/*========================================================================= * Clock.h : This module contain all always functions * This is a part of the Game project. * * Version 1.0 * Creation date 31/10/96 * Revision date * * That file needs to be compatible for all platforms. * * (c) Ubi Studios 1996 *=======================================================================*/ #if !defined(__CLOCK_H__) #define __CLOCK_H__ /******************************************/ #if _MSC_VER >= 1000 #pragma once #endif /* _MSC_VER >= 1000 */ /******************************************/ #include "GAM/Header.h" void fn_vFirstInitEngineClock(); void fn_vLastDesinitEngineClock(); void fn_vReinitEngineClock(); void fn_vRedesinitEngineClock(); void fn_vStartEngineClock(); void fn_vStopEngineClock(); void fn_vActualizeEngineClock(); void fn_vSaveEngineClock(); void fn_vLoadEngineClock(); void fn_vInitFrameLenght(void); #endif /* __CLOCK_H__ */