#if !defined(__CONV_COND_H__) #define __CONV_COND_H__ #include "..\AiBase\Specif\AiOption.h" #ifdef CODEWARRIOR #include"AI\AIGame\TypePtr.h" #endif /**************************************/ #if !defined(CPA_EXPORT) #if defined(CPA_WANTS_IMPORT) #define CPA_EXPORT __declspec(dllimport) #elif defined(CPA_WANTS_EXPORT) #define CPA_EXPORT __declspec(dllexport) #else #define CPA_EXPORT #endif /*CPA_WANTS_IMPORT || CPA_WANTS_EXPORT*/ #endif /*CPA_EXPORT*/ /**************************************/ #undef extern #define EXTERN_AI_DLL extern /************************************************************************************************************************/ /* Condition*/ /* for editor and/or debugger + readrule.c*/ #if defined(__DEBUG_AI__) || defined (U64_AIDEBUG) EXTERN_AI_DLL CPA_EXPORT char *szGetConditionTypeInParamFromId(enum tdeCondId_ eCondId); #endif /* __DEBUG_AI__*/ #if defined(ACTIVE_EDITOR) EXTERN_AI_DLL CPA_EXPORT char *szGetConditionTypeOutParamFromId(enum tdeCondId_ eCondId); EXTERN_AI_DLL CPA_EXPORT enum tdeCondId_ fn_eFindConditionIdFromEditorName(char *szCondition); EXTERN_AI_DLL CPA_EXPORT char *szFindConditionEditorNameFromId(enum tdeCondId_ eCondId); #endif /* ACTIVE_EDITOR*/ EXTERN_AI_DLL CPA_EXPORT char *szFindConditionScriptNameFromId(enum tdeCondId_ eCondId); EXTERN_AI_DLL CPA_EXPORT enum tdeCondId_ fn_eFindConditionIdFromScriptName(char *szCondition); EXTERN_AI_DLL CPA_EXPORT enum tdeCondId_ fn_eGetNbCond(); #define M_IsConditionIdValid(eCondId) ((eCondId)