/*------------------------------------------------------------------------------------- DefOTI.h : Variables init type definitions (use GAM OTI flags (cf Francois Mahieu)) Author : Olivier Couvreur 25/09/97 --------------------------------------------------------------------------------------*/ /* NOT FINISHED YET */ #if !defined(M_DEFINE_DSGVAR_INIT_TYPE) #error You should define M_DEFINE_DSGVAR_INIT_TYPE accordingly before including this file ! #endif #define DEFAULT_DSGVAR_INIT_TYPE_ENTRY 2 M_DEFINE_DSGVAR_INIT_TYPE("ChargementMap" ,"MapLoaded" ,OTI_MapLoaded) M_DEFINE_DSGVAR_INIT_TYPE("ReinitialiseLaMap" ,"ReinitTheMap" ,OTI_ReinitTheMap) M_DEFINE_DSGVAR_INIT_TYPE("JoueurMort" ,"PlayerDead" ,OTI_PlayerDead) M_DEFINE_DSGVAR_INIT_TYPE("LancementJeu" ,"GameStart" ,OTI_WhenGameStart) /* OTI_WhenGameStart = 0, OTI_MapLoaded, OTI_LoadSavedGame, OTI_ReinitTheMap, OTI_PlayerDead, OTI_WhenGoOutOfZone = OTI_PlayerDead, OTI_Always = OTI_WhenGoOutOfZone, OTI_AlwaysCreated, */ #if defined(M_DEFINE_DSGVAR_INIT_TYPE) #undef M_DEFINE_DSGVAR_INIT_TYPE #endif