/*------------------------------------------------------------------------------------- DefNode.h : Node & ReadRule Author : Olivier Couvreur 25/09/97 --------------------------------------------------------------------------------------*/ #if !defined(M_DEFINE_NODE) #error You should define M_DEFINE_NODE accordingly before including this file ! #endif /* for script*/ /* in DEFINES.AI in Gamedata\World\_Common\Families*/ #define C_DefineAIFiles "Defines.ai" #define C_CreateAIDefines_String "CreateAIDefines" #define C_ConstantRefString "ConstantRef" #define C_RealRefString "RealRef" /* in .AI*/ #define C_CreateAIModel_String "CreateAIModel" #define C_CreateIntellAIModel_String "CreateIntellAIModel" #define C_CreateReflexAIModel_String "CreateReflexAIModel" #define C_CreateVariableDeclarationAIModel_String "CreateVariableDeclarationAIModel" #define C_CreateMacroAIModel_String "CreateMacroAIModel" #define C_CreatePseudoTree_String "CreatePseudoTree" /* in .NOD : CFAST*/ #define C_MakeNodeString "MakeNode" /* in .MAC*/ #define C_CreateListOfMacro_String "CreateListOfMacro" #define C_CreateMacro_String "CreateMacro" /* in .DEC */ #define C_CreateVariables_String "CreateVariables" /* for SAI*/ #define C_TypeSaveVariables_String "TypeSaveVariable" /* for OTI*/ #define C_TypeInitVariables_String "TypeInitVariable" /* in .CAR*/ #define C_InitVariables_String "InitVariables" #define C_InitComportReflex_String "InitComportReflex" #define C_InitComportIntelligence_String "InitComportIntelligence" /* in .RUL & .RFX*/ #define C_ScriptAIReferenceString "ScriptAIReference" /* sections and subsections*/ #define C_CreateIntelligence_String "CreateIntelligence" #define C_CreateComport_String "CreateComport" #define C_CreateRule_String "CreateRule" #define C_CreateSchedule_String "CreateSchedule" /* entries (nodes)*/ #define C_KeyWordString "KeyWord" #define C_ConditionString "Condition" #define C_MetaActionString "MetaAction" #define C_FieldString "Field" #define C_ConstantString "Constant" #define C_OperatorString "Operator" #define C_FunctionString "Function" #define C_ProcedureString "Procedure" #define C_DsgVarString "DsgVar" #define C_DsgVarRefString "DsgVarRef" #define C_RealString "Real" #define C_BeginMacroString "BeginMacro" #define C_EndMacroString "EndMacro" #define C_VectorString "Vector" #define C_ConstantVectorString "ConstantVector" #define C_PersoRefString "PersoRef" #define C_ActionRefString "ActionRef" #define C_WayPointString "WayPoint" #define C_ModuleString "Module" #define C_DsgVarIdString "DsgVarId" #define C_ComportRefString "ComportRef" #define C_ButtonString "Button" #define C_StringString "String" #define C_MaskString "Mask" #define C_LipSynchroRefString "LipSynchroRef" #define C_ObjectTableRefString "ObjectTableRef" #define C_SectorRefString "SectorRef" #define C_SuperObjectRefString "SuperObjectRef" #define C_FamilyRefString "FamilyRef" #define C_ModuleRefString "ModuleRef" #define C_SoundEventRefString "SoundEventRef" #define C_TextRefString "TextRef" #define C_FontRefString "FontRef" #define C_ParticleGeneratorString "ParticleGenerator" #define C_GameMaterialRefString "GameMaterialRef" #define C_ColorString "Color" #define C_ModelRefString "ModelRef" #define C_LightString "Light" #define C_CapsString "CapsRef" #define