/*///////////////////////////////////////////////////////////*/ /* //*/ /* Always Active Characters //*/ /* // */ /* File Name : AlwAct.h //*/ /* Date : 21/10/97 //*/ /* Author : FRB //*/ /* //*/ /*///////////////////////////////////////////////////////////*/ /* *======================================================================= Modifications: New LST_M_??? Macros / Michaël / 070297 *=======================================================================*/ #ifndef __ALWACT_H__ #define __ALWACT_H__ /******************************************/ #if _MSC_VER >= 1000 #pragma once #endif /* _MSC_VER >= 1000 */ /******************************************/ #include "GAM/Header.h" #if defined(__cplusplus) extern "C" { #endif /* __cplusplus */ /* ================================================================ */ #if defined(D_AlwAct_StructureDefine) typedef struct tdstAlwaysActiveCharacter_ { HIE_tdxHandleToSuperObject hAlwActSuperObject; LST2_M_DynamicElementDeclaration(tdxHandleToAlwaysActiveCharacterNode) } tdstAlwaysActiveCharacter; #endif /*D_AlwAct_StructureDefine*/ /* Read-write accessors*/ extern CPA_EXPORT HIE_tdxHandleToSuperObject fn_hGetCharacterInAlwaysActiveCharacterNode(tdxHandleToAlwaysActiveCharacterNode hCharNode); extern CPA_EXPORT void fn_vSetCharacterInAlwaysActiveCharacterNode(tdxHandleToAlwaysActiveCharacterNode hCharNode,HIE_tdxHandleToSuperObject hCharacter); extern CPA_EXPORT void fn_vAddCharacterInAlwaysActiveCharacterList(HIE_tdxHandleToSuperObject hCharacter); extern CPA_EXPORT void fn_vRemoveCharacterFromAlwaysActiveCharacterList(HIE_tdxHandleToSuperObject hCharacter); extern CPA_EXPORT ACP_tdxBool fn_bGetIfCharacterIsInAlwaysActiveCharacterList(HIE_tdxHandleToSuperObject hCharacter); /* list */ extern CPA_EXPORT tdxHandleToAlwaysActiveCharacterNode fn_hGetFirstAlwaysActiveCharNode(); extern CPA_EXPORT tdxHandleToAlwaysActiveCharacterNode fn_hGetNextAlwaysActiveCharNode(tdxHandleToAlwaysActiveCharacterNode hCharNode); #define M_ForEachAlwaysActiveCharacterNode(_hCharNode,_i) \ for \ ( \ _i=0,(_hCharNode)=fn_hGetFirstAlwaysActiveCharNode(); \ _hCharNode; \ _i++,(_hCharNode)=fn_hGetNextAlwaysActiveCharNode(_hCharNode) \ ) #if defined(__cplusplus) } #endif /* __cplusplus */ #endif /* __ALWACT_H__ */