/*========================================================================= * AllActs.h : This file contain included files to define all object. * This is a part of the Hed project. * * Version 1.0 * Creation date 09/08/96 * Revision date * * That file needs to be compatible for all platforms. * * (c) Ubi Studios 1996 *=======================================================================*/ #if !defined(__ALLACTS_H__ ) #define __ALLACTS_H__ /******************************************/ #if _MSC_VER >= 1000 #pragma once #endif /* _MSC_VER >= 1000 */ /******************************************/ #include "GAM/Header.h" #include "ACP_Base.h" #include "GAM/Structur/StdObjSt.h" #include "GAM/objinit.h" #include "GAM/TypeCam.h" /**** Include here all actions headers files ****/ #include "Brain.h" #include "Dynam.h" #include "Cineinfo.h" #include "CollSet.h" #include "MSWay.h" #include "MSLight.h" #include "SectInfo.h" #include "MS_Micro.h" #ifndef D_THROW_PRT #include "MSPrtSrc.h" #endif /* D_THROW_PRT */ #include "MSSound.h" /* JO 08/12/97*/ #ifndef D_THROW_ANIM_EFFECT #include "Animfx.h" #endif /* D_THROW_ANIM_EFFECT */ /*XB980824*/ #ifndef D_THROW_MGT #include "MSMag.h" #endif /* D_THROW_MGT */ /*End XB*/ #include "3dData.h" #include "StdGame.h" void fn_vRegisterAllActionsScriptSections(); #define C_SectionOneCharacters "Character" #if !defined(U64) SCR_tde_Anl_ReturnValue fn_eScriptCallBackOneCharacter(SCR_tdst_File_Description *_p_stFile,char *_p_szName,char *_ap_szParams[],SCR_tde_Anl_Action _eAction); /* For binary purposes*/ unsigned long EngineObject_fn_ulWriteBinaryBloc(unsigned long _ulStructAddress, char* _p_cDestBuffer); void EngineObject_fn_vReadBinaryBloc(unsigned long _ulStructAddress); #endif /* U64 */ #endif /* !__ALLACTS_H__ */