#if !defined(__DataPath_h__) #define __DataPath_h__ /******************************************/ #if _MSC_VER >= 1000 #pragma once #endif /* _MSC_VER >= 1000 */ /******************************************/ /****************************************/ #if !defined(CPA_EXPORT) #if defined(CPA_WANTS_IMPORT) #define CPA_EXPORT __declspec(dllimport) #elif defined(CPA_WANTS_EXPORT) #define CPA_EXPORT __declspec(dllexport) #else #define CPA_EXPORT #endif /* CPA_WANTS_IMPORT || CPA_WANTS_EXPORT */ #endif /* CPA_EXPORT */ /****************************************/ #undef EXTERN #undef extern #if !defined(D_DPT_VariableDefine) #define EXTERN extern #else #define EXTERN #endif /* D_DPT_VariableDefine*/ #if defined(__cplusplus) extern "C" { #endif /* __cplusplus */ #include "cpa_std.h" struct tdstDataPath_ { char szEngineDLL[_MAX_PATH]; char szGameData[_MAX_PATH]; char szTexts[_MAX_PATH]; char szSaveGame[_MAX_PATH]; char szExtras[_MAX_PATH]; char szWorld[_MAX_PATH]; char szFamilies[_MAX_PATH]; char szCharacters[_MAX_PATH]; char szLevels[_MAX_PATH]; char szAnim[_MAX_PATH]; char szGameMaterial[_MAX_PATH]; char szCollideMaterial[_MAX_PATH]; char szSoundMaterial[_MAX_PATH]; char szMechanicsMaterial[_MAX_PATH]; char szVisualMaterial[_MAX_PATH]; char szTextures[_MAX_PATH]; char szSound[_MAX_PATH]; char szGraphicsClasses[_MAX_PATH]; char szGraphicsBanks[_MAX_PATH]; char szMechanics[_MAX_PATH]; char szEnvironment[_MAX_PATH]; char szVignettes[_MAX_PATH]; char szOptions[_MAX_PATH]; char szSyncLips[_MAX_PATH]; char szZdx[_MAX_PATH]; char szTemp[_MAX_PATH]; char szEffects[_MAX_PATH]; }; EXTERN struct tdstDataPath_ g_stDataPath; extern CPA_EXPORT void fn_vSetEngineDLLPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetEngineDLLPath(void); extern CPA_EXPORT void fn_vSetGameDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetGameDataPath(void); extern CPA_EXPORT void fn_vSetTextsDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetTextsDataPath(void); extern CPA_EXPORT void fn_vSetSaveGameDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetSaveGameDataPath(void); extern CPA_EXPORT void fn_vSetExtrasDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetExtrasDataPath(void); extern CPA_EXPORT void fn_vSetWorldDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetWorldDataPath(void); extern CPA_EXPORT void fn_vSetFamiliesDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetFamiliesDataPath(void); extern CPA_EXPORT void fn_vSetCharactersDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetCharactersDataPath(void); extern CPA_EXPORT void fn_vSetLevelsDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetLevelsDataPath(void); extern CPA_EXPORT void fn_vSetAnimDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetAnimDataPath(void); extern CPA_EXPORT void fn_vSetGameMaterialDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetGameMaterialDataPath(void); extern CPA_EXPORT void fn_vSetCollideMaterialDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetCollideMaterialDataPath(void); extern CPA_EXPORT void fn_vSetSoundMaterialDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetSoundMaterialDataPath(void); extern CPA_EXPORT void fn_vSetMechanicsMaterialDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetMechanicsMaterialDataPath(void); extern CPA_EXPORT void fn_vSetVisualMaterialDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetVisualMaterialDataPath(void); extern CPA_EXPORT void fn_vSetTexturesDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetTexturesDataPath(void); extern CPA_EXPORT void fn_vSetFixTexturesDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetFixTexturesDataPath(void); extern CPA_EXPORT void fn_vSetSoundDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetSoundDataPath(void); extern CPA_EXPORT void fn_vSetGraphicsClassesDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetGraphicsClassesDataPath(void); extern CPA_EXPORT void fn_vSetGraphicsBanksDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetGraphicsBanksDataPath(void); extern CPA_EXPORT void fn_vSetMechanicsDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetMechanicsDataPath(void); extern CPA_EXPORT void fn_vSetEnvironmentDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetEnvironmentDataPath(void); extern CPA_EXPORT void fn_vSetVignettesDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetVignettesDataPath(void); extern CPA_EXPORT void fn_vSetOptionsDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetOptionsDataPath(void); extern CPA_EXPORT void fn_vSetSyncLipsDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetSyncLipsDataPath(void); extern CPA_EXPORT void fn_vSetZdxDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetZdxDataPath(void); extern CPA_EXPORT void fn_vComputeTempDataPath(void); extern CPA_EXPORT char *fn_szGetTempDataPath(void); extern CPA_EXPORT void fn_vSetEffectsDataPath(char *_p_szPath); extern CPA_EXPORT char *fn_szGetEffectsDataPath(void); #if defined(__cplusplus) } #endif /* __cplusplus */ #endif /* __DataPath_h__ */