#if !defined(__GAMHandl_h__) #define __GAMHandl_h__ /******************************************/ #if _MSC_VER >= 1000 #pragma once #endif /* _MSC_VER >= 1000 */ /******************************************/ typedef void * tdxHandleToVoid; typedef struct tdstFamilyList_ * tdxHandleToFamilyList; typedef struct tdstState_ * tdxHandleToState; typedef struct tdstTransition_ * tdxHandleToTransition; typedef struct tdstProhibit_ * tdxHandleToProhibit; typedef struct tdstObjectsTableElement_ * tdxHandleToObjectsTableElement; typedef struct tdstObjectsTablesList_ * tdxHandleToObjectsTablesList; typedef struct tdstNodeCamera_ * tdxHandleToNodeCamera; typedef struct tdstNodeMainCharacter_ * MC_tdxHandleToMainCharacterNode; typedef struct tdstAlwaysActiveCharacter_ *tdxHandleToAlwaysActiveCharacterNode; typedef struct tdstCsaList_ * ZDX_tdxHandleToCsaList; typedef struct tdstZdxList_ * ZDX_tdxHandleToZdxList; /* JO 20/10/97*/ typedef struct tdstZoneSetList_ * ZDX_tdxHandleToZoneSetList; typedef struct tdstAlwaysModelList_ * ALW_tdxHandleToModelList; /* fbolefeysot - 25/06/98{*/ typedef struct tdstAChannel_ *CHN_tdxHandleToChannel; /*END fbolefeysot}*/ typedef struct tdstChannelActivationStateList_ *CHN_tdxHandleToCASElement; /*typedef struct tdstUnderControlChannelList_ *CHN_tdxHandleToUCCElement; //ANNECY BBB ne sert plus*/ /*ANNECY AV {*/ typedef struct tdstMorphChannelList_ *CHN_tdxHandleToMorphElement; /*ENDANNECY }*/ typedef struct tdstWaterStreakEffect_ * GAM_tdxHandleToWaterStreakEffect; typedef struct tdstBubbleEffect_ * GAM_tdxHandleToBubbleEffect; /*ANNECY VL 25/11/97{*/ typedef struct tdstFootPath_ *GAM_tdxHandleToFootPathEffect; /*ENDANNECY VL }*/ typedef struct tdstViewportManagement_ *tdxHandleToViewportManagement; /* MR2706*/ typedef struct tdstLipsSynchroTable_ *tdxHandleOfLipsSynchroTable; /* JO 10/10/97*/ typedef struct tdstParticleGenerator_ * tdxHandleToParticleGenerator; /* ANNECY AV DEMO {*/ #ifndef U64 typedef struct tdstDemoSOList_ *DEMO_tdxHandleToDemoSOElement; typedef struct tdstDemoGMTList_ *DEMO_tdxHandleToDemoGMTElement; #endif /* END ANNECY AV }*/ #endif /* __GAMHandl_h__ */