/*=========================================================================*/ /* PCAEngin.h : Kernel base of PCA project.*/ /* This is a part of the PCA project.*/ /**/ /* Version 1.0*/ /* Creation date 20/06/96*/ /* Revision date*/ /**/ /* (c) Ubi Studio 1996*/ /**/ /* DO NOT MODIFY THAT FILE. IF SOMETHING NEEDS TO BE CHANGE, PLEASE CONTACT */ /* VINCENT GRECO OR CHRISTOPHE BEAUDET.*/ /*=========================================================================*/ #if !defined(___Engine_h__) #define ___Engine_h__ /******************************************/ #if _MSC_VER >= 1000 #pragma once #endif /* _MSC_VER >= 1000 */ /******************************************/ #include "GAM/Header.h" /*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/ /* * Put here all the define constants */ /* * Declare here any type you need */ /* * Declare here any preprocessor macros */ /*---------------------------------------------------------------------------*/ /*===========================================================================*/ /*---------------------------------------------------------------------------*/ /* * Global variables are here. The declaration must be of the form : * * EXTERN ; * * Remember that GLOBALS must be define for only one include of that file */ /*---------------------------------------------------------------------------*/ /* * Prototypes of functions from the related source module are here */ #if defined(__cplusplus) extern "C" { #endif /* __cplusplus */ extern GAME_INLINE void fn_vChooseTheGoodInit(void); extern GAME_INLINE void fn_vChooseTheGoodDesInit(void); extern GAME_INLINE void fn_vOneTrame(void); extern GAME_INLINE unsigned char fn_bEndOfGame(void); extern GAME_INLINE unsigned char fn_bEndOfOneStep(void); #if !defined(PRESS_DEMO) /**************** FabPerez SectorAnalyse ************/ /*****************************************************/ #if defined (WIN32) && defined(_DEBUG) extern void fn_RecupInfoTrameSecteur(void); #endif /*WIN32 & _DEBUG*/ /************** Fin FabPerez SectorAnalyse ***********/ /******************************************************/ #endif /* PRESS_DEMO */ unsigned int fn_uiEngineMainLoop(void); #if defined(__cplusplus) } #endif /* __cplusplus */ /*---------------------------------------------------------------------------*/ #endif /* ___Engine_h__ */