/*-----------------------------------------------------------------------------------------*/ /* AI_Edit.h : This file must contains all necessary Intelligence Engine Header files */ /* for Editor.*/ /* author : Olivier Couvreur*/ /* date : 14/02/1997*/ /*-----------------------------------------------------------------------------------------*/ #if !defined(__AI_EDIT_H__) #define __AI_EDIT_H__ #if defined(ACTIVE_EDITOR) #include "Gam/ToolsCPA.h" #include "Gam.h" #include "AIBase/StrIntel.h" /* All allocations functions*/ #endif /* ACTIVE_EDITOR*/ #include "AIBase/ReadRule.h" /* for C_..... defines*/ #if defined(ACTIVE_EDITOR) #include "AIBase/DsgMem.h" /* tables of DsgVar types*/ #include "AIBase/Action.h" /* bof*/ #include "AIBase/GetSet.h" /* bof*/ #endif /* ACTIVE_EDITOR*/ #if defined(ACTIVE_EDITOR) #include "AIGame/Convert.h" /* type of parameters*/ #include "AIGame/EnumAct.h" /* tables of action names*/ #include "AIGame/EnumCond.h" /* tables of conditions names*/ #include "AIGame/EnumKey.h" /* tables of keywords names*/ #include "AIGame/EnumFunc.h" /* tables of functions names*/ #include "AIGame/EnumOper.h" /* tables of operator*/ #include "AIGame/EnumProc.h" /* tables of Procedure.*/ #include "AIGame/EnumFild.h" /* tables of fields*/ #endif /* ACTIVE_EDITOR*/ #include "AIBase/WPWayPt.h" #endif /* __AI_EDIT_H__*/