/*========================================================================= * MSSound.h : MSSound's functions * * * MSSound MUST BE REPLACE BY THE HEADER FILENAME * * * Version 1.0 * Creation date 01/10/96 * Revision date * * That file needs to be compatible for all platforms. * * (c) Ubi Studios 1996 *=======================================================================*/ #if !defined(__MSSound_H__) #define __MSSound_H__ /******************************************/ #if _MSC_VER >= 1000 #pragma once #endif /* _MSC_VER >= 1000*/ /******************************************/ #include "GAM/Header.h" #undef EXTERN #undef extern #if !defined(D_MSSound_VariableDefine) #define EXTERN extern #else #define EXTERN #endif /* D_MSSound_VariableDefine */ #if defined(__cplusplus) extern "C" { #endif /* __cplusplus */ #if defined(D_MSSound_StructureDefine) struct tdstMSSound_ { RollOffParam stRollOff; }; #endif /* D_MSSound_StructureDefine */ /***********************/ /**** Handle define ****/ /***********************/ typedef struct tdstMSSound_ * MS_tdxHandleToMSSound; /**** MSSound scripts ****/ #define C_SectionMSSoundDescription "MSSound" #define C_EntryMSSoundSaturationDistance "SaturationDistance" #define C_EntryMSSoundBackGroundDistance "BackGroundDistance" /**** Put here all globals variables : ****/ /**** EXTERN typeofvar variable; ****/ /*******************************/ /**** Base functions define ****/ /*******************************/ #if !defined(U64) extern CPA_EXPORT SCR_tde_Anl_ReturnValue fn_eMSSoundScriptCallback(SCR_tdst_File_Description *_p_stFile,char *_p_szName,char *_ap_szParams[],SCR_tde_Anl_Action _eAction); #endif /* U64 */ /*extern CPA_EXPORT void fn_vMSSoundSaveMiniStructure(SCR_tdst_File_Description *p_stFile,struct tdstEngineObject_ *p_stObject);*/ extern CPA_EXPORT unsigned long fn_ulMSSoundSizeOf(); extern CPA_EXPORT void fn_vMSSoundAlloc(struct tdstEngineObject_ *p_stObject); extern CPA_EXPORT MS_tdxHandleToMSSound fn_h_MSSoundRealAlloc(); extern CPA_EXPORT void fn_vMSSoundFree(struct tdstEngineObject_ *p_stObject); extern CPA_EXPORT void fn_vMSSoundInit(struct tdstEngineObject_ *p_stObject,enum tdeObjectTreeInit_ eObjectInit); extern CPA_EXPORT void fn_vMSSoundDesinit(struct tdstEngineObject_ *p_stObject,enum tdeObjectTreeInit_ eObjectInit); extern CPA_EXPORT void fn_vMSSoundCopyClone(struct tdstEngineObject_ * _p_stObjectDest,struct tdstEngineObject_ * _p_stObjectSrc); /*********************************/ /**** Access functions define ****/ /*********************************/ extern CPA_EXPORT SndReal fn_xMSSoundGetSaturationDistance(MS_tdxHandleToMSSound h_MSSound); extern CPA_EXPORT void fn_vMSSoundSetSaturationDistance(MS_tdxHandleToMSSound h_MSSound,SndReal _xSaturationDistance); extern CPA_EXPORT SndReal fn_xMSSoundGetBackGroundDistance(MS_tdxHandleToMSSound h_MSSound); extern CPA_EXPORT void fn_vMSSoundSetBackGroundDistance(MS_tdxHandleToMSSound h_MSSound,SndReal _xBackGroundDistance); /**********************************/ /**** Special functions define ****/ /**********************************/ extern CPA_EXPORT SndBool fn_bRetRollOffFactor(long obj,RollOffParam* rolloff); /**********************/ /**** SAI function ****/ /**********************/ extern CPA_EXPORT void fn_vMSSoundInitValueSAI(MS_tdxHandleToMSSound h_MSSound); extern CPA_EXPORT void fn_vMSSoundSavedValueSAI(MS_tdxHandleToMSSound h_MSSound); extern CPA_EXPORT void fn_vMSSoundFreeInitValueSAI(MS_tdxHandleToMSSound h_MSSound); /*************************************/ /**** Access functions for Editor ****/ /*************************************/ #if defined(ACTIVE_EDITOR) extern CPA_EXPORT SndReal *fn_p_xMSSoundGetSaturationDistanceInit(MS_tdxHandleToMSSound h_MSSound); extern CPA_EXPORT SndReal *fn_p_xMSSoundGetBackGroundDistanceInit(MS_tdxHandleToMSSound h_MSSound); #endif /* ACTIVE_EDITOR */ #if defined(__cplusplus) } #endif /* __cplusplus */ #endif /* __MSSound_H__ */