstance(void); void fn_vReinitCurrentMap(void); #ifdef ACTIVE_EDITOR void fn_vUpdateDynamicLights (void); void fn_vFindDynamicLights (HIE_tdxHandleToSuperObject hCharacter, long *lNbLights, GLI_tdxHandleToLight a_hLights[]); BOOL fn_bActivateDLL(char *szDLLName); BOOL fn_bTreatAppKeyboard(UINT); #endif }; extern _ProjectApp theApp; // One instance of application //*************************************************************** // OTHER PLATFORM //*************************************************************** #else /*WIN32 other platform than WIN32*/ /* * Constants for device (screen) parameters */ #define C_dwScreenWidth 640 #define C_dwScreenHeight 480 #define C_dwScreenDepth 8 /* * globals for device and viewport */ extern GLD_tdhDevice g_hDeviceHandle; extern GLD_tdhViewport g_hViewport; /* * Macros */ #define M_GetMainGLDDevice( num ) (&g_hDeviceHandle) #define M_GetMainGLDViewport( num ) (&g_hViewport ) /* * Functions */ /* project entrance : main function*/ int main( int argc, char *argv[] ); /* creation of main screen display*/ BOOL fn_bCreateMainDisplayScreen( void ); #endif /* WIN32*/ /*************************************************************** ALL PLATFORM ***************************************************************/ /* initialization/destruction of project*/ BOOL fn_bInitApplication( void ); void fn_vExitApplication( void ); #endif /* __PROJAPP_HPP__*/