/*ANNECY BBB 03/11/97 {*/ /*identique à celui de GAM\TTrouble\P5\, mais recopié ici pour être accessible*/ /*ENDANNECY BBB 03/11/97 }*/ /*========================================================================= * GamOpt.c : Game Options * This is a part of the Ed project. * * Version 1.0 * Creation date 30/06/97 * Revision date * * That file needs to be compatible for all platforms. * * (c) Ubi Studios 1997 *=======================================================================*/ #if !defined(__GamOpt_h__) #define __GamOpt_h__ /******************************************/ #if _MSC_VER >= 1000 #pragma once #endif /* _MSC_VER >= 1000 */ /******************************************/ #include "GAM/Header.h" #if defined(__cplusplus) extern "C" { #endif /* __cplusplus */ M_BeginDeclareEnumerate(tdeScreenResolution) e_SR_Default = 0, e_SR_320x240, e_SR_400x300, e_SR_480x360, e_SR_512x384, e_SR_640x480, e_SR_800x600, e_SR_960x720, e_SR_1024x768, e_SR_1152x864, e_SR_1600x1200, M_EndDeclareEnumerate(tdeScreenResolution,unsigned char) #define C_ucNbSaveGameSlots 3 #define C_ucSaveGameSlotNameLength 8 #ifndef U64 /*********** FabPerez ***********************/ typedef struct _StructRecupPosSlot{ unsigned long pos; struct _StructRecupPosSlot * pt_NextStructRecupPosSlot ; char a_szSlotNames[C_ucSaveGameSlotNameLength + 1]; char a_szOldSlotNames[C_ucSaveGameSlotNameLength + 1]; } StructRecupPosSlot; /******************************************/ #endif typedef struct tdstGameOptions_ { /**** FileNames of options ****/ char szDefaultFileName[_MAX_PATH]; char szCurrentFileName[_MAX_PATH]; /**** Player name ****/ /*char szPlayerName[_MAX_PATH];*/ /* slot names*/ char a_szSlotNames[C_ucNbSaveGameSlots][C_ucSaveGameSlotNameLength + 1]; unsigned long ulCurrentSlot; #ifdef U64 char a_cSlotIdOnControllerPak[C_ucNbSaveGameSlots]; char cNbAvailableSlots; #endif /* U64*/ /**** Video's options ****/ unsigned long ulDetails; unsigned long ulScreenSize; /**** Sound's options ****/ unsigned long ulFxVolume; unsigned long ulMusicVolume; unsigned long ulVoiceVolume; } tdstGameOptions; extern CPA_EXPORT void fn_vSetGameOptionsSlotName(short _wSlotdId, char *_szSlotName); extern CPA_EXPORT char *fn_szGetGameOptionsSlotName(short _wSlotId); extern CPA_EXPORT void fn_vSetDefaultGameOptionsFileName(char *_szFileName); extern CPA_EXPORT void fn_vSetCurrentGameOptionsFileName(char *_szFileName); extern CPA_EXPORT unsigned char fn_bSaveCurrentGameOptions(void); extern CPA_EXPORT unsigned char fn_bLoadCurrentGameOptions(void); extern CPA_EXPORT unsigned char fn_bLoadDefaultGameOptions(void); extern CPA_EXPORT unsigned char fn_bLoadGameOptions(char *_szFileName); /*extern CPA_EXPORT void fn_vMenuOptionInitDetails(struct MNU_stMenuItem_ *hMenuItem,char *szText[]);*/ /*extern CPA_EXPORT void fn_vMenuOptionChangeDetailsValue(struct MNU_stMenuItem_ *hMenuItem,char *szText[]);*/ /*extern CPA_EXPORT void fn_vMenuOptionInitScreenSize(struct MNU_stMenuItem_ *hMenuItem,char *szText[]);*/ /*extern CPA_EXPORT void fn_vMenuOptionChangeScreenSizeValue(struct MNU_stMenuItem_ *hMenuItem,char *szText[]);*/ /*extern CPA_EXPORT void fn_vMenuOptionInitMusicVolume(struct MNU_stMenuItem_ *hMenuItem,char *szText[]);*/ /*extern CPA_EXPORT void fn_vMenuOptionInitFxVolume(struct MNU_stMenuItem_ *hMenuItem,char *szText[]);*/ /*extern CPA_EXPORT void fn_vMenuOptionInitVoiceVolume(struct MNU_stMenuItem_ *hMenuItem,char *szText[]);*/ /*extern CPA_EXPORT void fn_vMenuOptionChangeMusicVolumeValue(struct MNU_stMenuItem_ *hMenuItem,char *szText[]);*/ /*extern CPA_EXPORT void fn_vMenuOptionChangeFxVolumeValue(struct MNU_stMenuItem_ *hMenuItem,char *szText[]);*/ /*extern CPA_EXPORT void fn_vMenuOptionChangeVoiceVolumeValue(struct MNU_stMenuItem_ *hMenuItem,char *szText[]);*/ extern CPA_EXPORT void fn_vValidateAllOption(void); /*extern CPA_EXPORT void fn_vChangePlayerName(char *_szName);*/ extern CPA_EXPORT void fn_vChangeDetailsValue(unsigned long _ulValue); extern CPA_EXPORT void fn_vChangeScreenSizeValue(unsigned long _ulValue); extern CPA_EXPORT void fn_vChangeMusicVolumeValue(unsigned long _ulValue); extern CPA_EXPORT void fn_vChangeFxVolumeValue(unsigned long _ulValue); extern CPA_EXPORT void fn_vChangeVoiceVolumeValue(unsigned long _ulValue); /*ANNECY BBB 03/11/97 {*/ extern CPA_EXPORT tdstGameOptions g_stGameOptions; /*ENDANNECY BBB 03/11/97 }*/ #if defined(WIN32) && defined(_DEBUG) /* on PC, and in debug versions */ extern CPA_EXPORT ACP_tdxBool g_bIsLoadingAnAlways ; #endif /* WIN32 && _DEBUG */ #if defined(__cplusplus) } #endif /* __cplusplus */ #endif /* __GamOpt_h__ */