/* ColMotor.h*/ #ifndef COL_MOTOR #define COL_MOTOR /******************************************/ #if _MSC_VER >= 1000 #pragma once #endif /* _MSC_VER >= 1000 */ /******************************************/ #include "GAM/Header.h" long fn_lObjectActivateByCamera ( HIE_tdxHandleToSuperObject COL_p_stCameraToCollide, long COL_lTypeToSearch, HIE_tdxHandleToSuperObject **COL_d_stArrayOfSOInCollision ); #endif