/*========================================================================= * Handles.h : Define All Handles (used by Lists). * This is a part of the Game project. * * Version 1.0 * Creation date 11/03/97 DAVID Sebastien (Gizmo) * Revision date * * That file needs to be compatible for all platforms. * * (c) Ubi Studios 1997 *=======================================================================*/ #if !defined(__GAMLst_H__) #define __GAMLst_H__ /******************************************/ #if _MSC_VER >= 1000 #pragma once #endif /* _MSC_VER >= 1000 */ /******************************************/ #include "GAM/Header.h" #include "GAM/GAMHandl.h" #include "lst.h" /*---------------------------------------------------------------------- * Handles Sebastien DAVID *--------------------------------------------------------------------*/ LST2_M_DynamicUseListOf(tdxHandleToFamilyList); LST2_M_StaticUseListOf(tdxHandleToState); LST2_M_StaticUseListOf(tdxHandleToTransition); LST2_M_StaticUseListOf(tdxHandleToProhibit); LST2_M_StaticUseListOf(tdxHandleToObjectsTablesList); /* ANNECY AV DEMO {*/ #ifndef U64 LST2_M_StaticUseListOf(DEMO_tdxHandleToDemoSOElement); typedef LST2_M_StaticAnchorDeclaration(DEMO_tdxHandleToDemoSOElement) *DEMO_tdxHandleToDemoSOList; LST2_M_StaticUseListOf(DEMO_tdxHandleToDemoGMTElement); typedef LST2_M_StaticAnchorDeclaration(DEMO_tdxHandleToDemoGMTElement) *DEMO_tdxHandleToDemoGMTList; #endif /* END ANNECY AV }*/ /*---------------------------------------------------------------------- * Handles Olivier JOURDAN *--------------------------------------------------------------------*/ LST2_M_DynamicUseListOf(tdxHandleToNodeCamera); LST2_M_DynamicUseListOf(MC_tdxHandleToMainCharacterNode); /*---------------------------------------------------------------------- * Handles Francois Mahieu *--------------------------------------------------------------------*/ LST2_M_DynamicUseListOf(ALW_tdxHandleToModelList); /*---------------------------------------------------------------------- * Handles Michael Ryssen *--------------------------------------------------------------------*/ /* fbolefeysot - 25/06/98{*/ /*LST2_M_DynamicUseListOf(CHN_tdxHandleToCSOElement);*/ /*END fbolefeysot}*/ LST2_M_DynamicUseListOf(CHN_tdxHandleToCASElement); /*ANNECY AV {*/ LST2_M_DynamicUseListOf(CHN_tdxHandleToMorphElement); /*ENDANNECY AV }*/ /* fbolefeysot - 25/06/98{*/ typedef struct tdstAChannel_ *CHN_tdxHandleToChannelArray; /*typedef LST2_M_DynamicAnchorDeclaration(CHN_tdxHandleToCSOElement) *CHN_tdxHandleToCSOList;*/ /*END fbolefeysot}*/ typedef LST2_M_DynamicAnchorDeclaration(CHN_tdxHandleToCASElement) *CHN_tdxHandleToCASList; /*ANNECY AV {*/ typedef LST2_M_DynamicAnchorDeclaration(CHN_tdxHandleToMorphElement) *CHN_tdxHandleToMorphList; /*ENDANNECY AV }*/ /*---------------------------------------------------------------------- * Handles Frederic Bourbon *--------------------------------------------------------------------*/ LST2_M_DynamicUseListOf(tdxHandleToAlwaysActiveCharacterNode); #endif /* __GAMLst_H__ */