/*========================================================================= * Caps.h : Capabilities. * This is a part of the Game project. * * Version 1.0 * Creation date 29/01/98 * Author Fred "Bart" Compagnon * Revision date * * That file needs to be compatible for all platforms. * * (c) Ubi Studios 1998 *=======================================================================*/ #if !defined(__Caps_h__) #define __Caps_h__ /******************************************/ #if _MSC_VER >= 1000 #pragma once #endif /* _MSC_VER >= 1000 */ /******************************************/ #include "GAM/Header.h" #if defined(__cplusplus) extern "C" { #endif /* __cplusplus */ extern CPA_EXPORT void fn_vSetCapabilities(struct tdstEngineObject_ *_p_stObject, unsigned long _ubf32Capabilities); extern CPA_EXPORT unsigned long fn_ulGetCapabilities(struct tdstEngineObject_ *_p_stObject); extern CPA_EXPORT void fn_vAddCapabilities(struct tdstEngineObject_ *_p_stObject, unsigned long _ubf32Capabilities); extern CPA_EXPORT void fn_vSubCapabilities(struct tdstEngineObject_ *_p_stObject, unsigned long _ubf32Capabilities); extern CPA_EXPORT void fn_vChangeCapabilities(struct tdstEngineObject_ *_p_stObject, unsigned long _ubf32Capabilities, long lValue); #if defined(__cplusplus) } #endif /* __cplusplus */ #endif /* __Caps_h__ */