# Microsoft Developer Studio Project File - Name="OLG" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=OLG - Win32 Debug Glide with Editors !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Olg.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Olg.mak" CFG="OLG - Win32 Debug Glide with Editors" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "OLG - Win32 Debug with Editors" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "OLG - Win32 Debug Glide with Editors" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/CPA/TempGrp/OLG", HTCAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "OLG - Win32 Debug with Editors" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug with Editors" # PROP BASE Intermediate_Dir "Debug with Editors" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "x:\cpa\exe\main\edt_data\objects" # PROP Intermediate_Dir "Tmp\OLGFAP5Evd" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "X:\CPA\Public" /I "inc" /I "res" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /D "USE_ALTIMAPS" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /i "res" /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 X:\CPA\Exe\GAM\GAMP5Evd.lib X:\CPA\Exe\GAM\Edt_data\objects\OGDP5Evd.lib /nologo /subsystem:windows /dll /pdb:"x:\CPA\EXE\GAM\EDT_Data\objectss\olgP5Evd.pdb" /debug /machine:I386 /out:"X:\CPA\EXE\GAM\EDT_Data\objects\OLGP5Evd.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "OLG - Win32 Debug Glide with Editors" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug Glide with Editors" # PROP BASE Intermediate_Dir "Debug Glide with Editors" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "x:\CPA\EXE\main\EDT_Data\Objects" # PROP Intermediate_Dir "Tmp\OLGFEvd" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "X:\CPA\Public" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "X:\CPA\Public" /I "inc" /I "res" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /D "USE_ALTIMAPS" /Fr /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x40c /i "res" /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 X:\CPA\Exe\GAM\GAMP5Evd.lib /nologo /subsystem:windows /dll /pdb:"x:\CPA\EXE\GAMEDT_Data\Tools\TFAP5Evd.pdb" /debug /machine:I386 /out:"X:\CPA\EXE\GAM\EDT_Data\Tools\TFAP5Evd.dll" /pdbtype:sept # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 /nologo /subsystem:windows /dll /profile /debug /machine:I386 /nodefaultlib:"msvcrtd.lib" /out:"X:\CPA\EXE\main\EDT_Data\Objects\OLGDFEvd.dll" !ENDIF # Begin Target # Name "OLG - Win32 Debug with Editors" # Name "OLG - Win32 Debug Glide with Editors" # Begin Group "header files" # PROP Default_Filter "" # Begin Source File SOURCE=.\inc\EdLight.h # End Source File # Begin Source File SOURCE=.\inc\Inter.hpp # End Source File # Begin Source File SOURCE=.\inc\lightdia.hpp # End Source File # Begin Source File SOURCE=.\inc\LightMod.hpp # End Source File # Begin Source File SOURCE=.\inc\LightObj.hpp # End Source File # Begin Source File SOURCE=.\res\resource.h # End Source File # Begin Source File SOURCE=.\inc\Rlidia.hpp # End Source File # Begin Source File SOURCE=.\inc\StdAfx.h # End Source File # End Group # Begin Group "source files" # PROP Default_Filter "" # Begin Source File SOURCE=.\src\DLLCom.cpp # End Source File # Begin Source File SOURCE=.\src\EdLight.c # End Source File # Begin Source File SOURCE=.\src\Inter.cpp # End Source File # Begin Source File SOURCE=.\src\Light.def # End Source File # Begin Source File SOURCE=.\src\lightdia.cpp # End Source File # Begin Source File SOURCE=.\src\LightMod.cpp # End Source File # Begin Source File SOURCE=.\src\LightObj.cpp # End Source File # Begin Source File SOURCE=.\src\Rlidia.cpp # ADD CPP /I "..\res" # End Source File # Begin Source File SOURCE=.\src\StdAfx.cpp # End Source File # End Group # Begin Group "resource files" # PROP Default_Filter "" # Begin Source File SOURCE=.\res\ambient_.bmp # End Source File # Begin Source File SOURCE=.\res\ambient_.ico # End Source File # Begin Source File SOURCE=.\res\arrow.cur # End Source File # Begin Source File SOURCE=.\res\bmp00001.bmp # End Source File # Begin Source File SOURCE=.\res\bmp00002.bmp # End Source File # Begin Source File SOURCE=.\res\bmp00003.bmp # End Source File # Begin Source File SOURCE=.\res\bmp00004.bmp # End Source File # Begin Source File SOURCE=.\res\bmp00005.bmp # End Source File # Begin Source File SOURCE=.\res\cur00001.cur # End Source File # Begin Source File SOURCE=.\res\cursor_l.cur # End Source File # Begin Source File SOURCE=.\res\far_box_.cur # End Source File # Begin Source File SOURCE=.\res\far_sphe.cur # End Source File # Begin Source File SOURCE=..\..\exe\main\edt_data\objects\Light\Fog.bmp # End Source File # Begin Source File SOURCE=.\res\fog_ligh.bmp # End Source File # Begin Source File SOURCE=.\res\ico00001.ico # End Source File # Begin Source File SOURCE=.\res\ico00002.ico # End Source File # Begin Source File SOURCE=.\res\ico00003.ico # End Source File # Begin Source File SOURCE=.\res\ico00004.ico # End Source File # Begin Source File SOURCE=.\res\ico00005.ico # End Source File # Begin Source File SOURCE=.\res\ico00006.ico # End Source File # Begin Source File SOURCE=.\res\ico00007.ico # End Source File # Begin Source File SOURCE=.\res\ico00008.ico # End Source File # Begin Source File SOURCE=.\res\ico00009.ico # End Source File # Begin Source File SOURCE=.\res\ico00010.ico # End Source File # Begin Source File SOURCE=.\res\ico00011.ico # End Source File # Begin Source File SOURCE=.\res\ico00012.ico # End Source File # Begin Source File SOURCE=.\res\ico00014.ico # End Source File # Begin Source File SOURCE=.\res\ico00015.ico # End Source File # Begin Source File SOURCE=.\res\icon1.ico # End Source File # Begin Source File SOURCE=.\res\ligh8_ic.ico # End Source File # Begin Source File SOURCE=.\res\Light.aps # End Source File # Begin Source File SOURCE=.\res\Light.clw # End Source File # Begin Source File SOURCE=.\res\Light.rc !IF "$(CFG)" == "OLG - 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