#if !defined(__CONV_KEY_H__) #define __CONV_KEY_H__ #include "..\AIBase\specif\AiOption.h" #ifdef CODEWARRIOR #include"AI\AIGame\TypePtr.h" #endif /**************************************/ #if !defined(CPA_EXPORT) #if defined(CPA_WANTS_IMPORT) #define CPA_EXPORT __declspec(dllimport) #elif defined(CPA_WANTS_EXPORT) #define CPA_EXPORT __declspec(dllexport) #else #define CPA_EXPORT #endif /*CPA_WANTS_IMPORT || CPA_WANTS_EXPORT*/ #endif /*CPA_EXPORT*/ /**************************************/ #undef extern #define EXTERN_AI_DLL extern /************************************************************************************************************************/ /* KeyWord for editor and/or debugger + readrule.c*/ #if defined(ACTIVE_EDITOR) || defined (U64_AIDEBUG) EXTERN_AI_DLL CPA_EXPORT char *szGetKeyWordTypeInParamFromId(enum tdeKeyWordId_ eKeyWordId); EXTERN_AI_DLL CPA_EXPORT char *szGetKeyWordTypeOutParamFromId(enum tdeKeyWordId_ eKeyWordId); #endif /* ACTIVE_EDITOR || defined (U64_AIDEBUG)*/ #if defined(ACTIVE_EDITOR) EXTERN_AI_DLL CPA_EXPORT char *szFindKeyWordScriptNameFromId(enum tdeKeyWordId_ eKeyWordId); EXTERN_AI_DLL CPA_EXPORT char *szFindKeyWordEditorNameFromId(enum tdeKeyWordId_ eKeyWordId); EXTERN_AI_DLL CPA_EXPORT enum tdeKeyWordId_ fn_eFindKeyWordIdFromEditorName(char *szKeyWord); #endif /* ACTIVE_EDITOR*/ EXTERN_AI_DLL CPA_EXPORT enum tdeKeyWordId_ fn_eFindKeyWordIdFromScriptName(char *szKeyWord); EXTERN_AI_DLL CPA_EXPORT enum tdeKeyWordId_ fn_eGetNbKeyWord(); #define M_IsKeyWordIdValid(eKeyWordId) ((eKeyWordId)