C_GraphString "GraphRef" #define C_MacroRefString "MacroRef" /* 3 parameters : script string (readrule.h), node type (deftype.h), function pointer for initialization (readrule.c) */ M_DEFINE_NODE(C_KeyWordString ,E_ti_KeyWord ,fn_vInitNodeKeyWord) M_DEFINE_NODE(C_ConditionString ,E_ti_Condition ,fn_vInitNodeCondition) M_DEFINE_NODE(C_MetaActionString ,E_ti_MetaAction ,fn_vInitNodeMetaAction) M_DEFINE_NODE(C_FieldString ,E_ti_Field ,fn_vInitNodeField) M_DEFINE_NODE(C_ConstantString ,E_ti_Constant ,fn_vInitNodeConstant) M_DEFINE_NODE(C_ConstantRefString ,E_ti_Constant ,fn_vInitNodeConstantRef) M_DEFINE_NODE(C_OperatorString ,E_ti_Operator ,fn_vInitNodeOperator) M_DEFINE_NODE(C_FunctionString ,E_ti_Function ,fn_vInitNodeFunction) M_DEFINE_NODE(C_ProcedureString ,E_ti_Procedure ,fn_vInitNodeProcedure) M_DEFINE_NODE(C_DsgVarString ,E_ti_DsgVar ,fn_vInitNodeDsgVar) M_DEFINE_NODE(C_DsgVarRefString ,E_ti_DsgVarRef ,fn_vInitNodeDsgVarRef) M_DEFINE_NODE(C_RealString ,E_ti_Real ,fn_vInitNodeReal) M_DEFINE_NODE(C_RealRefString ,E_ti_Real ,fn_vInitNodeRealRef) M_DEFINE_NODE(C_BeginMacroString ,E_ti_BeginMacro ,fn_vInitNodeBeginMacro) M_DEFINE_NODE(C_EndMacroString ,E_ti_EndMacro ,fn_vInitNodeEndMacro) M_DEFINE_NODE(C_VectorString ,E_ti_Vector ,fn_vInitNodeVector) M_DEFINE_NODE(C_ConstantVectorString ,E_ti_ConstantVector,fn_vInitNodeConstantVector) M_DEFINE_NODE(C_PersoRefString ,E_ti_PersoRef ,fn_vInitNodePersoRef) M_DEFINE_NODE(C_ActionRefString ,E_ti_ActionRef ,fn_vInitNodeActionRef) M_DEFINE_NODE(C_WayPointString ,E_ti_WayPointRef ,fn_vInitNodeWayPoint) M_DEFINE_NODE(C_ModuleString ,E_ti_Module ,fn_vInitNodeModule) M_DEFINE_NODE(C_DsgVarIdString ,E_ti_DsgVarId ,fn_vInitNodeDsgVarId) M_DEFINE_NODE(C_ComportRefString ,E_ti_ComportRef ,fn_vInitNodeComportRef) M_DEFINE_NODE(C_ButtonString ,E_ti_Button ,fn_vInitNodeButton) M_DEFINE_NODE(C_StringString ,E_ti_String ,fn_vInitNodeString) M_DEFINE_NODE(C_MaskString ,E_ti_Mask ,fn_vInitNodeMask) #ifdef D_USE_LIPSYNC M_DEFINE_NODE(C_LipSynchroRefString ,E_ti_LipsSynchroRef,fn_vInitNodeLipSynchroRef) #endif /* D_USE_LIPSYNC*/ /* should be deleted very soon*/ M_DEFINE_NODE(C_SectorRefString ,E_ti_SuperObjectRef,fn_vInitNodeSuperObjectRef) M_DEFINE_NODE(C_SuperObjectRefString ,E_ti_SuperObjectRef,fn_vInitNodeSuperObjectRef) M_DEFINE_NODE(C_FamilyRefString ,E_ti_FamilyRef ,fn_vInitNodeFamilyRef) M_DEFINE_NODE(C_ModuleRefString ,E_ti_ModuleRef ,fn_vInitNodeModuleRef) M_DEFINE_NODE(C_SoundEventRefString ,E_ti_SoundEventRef ,fn_vInitNodeSoundEventRef) M_DEFINE_NODE(C_TextRefString ,E_ti_TextRef ,fn_vInitNodeTextRef) M_DEFINE_NODE(C_ObjectTableRefString ,E_ti_ObjectTableRef,fn_vInitNodeObjectTableRef) M_DEFINE_NODE(C_ParticleGeneratorString ,E_ti_ParticleGenerator,fn_vInitNodeParticleGenerator) M_DEFINE_NODE(C_GameMaterialRefString ,E_ti_GameMaterialRef, fn_vInitNodeGameMaterialRef) M_DEFINE_NODE(C_ColorString ,E_ti_Color , fn_vInitNodeColor) M_DEFINE_NODE(C_ModelRefString ,E_ti_ModelRef , fn_vInitNodeModelRef) M_DEFINE_NODE(C_LightString ,E_ti_Light ,fn_vInitNodeLight) M_DEFINE_NODE(C_CapsString ,E_ti_Caps ,fn_vInitNodeCaps) M_DEFINE_NODE(C_GraphString ,E_ti_Graph ,fn_vInitNodeGraph) M_DEFINE_NODE(C_MacroRefString ,E_ti_MacroRef ,fn_vInitNodeMacroRef) #if defined(M_DEFINE_NODE) #undef M_DEFINE_NODE #endif