# Microsoft Developer Studio Project File - Name="TOT" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=TOT - Win32 Debug Glide with Editors !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Tot.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Tot.mak" CFG="TOT - Win32 Debug Glide with Editors" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "TOT - Win32 Debug Glide with Editors" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/CPA/TempGrp/Tot", CVGAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug Glide with Editors" # PROP BASE Intermediate_Dir "Debug Glide with Editors" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "x:\cpa\exe\main\edt_data\tools" # PROP Intermediate_Dir "Tmp\TOTDFEvd" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I ".\inc" /I ".\res" /I "X:\CPA\Public" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"msvcrtd.lib" /out:"X:\CPA\EXE\main\EDT_Data\TOOLS\TOTDFEvd.dll" /pdbtype:sept # Begin Target # Name "TOT - Win32 Debug Glide with Editors" # Begin Group "Source Files" # PROP Default_Filter "cpp" # Begin Source File SOURCE=.\Src\dllcom.cpp # End Source File # Begin Source File SOURCE=.\Src\ot_dll.def # End Source File # Begin Source File SOURCE=.\Src\ot_dLoad.cpp # End Source File # Begin Source File SOURCE=.\Src\ot_inter.cpp # End Source File # Begin Source File SOURCE=.\Src\ot_obj.cpp # End Source File # Begin Source File SOURCE=.\Src\StdAfx.cpp # End Source File # End Group # Begin Group "Include Files" # PROP Default_Filter "h, hpp" # Begin Source File SOURCE=.\Inc\ot_dLoad.hpp # End Source File # Begin Source File SOURCE=.\Inc\ot_inter.hpp # End Source File # Begin Source File SOURCE=..\..\Public\Tot\ot_obj.hpp # End Source File # Begin Source File SOURCE=.\Inc\StdAfx.h # End Source File # End Group # Begin Group "libs debug" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\Exe\Main\MaiDFEvd.lib # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "" # Begin Source File SOURCE=.\res\OTres.h # End Source File # Begin Source File SOURCE=.\res\OTres.rc # End Source File # Begin Source File SOURCE=.\res\TOTfam.ico # End Source File # Begin Source File SOURCE=.\res\TOTno.ico # End Source File # Begin Source File SOURCE=.\res\TOTnob.ico # End Source File # Begin Source File SOURCE=.\res\TOTobj.ico # End Source File # Begin Source File SOURCE=.\res\TOTobjb.ico # End Source File # End Group # End Target # End Project